diff --git a/Projects/Server/Serialization/Persistence.cs b/Projects/Server/Serialization/Persistence.cs new file mode 100644 index 000000000..426c7b734 --- /dev/null +++ b/Projects/Server/Serialization/Persistence.cs @@ -0,0 +1,70 @@ +/************************************************************************* + * ModernUO * + * Copyright (C) 2019-2021 - ModernUO Development Team * + * Email: hi@modernuo.com * + * File: Persistence.cs * + * * + * This program is free software: you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation, either version 3 of the License, or * + * (at your option) any later version. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program. If not, see . * + *************************************************************************/ + +using System; +using System.IO; + +namespace Server +{ + public static class Persistence + { + public static void Serialize(string path, Action serializer) + { + AssemblyHandler.EnsureDirectory(Path.GetDirectoryName(path)); + + using var fs = new FileStream(path, FileMode.Open, FileAccess.Write, FileShare.None); + var writer = new BinaryFileWriter(fs, true); + + try + { + serializer(writer); + } + catch (Exception e) + { + Console.WriteLine("[Persistence]: Failed to serialize"); + Console.WriteLine(e); + } + } + + public static void Deserialize(string path, Action deserializer, bool ensure = true) + { + AssemblyHandler.EnsureDirectory(Path.GetDirectoryName(path)); + + if (!File.Exists(path)) + { + if (ensure) + { + new FileInfo(path).Create().Close(); + } + + return; + } + + using FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read); + // TODO: Support files larger than 2GB + var buffer = GC.AllocateUninitializedArray((int)fs.Length); + + try + { + deserializer(new BufferReader(buffer)); + } + catch (Exception e) + { + Console.WriteLine("[Persistence]: Failed to deserialize"); + Console.WriteLine(e); + } + } + } +}