#W# Added: I am now tracking monster kills. Points are based on mob fame. Also added a nice [StatusBar command.
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4 changed files with 178 additions and 2 deletions
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@ -42,7 +42,7 @@ using BaseMLQuestGump = Server.Engines.MLQuests.Gumps.BaseMLQuestGump;
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using CalcMoves = Server.Movement.Movement;
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using QuestOfferGump = Server.Engines.MLQuests.Gumps.QuestOfferGump;
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using RankDefinition = Server.Guilds.RankDefinition;
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using Server.Custom.UI;
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namespace Server.Mobiles
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{
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[Flags]
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@ -729,6 +729,22 @@ namespace Server.Mobiles
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[CommandProperty(AccessLevel.Counselor, canModify: true)]
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public VirtueContext Virtues => VirtueSystem.GetOrCreateVirtues(this);
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private int m_MonsterKillPoints;
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[CommandProperty(AccessLevel.GameMaster)]
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public int MonsterKillPoints {
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get => m_MonsterKillPoints;
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set
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{
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int oldValue = m_MonsterKillPoints;
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if (oldValue != value)
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{
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m_MonsterKillPoints = value;
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OnMonsterKillPointsChanged(oldValue);
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}
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}
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}
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public HonorContext ReceivedHonorContext { get; set; }
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public QuestArrow QuestArrow
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@ -2771,6 +2787,11 @@ namespace Server.Mobiles
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switch (version)
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{
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case 35:
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{
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m_MonsterKillPoints = reader.ReadInt();
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goto case 34;
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}
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case 34: // Acquired Recipes is now a Set
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case 33: // Removes champion title
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case 32: // Removes virtue properties
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@ -3118,7 +3139,9 @@ namespace Server.Mobiles
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{
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base.Serialize(writer);
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writer.Write(34); // version
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writer.Write(35); // version
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writer.Write(MonsterKillPoints);
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if (Stabled == null)
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{
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@ -3793,10 +3816,32 @@ namespace Server.Mobiles
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public override void OnKarmaChange(int oldValue)
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{
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StatusBar.Refresh(this);
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}
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public override void OnFameChange(int oldValue)
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{
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StatusBar.Refresh(this);
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}
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public override void OnHungerChanged(int oldValue)
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{
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StatusBar.Refresh(this);
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}
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public override void OnThirstChanged(int oldValue)
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{
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StatusBar.Refresh(this);
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}
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public override void OnTithingPointsChange(int oldValue)
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{
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StatusBar.Refresh(this);
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}
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public virtual void OnMonsterKillPointsChanged(int oldValue)
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{
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StatusBar.Refresh(this);
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}
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public override void OnSkillChange(SkillName skill, double oldBase)
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