This commit is contained in:
mark 2009-06-07 04:21:58 +00:00
parent b2349aed25
commit d03acbffaf
15 changed files with 81 additions and 30 deletions

View file

@ -529,6 +529,9 @@ namespace Server.Mobiles
int poisDamage = BreathPoisonDamage;
int nrgyDamage = BreathEnergyDamage;
if( Evasion.CheckSpellEvasion( target ) )
return;
if ( physDamage == 0 && fireDamage == 0 && coldDamage == 0 && poisDamage == 0 && nrgyDamage == 0 )
{ // Unresistable damage even in AOS
target.Damage( BreathComputeDamage(), this );

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@ -59,7 +59,7 @@ namespace Server.Engines.Craft
public override bool RetainsColorFrom( CraftItem item, Type type )
{
if ( !type.IsSubclassOf( typeof( Cloth ) ) )
if ( !( type == typeof( Cloth ) ) )
return false;
type = item.ItemType;

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@ -308,6 +308,7 @@ namespace Server.Engines.Harvest
if ( map.CanSpawnMobile( x, y, from.Z ) )
{
spawned.OnBeforeSpawn( new Point3D( x, y, from.Z ), map );
spawned.MoveToWorld( new Point3D( x, y, from.Z ), map );
spawned.Combatant = from;
return;
@ -318,6 +319,7 @@ namespace Server.Engines.Harvest
if ( map.CanSpawnMobile( x, y, z ) )
{
spawned.OnBeforeSpawn( new Point3D( x, y, z ), map );
spawned.MoveToWorld( new Point3D( x, y, z ), map );
spawned.Combatant = from;
return;
@ -325,6 +327,7 @@ namespace Server.Engines.Harvest
}
}
spawned.OnBeforeSpawn( from.Location, from.Map );
spawned.MoveToWorld( from.Location, from.Map );
spawned.Combatant = from;
}

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@ -54,13 +54,15 @@ namespace Server.Engines.Plants
if ( targeted is FertileDirt )
{
int _dirtNeeded = Core.ML ? 20 : 40;
FertileDirt dirt = (FertileDirt)targeted;
if ( !dirt.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042664 ); // You must have the object in your backpack to use it.
}
else if ( dirt.Amount < 40 )
else if ( dirt.Amount < _dirtNeeded )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061896 ); // You need more dirt to fill a plant bowl!
}
@ -70,7 +72,7 @@ namespace Server.Engines.Plants
if ( from.PlaceInBackpack( fullBowl ) )
{
dirt.Consume( 40 );
dirt.Consume( _dirtNeeded );
m_PlantBowl.Delete();
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061895 ); // You fill the bowl with fresh dirt.

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@ -64,11 +64,11 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1041361; } } // A bank check
public override void GetProperties(ObjectPropertyList list)
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1060738, m_Worth.ToString() ); // value: ~1_val~
list.Add( 1060738, Core.ML ? m_Worth.ToString( "N0" ) : m_Worth.ToString() ); // value: ~1_val~
}
public override void OnSingleClick( Mobile from )

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@ -154,6 +154,9 @@ namespace Server.Items
private bool IsForge( object obj )
{
if ( Core.ML && obj is Mobile && ((Mobile)obj).IsDeadBondedPet )
return false;
if ( obj.GetType().IsDefined( typeof( ForgeAttribute ), false ) )
return true;

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@ -252,7 +252,7 @@ namespace Server.Items
[Constructable]
public SummonFiendScroll( int amount )
: base( 606, 0x2D57, amount )
: base( 607, 0x2D58, amount )
{
}

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@ -475,6 +475,8 @@ namespace Server.Items
if ( !isShield && armor.MeditationAllowance == ArmorMeditationAllowance.All )
m_Props.Set( 3, true ); // remove mage armor from possible properties
if ( armor.Resource >= CraftResource.RegularLeather && armor.Resource <= CraftResource.BarbedLeather )
m_Props.Set( 0, true ); // remove lower requirements from possible properties for leather armor
for ( int i = 0; i < attributeCount; ++i )
{

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@ -78,7 +78,7 @@ namespace Server.Items
/* Gazer */ new MonsterStatuetteInfo( 1049768, 0x20F4, 377 ),
/* FireElemental */ new MonsterStatuetteInfo( 1049769, 0x20F3, 838 ),
/* Wolf */ new MonsterStatuetteInfo( 1049770, 0x2122, 229 ),
/* Phillip's Steed */ new MonsterStatuetteInfo( 1063488, 0x3FFE, 205 ),
/* Phillip's Steed */ new MonsterStatuetteInfo( 1063488, 0x3FFE, 168 ),
/* Seahorse */ new MonsterStatuetteInfo( 1070819, 0x25BA, 138 )
};

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@ -1056,11 +1056,13 @@ namespace Server.Items
if ( shield != null )
{
double chance = (parry - bushidoNonRacial) / 400.0; //As per OSI, no negitive effect from the Racial stuffs, ie, 120 parry and '0' bushido with humans
double chance = (parry - bushidoNonRacial) / 400.0; // As per OSI, no negitive effect from the Racial stuffs, ie, 120 parry and '0' bushido with humans
if ( chance <= 0 ) // chance shouldn't go below 0
chance = 0;
// Parry over 100 grants a 5% bonus.
if ( parry >= 100.0 )
// Parry/Bushido over 100 grants a 5% bonus.
if ( parry >= 100.0 || bushido >= 100.0)
chance += 0.05;
// Evasion grants a variable bonus post ML. 50% prior.

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@ -653,10 +653,10 @@ namespace Server.Spells
// Faster casting cap of 0 (if using the protection spell)
// Paladin spells are subject to a faster casting cap of 4
// Paladins with magery of 70.0 or above are subject to a faster casting cap of 2
int fcMax = 2;
int fcMax = 4;
if ( CastSkill == SkillName.Chivalry && m_Caster.Skills[SkillName.Magery].Value < 70.0 )
fcMax = 4;
if ( CastSkill == SkillName.Magery || CastSkill == SkillName.Necromancy || ( CastSkill == SkillName.Chivalry && m_Caster.Skills[SkillName.Magery].Value >= 70.0 ) )
fcMax = 2;
int fc = AosAttributes.GetValue( m_Caster, AosAttribute.CastSpeed );

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@ -3,6 +3,7 @@ using System.Collections;
using Server.Network;
using Server.Items;
using Server.Mobiles;
using Server.Spells;
using Server.Targeting;
namespace Server.Spells.Bushido
@ -30,20 +31,15 @@ namespace Server.Spells.Bushido
public static bool VerifyCast( Mobile Caster, bool messages )
{
if( Caster == null ) //sanity
if( Caster == null ) // Sanity
return false;
if( Caster.FindItemOnLayer( Layer.TwoHanded ) as BaseShield != null )
return true;
//Intentional having a Shield check override all.
BaseWeapon weap = Caster.FindItemOnLayer( Layer.OneHanded ) as BaseWeapon;
if( weap == null )
weap = Caster.FindItemOnLayer( Layer.TwoHanded ) as BaseWeapon;
if( weap != null )
if( weap != null || Caster.FindItemOnLayer( Layer.TwoHanded ) as BaseShield != null )
{
if( Core.ML && Caster.Skills[weap.Skill].Base < 50 )
{
@ -71,9 +67,18 @@ namespace Server.Spells.Bushido
public static bool CheckSpellEvasion( Mobile defender )
{
if( IsEvading( defender ) && VerifyCast( defender, false ) && BaseWeapon.CheckParry( defender ) ) //As per OSI, uses the exact same parry code
BaseWeapon weap = defender.FindItemOnLayer( Layer.OneHanded ) as BaseWeapon;
if ( weap == null )
weap = defender.FindItemOnLayer( Layer.TwoHanded ) as BaseWeapon;
if ( Core.ML && defender.Spell != null && defender.Spell.IsCasting )
{
defender.Emote( "*evades*" ); //Yes. Eew. Blame OSI.
return false;
}
else if ( IsEvading( defender ) && BaseWeapon.CheckParry( defender ) && ( !Core.ML || defender.Skills[weap.Skill].Base > 50 ) && ( weap != null || defender.FindItemOnLayer( Layer.TwoHanded ) as BaseShield != null ) )
{
defender.Emote( "*evades*" ); // Yes. Eew. Blame OSI.
defender.FixedEffect( 0x37B9, 10, 16 );
return true;
}
@ -158,15 +163,15 @@ namespace Server.Spells.Bushido
if( !Core.ML )
return 1.5;
double bonus = 80;
double bonus = 0;
if( m.Skills.Bushido.Value > 60 )
bonus += m.Skills.Bushido.Value;
if( m.Skills.Bushido.Value >= 60 )
bonus += ( ( m.Skills.Bushido.Value - 60 * .004 ) + 0.16 );
if( m.Skills.Anatomy.Value >= 100 && m.Skills.Tactics.Value >= 100 && m.Skills.Bushido.Value > 100 ) //Bushido being HIGHER than 100 for bonus is intended
bonus += 50;
if( m.Skills.Anatomy.Value >= 100 && m.Skills.Tactics.Value >= 100 && m.Skills.Bushido.Value > 100 ) //Bushido being HIGHER than 100 for bonus is intended
bonus += 0.10;
return 1.0 + bonus/500;
return 1.0 + bonus;
}
public static void BeginEvasion( Mobile m )

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@ -62,6 +62,15 @@ namespace Server.Spells.Necromancy
damage *= (300 + (m.Karma / 100) + (GetDamageSkill( Caster ) * 10));
damage /= 1000;
int sdiBonus = AosAttributes.GetValue( Caster, AosAttribute.SpellDamage );
// PvP spell damage increase cap of 15% from an item’s magic property in Publish 33(SE)
if ( Core.SE && m.Player && Caster.Player && sdiBonus > 15 )
sdiBonus = 15;
damage *= ( 100 + sdiBonus );
damage /= 100;
// TODO: cap?
//if ( damage > 40 )
// damage = 40;

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@ -62,6 +62,24 @@ namespace Server.Spells.Seventh
return SpellHelper.CheckTravel( Caster, TravelCheckType.GateFrom );
}
private bool GateExistsAt(Map map, Point3D loc )
{
bool _gateFound = false;
IPooledEnumerable eable = map.GetItemsInRange( loc, 0 );
foreach ( Item item in eable )
{
if ( item is Moongate || item is PublicMoongate )
{
_gateFound = true;
break;
}
}
eable.Free();
return _gateFound;
}
public void Effect( Point3D loc, Map map, bool checkMulti )
{
if ( Factions.Sigil.ExistsOn( Caster ) )
@ -102,6 +120,10 @@ namespace Server.Spells.Seventh
{
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
}
else if ( Core.SE && ( GateExistsAt( map, loc ) || GateExistsAt( Caster.Map, Caster.Location ) ) ) // SE restricted stacking gates
{
Caster.SendLocalizedMessage( 1071242 ); // There is already a gate there.
}
else if ( CheckSequence() )
{
Caster.SendLocalizedMessage( 501024 ); // You open a magical gate to another location

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@ -33,8 +33,8 @@ namespace Server.Spells.Spellweaving
TimeSpan duration = TimeSpan.FromSeconds( (int)(skill / 24) + FocusLevel );
int fcMalus = 2 * (FocusLevel + 1);
int ssiMalus = FocusLevel + 1;
int fcMalus = FocusLevel + 1;
int ssiMalus = 2 * (FocusLevel + 1);
List<Mobile> targets = new List<Mobile>();