#W# Added: I am now tracking monster kills. Points are based on mob fame. Also added a nice [StatusBar command.

This commit is contained in:
WarrentyExpired 2026-10-03 18:32:43 -04:00
parent 86b15bbc8e
commit ce9983b081
4 changed files with 178 additions and 2 deletions

View file

@ -825,13 +825,19 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
{
if (m_TithingPoints != value)
{
int oldValue = m_TithingPoints;
m_TithingPoints = value;
Delta(MobileDelta.TithingPoints);
OnTithingPointsChange(oldValue);
}
}
}
public virtual void OnTithingPointsChange(int oldValue)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int Followers
{

View file

@ -0,0 +1,114 @@
using System;
using System.Collections.Concurrent;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Commands;
using Server.Network;
namespace Server.Custom.UI
{
public class StatusBar
{
// Safely tracks if a player prefers the vertical (true) or horizontal (false) layout
public static ConcurrentDictionary<Mobile, bool> Preferences = new ConcurrentDictionary<Mobile, bool>();
public static void Initialize()
{
CommandSystem.Register("StatusBar", AccessLevel.Player, new CommandEventHandler(OnCommand));
}
[Usage("StatusBar")]
[Description("Opens a quick-view status bar for Fame, Karma, Hunger, Thirst, Tithing, and Kills.")]
public static void OnCommand(CommandEventArgs e)
{
if (e.Mobile is PlayerMobile pm)
{
// Get their saved preference, defaulting to horizontal (false)
bool isVert = Preferences.GetOrAdd(pm, false);
// ModernUO Generics: Notice the brackets and empty parentheses!
pm.CloseGump<StatusBarGump>();
pm.SendGump(new StatusBarGump(pm, isVert));
}
}
public static void Refresh(Mobile from, bool force = false)
{
if (from is PlayerMobile pm && pm.NetState != null)
{
// ModernUO Generics: HasGump takes 0 arguments now
if (pm.HasGump<StatusBarGump>() || force)
{
bool isVert = Preferences.GetOrAdd(pm, false);
pm.CloseGump<StatusBarGump>();
pm.SendGump(new StatusBarGump(pm, isVert));
}
}
}
}
public class StatusBarGump : Gump
{
private PlayerMobile m_Player;
private bool m_IsVertical;
public StatusBarGump(PlayerMobile pm, bool isVertical) : base(50, 50)
{
m_Player = pm;
m_IsVertical = isVertical;
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
AddPage(0);
if (m_IsVertical)
{
AddBackground(0, 0, 150, 200, 9270);
AddHtml(15, 15, 120, 20, $"<BASEFONT COLOR=#FCCA03>Fame:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.Fame}</BASEFONT>", false, false);
AddHtml(15, 40, 120, 20, $"<BASEFONT COLOR=#FCCA03>Karma:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.Karma}</BASEFONT>", false, false);
AddHtml(15, 65, 120, 20, $"<BASEFONT COLOR=#FCCA03>Hunger:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.Hunger}/20</BASEFONT>", false, false);
AddHtml(15, 90, 120, 20, $"<BASEFONT COLOR=#FCCA03>Thirst:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.Thirst}/20</BASEFONT>", false, false);
AddHtml(15, 115, 120, 20, $"<BASEFONT COLOR=#FCCA03>Tithing:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.TithingPoints}</BASEFONT>", false, false);
AddHtml(15, 140, 120, 20, $"<BASEFONT COLOR=#FCCA03>Kills:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.MonsterKillPoints}</BASEFONT>", false, false);
AddButton(115, 167, 9720, 9722, 2, GumpButtonType.Reply, 0);
}
else
{
AddBackground(0, 0, 650, 45, 9270);
AddHtml(15, 12, 110, 20, $"<BASEFONT COLOR=#FCCA03>Fame:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.Fame}</BASEFONT>", false, false);
AddHtml(110, 12, 110, 20, $"<BASEFONT COLOR=#FCCA03>Karma:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.Karma}</BASEFONT>", false, false);
AddHtml(215, 12, 110, 20, $"<BASEFONT COLOR=#FCCA03>Hunger:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.Hunger}/20</BASEFONT>", false, false);
AddHtml(315, 12, 110, 20, $"<BASEFONT COLOR=#FCCA03>Thirst:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.Thirst}/20</BASEFONT>", false, false);
AddHtml(410, 12, 110, 20, $"<BASEFONT COLOR=#FCCA03>Tithing:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.TithingPoints}</BASEFONT>", false, false);
AddHtml(510, 12, 110, 20, $"<BASEFONT COLOR=#FCCA03>Kills:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.MonsterKillPoints}</BASEFONT>", false, false);
AddButton(625, 15, 9720, 9722, 2, GumpButtonType.Reply, 0);
}
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (m_Player == null || m_Player.Deleted)
return;
switch (info.ButtonID)
{
case 1: // Refresh the gump without changing layout
m_Player.SendGump(new StatusBarGump(m_Player, m_IsVertical));
break;
case 2: // Toggle the layout and save their preference
StatusBar.Preferences[m_Player] = !m_IsVertical;
m_Player.SendGump(new StatusBarGump(m_Player, !m_IsVertical));
break;
}
}
}
}

View file

@ -3453,6 +3453,17 @@ namespace Server.Mobiles
Paragon.GiveArtifactTo(mob);
}
}
if (mob is PlayerMobile player)
{
int points = this.Fame / 200;
if (points > 0)
{
player.MonsterKillPoints += points;
player.SendMessage(0x43, $"You earned {points} kill points. (Total: {player.MonsterKillPoints})");
}
}
}
public override void OnDeath(Container c)

View file

@ -42,7 +42,7 @@ using BaseMLQuestGump = Server.Engines.MLQuests.Gumps.BaseMLQuestGump;
using CalcMoves = Server.Movement.Movement;
using QuestOfferGump = Server.Engines.MLQuests.Gumps.QuestOfferGump;
using RankDefinition = Server.Guilds.RankDefinition;
using Server.Custom.UI;
namespace Server.Mobiles
{
[Flags]
@ -729,6 +729,22 @@ namespace Server.Mobiles
[CommandProperty(AccessLevel.Counselor, canModify: true)]
public VirtueContext Virtues => VirtueSystem.GetOrCreateVirtues(this);
private int m_MonsterKillPoints;
[CommandProperty(AccessLevel.GameMaster)]
public int MonsterKillPoints {
get => m_MonsterKillPoints;
set
{
int oldValue = m_MonsterKillPoints;
if (oldValue != value)
{
m_MonsterKillPoints = value;
OnMonsterKillPointsChanged(oldValue);
}
}
}
public HonorContext ReceivedHonorContext { get; set; }
public QuestArrow QuestArrow
@ -2771,6 +2787,11 @@ namespace Server.Mobiles
switch (version)
{
case 35:
{
m_MonsterKillPoints = reader.ReadInt();
goto case 34;
}
case 34: // Acquired Recipes is now a Set
case 33: // Removes champion title
case 32: // Removes virtue properties
@ -3118,7 +3139,9 @@ namespace Server.Mobiles
{
base.Serialize(writer);
writer.Write(34); // version
writer.Write(35); // version
writer.Write(MonsterKillPoints);
if (Stabled == null)
{
@ -3793,10 +3816,32 @@ namespace Server.Mobiles
public override void OnKarmaChange(int oldValue)
{
StatusBar.Refresh(this);
}
public override void OnFameChange(int oldValue)
{
StatusBar.Refresh(this);
}
public override void OnHungerChanged(int oldValue)
{
StatusBar.Refresh(this);
}
public override void OnThirstChanged(int oldValue)
{
StatusBar.Refresh(this);
}
public override void OnTithingPointsChange(int oldValue)
{
StatusBar.Refresh(this);
}
public virtual void OnMonsterKillPointsChanged(int oldValue)
{
StatusBar.Refresh(this);
}
public override void OnSkillChange(SkillName skill, double oldBase)