#W# Added: Added folder with things I would like to eventually add to the game.

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WarrentyExpired 2026-09-28 20:35:50 -04:00
parent 19fe3f4a83
commit cdc061dc54
3 changed files with 256 additions and 0 deletions

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ToAdd/MyStats.cs Normal file
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// UO Wildlands Custom Script
// Adapted for ModernUO
// Licensed under the GNU General Public License v3.0 (GPL-3.0)
// Derived from ServUO Core and Community scripts (Original Authors Unknown)
// Compiled & Modified by: [Feng / UO Wildlands Team]
using System;
using System.Collections.Generic;
using System.Text;
using Server.Accounting;
using Server.Commands;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Gumps;
public class MyStatsCommand
{
public static void Initialize()
{
CommandSystem.Register("mystats", AccessLevel.Player, MyStats_OnCommand);
}
[Usage("mystats")]
[Description("Opens the Player Statistics dashboard.")]
public static void MyStats_OnCommand(CommandEventArgs e) => PlayerStatsGump.DisplayTo(e.Mobile);
}
public class PlayerStatsGump(Mobile from) : DynamicGump(50, 50)
{
// Color Constants
private const int C_YELLOW = 2213;
private const int C_WHITE = 2036;
private const int C_RED = 1258;
private const int C_BLUE = 1264;
private const int C_GREEN = 1270;
private const int C_PURPLE = 1276;
private const int C_GREY = 2401;
private const int RightCol = 340; // right-hand column X: Magic Ratings / Miscellaneous / Skills
public override bool Singleton => true;
public static void DisplayTo(Mobile from)
{
if (from is not { Deleted: false, NetState: not null })
{
return;
}
from.SendGump(new PlayerStatsGump(from));
}
// One "label: value" line anywhere in the gump. ValueOffset/ValueHue cover the
// resistance boxes, whose colored value sits 55px from the name instead of 130px.
private readonly struct StatRow(int x, int y, string name, string value, int valueHue = C_WHITE, int valueOffset = 130)
{
public readonly int X = x;
public readonly int Y = y;
public readonly string Name = name;
public readonly string Value = value;
public readonly int ValueHue = valueHue;
public readonly int ValueOffset = valueOffset;
}
protected override void BuildLayout(ref DynamicGumpBuilder builder)
{
const int width = 640;
const int height = 850;
const int attrY = 55;
const int resY = 175;
const int colY = 220;
// Short alias: every AOS property fetch below reads from the same mobile.
int Aos(AosAttribute attribute) => AosAttributes.GetValue(from, attribute);
builder.AddPage();
builder.AddBackground(0, 0, width, height, 9200);
builder.AddImageTiled(10, 10, width - 20, height - 20, 2624);
builder.AddAlphaRegion(10, 10, width - 20, height - 20);
// --- HEADER ---
builder.AddHtml(0, 25, width, 25, ColorAndCenter("#FFCC00", from.Name));
builder.AddButton(width - 55, 21, 0xFBE, 0xFBF, 1, GumpButtonType.Reply, 0); // Refresh
// --- ATTRIBUTES ---
builder.AddLabel(30, attrY, C_YELLOW, "Attributes");
StatRow[] stats =
[
new(30, attrY + 25, "Strength", from.Str.ToString()),
new(RightCol, attrY + 25, "Hit Points", $"{from.Hits} / {from.HitsMax}"),
new(30, attrY + 50, "Dexterity", from.Dex.ToString()),
new(RightCol, attrY + 50, "Stamina", $"{from.Stam} / {from.StamMax}"),
new(30, attrY + 75, "Intelligence", from.Int.ToString()),
new(RightCol, attrY + 75, "Mana", $"{from.Mana} / {from.ManaMax}"),
];
AddRows(ref builder, stats);
// --- RESISTANCES ---
DrawDivider(ref builder, 20, resY - 5, width - 40);
builder.AddLabel(30, resY + 5, C_YELLOW, "Resistances");
StatRow[] resists =
[
new(130, resY + 5, "Phys", $"{from.PhysicalResistance}%", C_GREY, 55),
new(230, resY + 5, "Fire", $"{from.FireResistance}%", C_RED, 55),
new(330, resY + 5, "Cold", $"{from.ColdResistance}%", C_BLUE, 55),
new(430, resY + 5, "Poison", $"{from.PoisonResistance}%", C_GREEN, 55),
new(530, resY + 5, "Energy", $"{from.EnergyResistance}%", C_PURPLE, 55),
];
AddRows(ref builder, resists);
// --- RATINGS (Combat & Magic) ---
DrawDivider(ref builder, 20, colY - 5, width - 40);
builder.AddLabel(30, colY + 5, C_YELLOW, "Combat Ratings");
builder.AddLabel(RightCol, colY + 5, C_YELLOW, "Magic Ratings");
double swingSpeed = from.Weapon is BaseWeapon weapon ? weapon.GetDelay(from).TotalSeconds : 0.0;
// Standard AOS bandage math, clamped to [2.0, 8.0]
double bandageSeconds = Math.Clamp(Math.Ceiling(11.0 - from.Dex / 10.0), 2.0, 8.0);
// ModernUO: ammo-cost reduction lives on the equipped quiver (Layer.Cloak),
// not as a global AOS attribute.
int lAmmo = from.FindItemOnLayer(Layer.Cloak) is BaseQuiver quiver ? quiver.LowerAmmoCost : 0;
// TODO: AbsorptionAttributes / SAAbsorptionAttribute is a custom shard system
// not present in ModernUO. Stubbed at 0 until it's wired back in.
int dmgEater = 0;
// TODO: PointsSystem / CleanUpBritannia is a custom shard system
// not present in ModernUO. Stubbed at 0 until it's wired back in.
const double cubPoints = 0;
StatRow[] ratings =
[
// Left side: Combat
new(30, colY + 30, "HCI", $"{Aos(AosAttribute.AttackChance)} / 45"),
new(30, colY + 50, "DCI", $"{Aos(AosAttribute.DefendChance)} / 45"),
new(30, colY + 70, "DI", $"{Aos(AosAttribute.WeaponDamage)} / 100"),
new(30, colY + 90, "SSI", $"{Aos(AosAttribute.WeaponSpeed)} / 60"),
new(30, colY + 130, "Swing Speed", swingSpeed > 0 ? $"{swingSpeed:F2}s" : "---"),
new(30, colY + 150, "Bandage Speed", $"{bandageSeconds:F1}s"),
new(30, colY + 185, "HP Regen", $"{Aos(AosAttribute.RegenHits)}"),
new(30, colY + 205, "Stam Regen", $"{Aos(AosAttribute.RegenStam)}"),
new(30, colY + 225, "Mana Regen", $"{Aos(AosAttribute.RegenMana)}"),
new(30, colY + 265, "HP Increase", $"{Aos(AosAttribute.BonusHits)} / 25"),
new(30, colY + 285, "Stam Increase", $"{Aos(AosAttribute.BonusStam)} / 25"),
new(30, colY + 305, "Mana Increase", $"{Aos(AosAttribute.BonusMana)} / 25"),
new(30, colY + 345, "Str Bonus", $"{Aos(AosAttribute.BonusStr)}"),
new(30, colY + 365, "Dex Bonus", $"{Aos(AosAttribute.BonusDex)}"),
new(30, colY + 385, "Int Bonus", $"{Aos(AosAttribute.BonusInt)}"),
new(30, colY + 425, "Damage Eater", $"{dmgEater} / 30"),
new(30, colY + 445, "Enhance Pots", $"{Aos(AosAttribute.EnhancePotions)} / 50"),
new(30, colY + 465, "Lower Ammo", $"{lAmmo}"),
new(30, colY + 505, "Followers", $"{from.Followers} / {from.FollowersMax}"),
new(30, colY + 525, "Weight", $"{from.TotalWeight} / {from.MaxWeight}"),
// Right side: Magic
new(RightCol, colY + 30, "SDI", $"{Aos(AosAttribute.SpellDamage)}%"),
new(RightCol, colY + 50, "LRC", $"{Aos(AosAttribute.LowerRegCost)}%"),
new(RightCol, colY + 70, "LMC", $"{Aos(AosAttribute.LowerManaCost)}%"),
new(RightCol, colY + 90, "FC", $"{Aos(AosAttribute.CastSpeed)} / 4"),
new(RightCol, colY + 110, "FCR", $"{Aos(AosAttribute.CastRecovery)} / 6"),
// Miscellaneous
new(RightCol, colY + 165, "Luck", $"{Aos(AosAttribute.Luck)}"),
new(RightCol, colY + 185, "Fame", $"{from.Fame}"),
new(RightCol, colY + 205, "Karma", $"{from.Karma}"),
new(RightCol, colY + 225, "Tithing", $"{(from as PlayerMobile)?.TithingPoints ?? 0}"),
new(RightCol, colY + 265, "Acct Gold", $"{(from.Account is Account acct ? acct.GetTotalGold() : 0):N0}"),
new(RightCol, colY + 285, "CUB Points", $"{cubPoints:N0}"),
];
AddRows(ref builder, ratings);
builder.AddLabel(RightCol, colY + 140, C_YELLOW, "Miscellaneous");
// --- SKILL LIST (native client scrollbar, area Y 595..840) ---
builder.AddLabel(RightCol, colY + 345, C_YELLOW, "Skills");
var skills = from.Skills;
// Filters out Human Jack of All Trades (20.0) unless base is invested or gear pushes it higher
double humanMinimum = from.Race == Race.Human ? 20.0 : 0.0;
// Collect visible skills and sort alphabetically (gump rebuild only, not a hot path).
var visibleSkills = new List<Skill>(skills.Length);
for (int i = 0; i < skills.Length; i++)
{
Skill sk = skills[i];
if (sk.Base > 0 || (sk.Value > sk.Base && sk.Value > humanMinimum))
{
visibleSkills.Add(sk);
}
}
visibleSkills.Sort(static (a, b) => string.CompareOrdinal(a.Name, b.Name));
// One left-aligned block with <BR> separators: names form a straight left edge,
// values follow the names. (A <DIV> per line would add paragraph spacing from the renderer.)
var skillHtml = new StringBuilder(2048);
for (int i = 0; i < visibleSkills.Count; i++)
{
Skill sk = visibleSkills[i];
if (i > 0)
{
skillHtml.Append("<BR>");
}
skillHtml.Append($"{sk.Name} {sk.Value:F1} / {sk.Cap:F1}");
}
// scrollbar is named arg #11 in current ModernUO: AddHtml(x,y,w,h,text,color,size,fontStyle,align,background,scrollbar)
// Height 225 ends the area at Y=820 so the scrollbar's down-arrow clears the window frame.
builder.AddHtml(
RightCol, colY + 375, 280, 225,
$"<BASEFONT COLOR=#C8C8C8>{skillHtml}</BASEFONT>", scrollbar: true
);
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (info.ButtonID == 1) // Refresh
{
DisplayTo(from);
}
}
// Renders any batch of StatRows — attributes, resistances and ratings all share this loop.
private static void AddRows(ref DynamicGumpBuilder builder, ReadOnlySpan<StatRow> rows)
{
for (int i = 0; i < rows.Length; i++)
{
var r = rows[i];
builder.AddLabel(r.X, r.Y, C_WHITE, r.Name);
builder.AddLabel(r.X + r.ValueOffset, r.Y, r.ValueHue, r.Value);
}
}
private static string ColorAndCenter(string color, string text) =>
$"<BASEFONT COLOR={color}><CENTER>{text}</CENTER></BASEFONT>";
private static void DrawDivider(ref DynamicGumpBuilder builder, int x, int y, int width) =>
builder.AddImageTiled(x, y, width, 2, 9264);
}