fix(houses): Converts house packets (1 of 2) (#502)
- [X] Adds `ToSpan()` for SpanWriter.
- [X] Moves house files to UOContent/Multis/Houses
- [X] Adds house packets
### SpanWriter.ToSpan()
`ToSpan()` returns an `SpanOwner` struct which allows access to the buffer as a Span by calling `Span`.
Example:
```cs
public SpanOwner CreatePacket()
{
var writer = new SpanWriter(0x400);
// write some stuff
return writer.ToSpan();
}
```
In this example, we are creating a packet and returning the `SpanOwner` for caching. This means in the future we can do something like this:
```cs
ns.Send(_cachedPacket.Span);
```
Where `_cachedPacket` is the `SpanOwner`
Notes:
Do not use a SpanWriter, or attempt to dispose of it after calling `ToSpan()`. Doing so will probably cause an NPE.
This commit is contained in:
parent
952a3e0265
commit
d070efeab3
14 changed files with 267 additions and 73 deletions
4336
Projects/UOContent/Multis/Houses/BaseHouse.cs
Normal file
4336
Projects/UOContent/Multis/Houses/BaseHouse.cs
Normal file
File diff suppressed because it is too large
Load diff
756
Projects/UOContent/Multis/Houses/ContestHouses.cs
Normal file
756
Projects/UOContent/Multis/Houses/ContestHouses.cs
Normal file
|
|
@ -0,0 +1,756 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public enum ContestHouseType
|
||||
{
|
||||
Keep,
|
||||
Castle,
|
||||
Other
|
||||
}
|
||||
|
||||
public class BaseContestHouse : BaseHouse
|
||||
{
|
||||
public BaseContestHouse(ContestHouseType type, int multiID, Mobile owner, int maxLockDown, int maxSecure)
|
||||
: base(multiID, owner, maxLockDown, maxSecure)
|
||||
{
|
||||
HouseType = type;
|
||||
|
||||
AutoAddFixtures();
|
||||
}
|
||||
|
||||
public BaseContestHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public ContestHouseType HouseType { get; set; }
|
||||
public List<Item> Fixtures { get; private set; }
|
||||
|
||||
public virtual int SignPostID => 9;
|
||||
|
||||
public override Point3D BaseBanLocation => new(
|
||||
Components.Min.X,
|
||||
Components.Height - 1 - Components.Center.Y,
|
||||
0
|
||||
);
|
||||
|
||||
public override Rectangle2D[] Area
|
||||
{
|
||||
get
|
||||
{
|
||||
var mcl = Components;
|
||||
return new[] { new Rectangle2D(mcl.Min.X, mcl.Min.Y, mcl.Width, mcl.Height) };
|
||||
}
|
||||
}
|
||||
|
||||
protected void SetSign(int xOffset, int yOffset, int zOffset, bool post)
|
||||
{
|
||||
SetSign(xOffset, yOffset, zOffset);
|
||||
|
||||
var hanger = new Static(0xB9E);
|
||||
hanger.MoveToWorld(new Point3D(X + xOffset, Y + yOffset, Z + zOffset), Map);
|
||||
|
||||
AddFixture(hanger);
|
||||
|
||||
if (post)
|
||||
{
|
||||
var signPost = new Static(SignPostID);
|
||||
signPost.MoveToWorld(new Point3D(X + xOffset, Y + yOffset - 1, Z + zOffset), Map);
|
||||
|
||||
AddFixture(signPost);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if (Fixtures == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var item in Fixtures)
|
||||
{
|
||||
item.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
base.OnLocationChange(oldLocation);
|
||||
|
||||
var x = Location.X - oldLocation.X;
|
||||
var y = Location.Y - oldLocation.Y;
|
||||
var z = Location.Z - oldLocation.Z;
|
||||
|
||||
if (Fixtures == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var item in Fixtures)
|
||||
{
|
||||
item.Location = new Point3D(item.X + x, item.Y + y, item.Z + z);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
base.OnMapChange();
|
||||
|
||||
if (Fixtures == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var item in Fixtures)
|
||||
{
|
||||
item.Map = Map;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddTeleporters(int id, Point3D offset1, Point3D offset2)
|
||||
{
|
||||
var tele1 = new HouseTeleporter(id);
|
||||
var tele2 = new HouseTeleporter(id);
|
||||
|
||||
tele1.Target = tele2;
|
||||
tele2.Target = tele1;
|
||||
|
||||
tele1.MoveToWorld(new Point3D(X + offset1.X, Y + offset1.Y, offset1.Z), Map);
|
||||
tele2.MoveToWorld(new Point3D(X + offset2.X, Y + offset2.Y, offset2.Z), Map);
|
||||
|
||||
AddFixture(tele1);
|
||||
AddFixture(tele2);
|
||||
}
|
||||
|
||||
public void AddFixture(Item item)
|
||||
{
|
||||
Fixtures ??= new List<Item>();
|
||||
|
||||
Fixtures.Add(item);
|
||||
}
|
||||
|
||||
public override bool IsInside(Point3D p, int height) =>
|
||||
base.IsInside(p, height) || Fixtures?.OfType<HouseTeleporter>().Any(fix => fix.Location == p) == true;
|
||||
|
||||
public virtual void AutoAddFixtures()
|
||||
{
|
||||
var components = MultiData.GetComponents(ItemID);
|
||||
|
||||
var teleporters = new Dictionary<int, List<MultiTileEntry>>();
|
||||
|
||||
foreach (var entry in components.List.Where(e => e.Flags == 0))
|
||||
// Teleporters
|
||||
{
|
||||
if (entry.ItemId >= 0x181D && entry.ItemId <= 0x1828)
|
||||
{
|
||||
if (teleporters.TryGetValue(entry.ItemId, out var result))
|
||||
{
|
||||
result.Add(entry);
|
||||
}
|
||||
else
|
||||
{
|
||||
teleporters.Add(entry.ItemId, new List<MultiTileEntry> { entry });
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var data = TileData.ItemTable[entry.ItemId & TileData.MaxItemValue];
|
||||
|
||||
// door
|
||||
if ((data.Flags & TileFlag.Door) != 0)
|
||||
{
|
||||
AddDoor(entry.ItemId, entry.OffsetX, entry.OffsetY, entry.OffsetZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
Item st = new Static((int)entry.ItemId);
|
||||
|
||||
st.MoveToWorld(new Point3D(X + entry.OffsetX, Y + entry.OffsetY, entry.OffsetZ), Map);
|
||||
AddFixture(st);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var door in Doors)
|
||||
{
|
||||
foreach (var check in Doors.Where(d => d != door))
|
||||
{
|
||||
if (door.InRange(check.Location, 1))
|
||||
{
|
||||
door.Link = check;
|
||||
check.Link = door;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var (key, value) in teleporters)
|
||||
{
|
||||
if (value.Count > 2)
|
||||
{
|
||||
Console.WriteLine("Warning: More than 2 teleporters detected for {0:X}!", key);
|
||||
}
|
||||
else if (value.Count <= 1)
|
||||
{
|
||||
Console.WriteLine("Warning: 1 or less teleporters detected for {0:X}!", key);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
AddTeleporters(
|
||||
key,
|
||||
new Point3D(value[0].OffsetX, value[0].OffsetY, value[0].OffsetZ),
|
||||
new Point3D(value[1].OffsetX, value[1].OffsetY, value[1].OffsetZ)
|
||||
);
|
||||
}
|
||||
|
||||
teleporters.Clear();
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write((int)HouseType);
|
||||
|
||||
if (Fixtures != null)
|
||||
{
|
||||
Fixtures.Tidy();
|
||||
writer.Write(Fixtures);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
|
||||
HouseType = (ContestHouseType)reader.ReadInt();
|
||||
|
||||
var count = reader.ReadInt();
|
||||
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
AddFixture(reader.ReadEntity<Item>());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TrinsicKeep : BaseContestHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray =
|
||||
{
|
||||
new(-11, -11, 23, 23), new(-10, 13, 6, 1),
|
||||
new(-2, 13, 6, 1), new(6, 13, 7, 1)
|
||||
};
|
||||
|
||||
public TrinsicKeep(Mobile owner)
|
||||
: base(ContestHouseType.Keep, 0x147E, owner, 2113, 18)
|
||||
{
|
||||
SetSign(-11, 13, 7, false);
|
||||
}
|
||||
|
||||
public TrinsicKeep(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GothicRoseCastle : BaseContestHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray =
|
||||
{
|
||||
new(-15, -15, 31, 31),
|
||||
new(-14, 16, 11, 1),
|
||||
new(-2, 16, 6, 1),
|
||||
new(5, 16, 11, 1)
|
||||
};
|
||||
|
||||
public GothicRoseCastle(Mobile owner)
|
||||
: base(ContestHouseType.Castle, 0x147F, owner, 3281, 28)
|
||||
{
|
||||
SetSign(-15, 16, 7, false);
|
||||
}
|
||||
|
||||
public GothicRoseCastle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ElsaCastle : BaseContestHouse
|
||||
{
|
||||
public ElsaCastle(Mobile owner)
|
||||
: base(ContestHouseType.Castle, 0x1480, owner, 3281, 28)
|
||||
{
|
||||
SetSign(-15, 16, 7, false);
|
||||
}
|
||||
|
||||
public ElsaCastle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Spires : BaseContestHouse
|
||||
{
|
||||
public Spires(Mobile owner)
|
||||
: base(ContestHouseType.Castle, 0x1481, owner, 3281, 28)
|
||||
{
|
||||
SetSign(-15, 16, 7, false);
|
||||
}
|
||||
|
||||
public Spires(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CastleOfOceania : BaseContestHouse
|
||||
{
|
||||
public CastleOfOceania(Mobile owner)
|
||||
: base(ContestHouseType.Castle, 0x1482, owner, 3281, 28)
|
||||
{
|
||||
SetSign(-15, 16, 7, false);
|
||||
}
|
||||
|
||||
public CastleOfOceania(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class FeudalCastle : BaseContestHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray =
|
||||
{
|
||||
new(-15, -15, 31, 31),
|
||||
new(5, 16, 1, 1),
|
||||
new(7, 16, 4, 1),
|
||||
new(12, 16, 1, 1)
|
||||
};
|
||||
|
||||
public FeudalCastle(Mobile owner)
|
||||
: base(ContestHouseType.Castle, 0x1483, owner, 3281, 28)
|
||||
{
|
||||
SetSign(-15, 16, 7, true);
|
||||
}
|
||||
|
||||
public FeudalCastle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class RobinsNest : BaseContestHouse
|
||||
{
|
||||
public RobinsNest(Mobile owner)
|
||||
: base(ContestHouseType.Keep, 0x1484, owner, 2113, 18)
|
||||
{
|
||||
SetSign(-11, 13, 7, false);
|
||||
}
|
||||
|
||||
public RobinsNest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TraditionalKeep : BaseContestHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray =
|
||||
{
|
||||
new(-11, -11, 23, 23),
|
||||
new(-10, 13, 6, 1),
|
||||
new(-2, 13, 6, 1),
|
||||
new(6, 13, 7, 1)
|
||||
};
|
||||
|
||||
public TraditionalKeep(Mobile owner)
|
||||
: base(ContestHouseType.Keep, 0x1485, owner, 2113, 18)
|
||||
{
|
||||
SetSign(-11, 13, 7, false);
|
||||
}
|
||||
|
||||
public TraditionalKeep(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class VillaCrowley : BaseContestHouse
|
||||
{
|
||||
public VillaCrowley(Mobile owner)
|
||||
: base(ContestHouseType.Keep, 0x1486, owner, 2113, 18)
|
||||
{
|
||||
SetSign(-11, 13, 7, true);
|
||||
}
|
||||
|
||||
public VillaCrowley(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkthornKeep : BaseContestHouse
|
||||
{
|
||||
public DarkthornKeep(Mobile owner)
|
||||
: base(ContestHouseType.Keep, 0x1487, owner, 2113, 18)
|
||||
{
|
||||
SetSign(-11, 13, 7, false);
|
||||
}
|
||||
|
||||
public DarkthornKeep(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SandalwoodKeep : BaseContestHouse
|
||||
{
|
||||
public SandalwoodKeep(Mobile owner)
|
||||
: base(ContestHouseType.Keep, 0x1488, owner, 2113, 18)
|
||||
{
|
||||
SetSign(-11, 13, 7, true);
|
||||
}
|
||||
|
||||
public SandalwoodKeep(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int SignPostID => 353;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CasaMoga : BaseContestHouse
|
||||
{
|
||||
public CasaMoga(Mobile owner)
|
||||
: base(ContestHouseType.Keep, 0x1489, owner, 2113, 18)
|
||||
{
|
||||
SetSign(-11, 13, 7, false);
|
||||
}
|
||||
|
||||
public CasaMoga(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class RobinsRoost : BaseContestHouse
|
||||
{
|
||||
public RobinsRoost(Mobile owner)
|
||||
: base(ContestHouseType.Castle, 0x148A, owner, 3281, 28)
|
||||
{
|
||||
SetSign(-15, 16, 7, true);
|
||||
}
|
||||
|
||||
public RobinsRoost(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Camelot : BaseContestHouse
|
||||
{
|
||||
public Camelot(Mobile owner)
|
||||
: base(ContestHouseType.Castle, 0x148B, owner, 3281, 28)
|
||||
{
|
||||
SetSign(-15, 16, 7, false);
|
||||
}
|
||||
|
||||
public Camelot(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LacrimaeInCaelo : BaseContestHouse
|
||||
{
|
||||
public LacrimaeInCaelo(Mobile owner)
|
||||
: base(ContestHouseType.Castle, 0x148C, owner, 3281, 28)
|
||||
{
|
||||
SetSign(-15, 16, 7, false);
|
||||
}
|
||||
|
||||
public LacrimaeInCaelo(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class OkinawaSweetDreamCastle : BaseContestHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray =
|
||||
{
|
||||
new(-15, -15, 31, 31),
|
||||
new(-14, 16, 6, 1),
|
||||
new(-7, 16, 8, 1),
|
||||
new(10, 16, 5, 1)
|
||||
};
|
||||
|
||||
public OkinawaSweetDreamCastle(Mobile owner)
|
||||
: base(ContestHouseType.Castle, 0x148D, owner, 3281, 28)
|
||||
{
|
||||
SetSign(-15, 16, 7, true);
|
||||
}
|
||||
|
||||
public OkinawaSweetDreamCastle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TheSandstoneCastle : BaseContestHouse
|
||||
{
|
||||
public TheSandstoneCastle(Mobile owner)
|
||||
: base(ContestHouseType.Castle, 0x148E, owner, 3281, 28)
|
||||
{
|
||||
SetSign(-15, 16, 7, true);
|
||||
}
|
||||
|
||||
public TheSandstoneCastle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GrimswindSisters : BaseContestHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray =
|
||||
{
|
||||
new(-15, -15, 31, 31),
|
||||
new(-14, 16, 9, 1),
|
||||
new(-3, 16, 8, 1),
|
||||
new(7, 16, 9, 1)
|
||||
};
|
||||
|
||||
public GrimswindSisters(Mobile owner)
|
||||
: base(ContestHouseType.Castle, 0x148F, owner, 3281, 28)
|
||||
{
|
||||
SetSign(-15, 16, 7, false);
|
||||
}
|
||||
|
||||
public GrimswindSisters(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
2691
Projects/UOContent/Multis/Houses/HouseFoundation.cs
Normal file
2691
Projects/UOContent/Multis/Houses/HouseFoundation.cs
Normal file
File diff suppressed because it is too large
Load diff
84
Projects/UOContent/Multis/Houses/HousePackets.cs
Normal file
84
Projects/UOContent/Multis/Houses/HousePackets.cs
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright (C) 2019-2021 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: HousePackets.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System.Buffers;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public static class HousePackets
|
||||
{
|
||||
private const int MaxItemsPerStairBuffer = 750;
|
||||
|
||||
public static void SendBeginHouseCustomization(this NetState ns, Serial house)
|
||||
{
|
||||
if (ns == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var writer = new SpanWriter(stackalloc byte[17]);
|
||||
writer.Write((byte)0xBF); // Packet Id
|
||||
writer.Write((ushort)17);
|
||||
writer.Write((short)0x20); // Sub-packet
|
||||
writer.Write(house);
|
||||
writer.Write((byte)0x04); // command
|
||||
writer.Write((ushort)0x0000);
|
||||
writer.Write((ushort)0xFFFF);
|
||||
writer.Write((ushort)0xFFFF);
|
||||
writer.Write((byte)0xFF);
|
||||
|
||||
ns.Send(writer.Span);
|
||||
}
|
||||
|
||||
public static void SendEndHouseCustomization(this NetState ns, Serial house)
|
||||
{
|
||||
if (ns == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var writer = new SpanWriter(stackalloc byte[17]);
|
||||
writer.Write((byte)0xBF); // Packet Id
|
||||
writer.Write((ushort)17);
|
||||
writer.Write((short)0x20); // Sub-packet
|
||||
writer.Write(house);
|
||||
writer.Write((byte)0x05); // command
|
||||
writer.Write((ushort)0x0000);
|
||||
writer.Write((ushort)0xFFFF);
|
||||
writer.Write((ushort)0xFFFF);
|
||||
writer.Write((byte)0xFF);
|
||||
|
||||
ns.Send(writer.Span);
|
||||
}
|
||||
|
||||
public static void SendDesignStateGeneral(this NetState ns, Serial house, int revision)
|
||||
{
|
||||
if (ns == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var writer = new SpanWriter(stackalloc byte[13]);
|
||||
writer.Write((byte)0xBF); // Packet Id
|
||||
writer.Write((ushort)13);
|
||||
writer.Write((short)0x1D); // Sub-packet
|
||||
writer.Write(house);
|
||||
writer.Write(revision);
|
||||
|
||||
ns.Send(writer.Span);
|
||||
}
|
||||
}
|
||||
}
|
||||
449
Projects/UOContent/Multis/Houses/HousePlacement.cs
Normal file
449
Projects/UOContent/Multis/Houses/HousePlacement.cs
Normal file
|
|
@ -0,0 +1,449 @@
|
|||
using System.Collections.Generic;
|
||||
using Server.Regions;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public enum HousePlacementResult
|
||||
{
|
||||
Valid,
|
||||
BadRegion,
|
||||
BadLand,
|
||||
BadStatic,
|
||||
BadItem,
|
||||
NoSurface,
|
||||
BadRegionHidden,
|
||||
BadRegionTemp,
|
||||
InvalidCastleKeep,
|
||||
BadRegionRaffle
|
||||
}
|
||||
|
||||
public static class HousePlacement
|
||||
{
|
||||
private const int YardSize = 5;
|
||||
|
||||
// Any land tile which matches one of these ID numbers is considered a road and cannot be placed over.
|
||||
private static readonly int[] m_RoadIDs =
|
||||
{
|
||||
0x0071, 0x0078,
|
||||
0x00E8, 0x00EB,
|
||||
0x07AE, 0x07B1,
|
||||
0x3FF4, 0x3FF4,
|
||||
0x3FF8, 0x3FFB,
|
||||
0x0442, 0x0479, // Sand stones
|
||||
0x0501, 0x0510, // Sand stones
|
||||
0x0009, 0x0015, // Furrows
|
||||
0x0150, 0x015C // Furrows
|
||||
};
|
||||
|
||||
public static HousePlacementResult Check(Mobile from, int multiID, Point3D center, out List<IEntity> toMove)
|
||||
{
|
||||
// If this spot is considered valid, every item and mobile in this list will be moved under the house sign
|
||||
toMove = new List<IEntity>();
|
||||
|
||||
var map = from.Map;
|
||||
|
||||
if (map == null || map == Map.Internal)
|
||||
{
|
||||
return HousePlacementResult.BadLand; // A house cannot go here
|
||||
}
|
||||
|
||||
if (from.AccessLevel >= AccessLevel.GameMaster)
|
||||
{
|
||||
return HousePlacementResult.Valid; // Staff can place anywhere
|
||||
}
|
||||
|
||||
if (map == Map.Ilshenar || SpellHelper.IsFeluccaT2A(map, center))
|
||||
{
|
||||
return HousePlacementResult.BadRegion; // No houses in Ilshenar/T2A
|
||||
}
|
||||
|
||||
if (map == Map.Malas && (multiID == 0x007C || multiID == 0x007E))
|
||||
{
|
||||
return HousePlacementResult.InvalidCastleKeep;
|
||||
}
|
||||
|
||||
if (Region.Find(center, map).IsPartOf<NoHousingRegion>())
|
||||
{
|
||||
return HousePlacementResult.BadRegion;
|
||||
}
|
||||
|
||||
// This holds data describing the internal structure of the house
|
||||
var mcl = MultiData.GetComponents(multiID);
|
||||
|
||||
if (multiID >= 0x13EC && multiID < 0x1D00)
|
||||
{
|
||||
HouseFoundation.AddStairsTo(ref mcl); // this is a AOS house, add the stairs
|
||||
}
|
||||
|
||||
// Location of the nortwest-most corner of the house
|
||||
var start = new Point3D(center.X + mcl.Min.X, center.Y + mcl.Min.Y, center.Z);
|
||||
|
||||
// These are storage lists. They hold items and mobiles found in the map for further processing
|
||||
var items = new List<Item>();
|
||||
var mobiles = new List<Mobile>();
|
||||
|
||||
// These are also storage lists. They hold location values indicating the yard and border locations.
|
||||
List<Point2D> yard = new(), borders = new();
|
||||
|
||||
/* RULES:
|
||||
*
|
||||
* 1) All tiles which are around the -outside- of the foundation must not have anything impassable.
|
||||
* 2) No impassable object or land tile may come in direct contact with any part of the house.
|
||||
* 3) Five tiles from the front and back of the house must be completely clear of all house tiles.
|
||||
* 4) The foundation must rest flatly on a surface. Any bumps around the foundation are not allowed.
|
||||
* 5) No foundation tile may reside over terrain which is viewed as a road.
|
||||
*/
|
||||
|
||||
for (var x = 0; x < mcl.Width; ++x)
|
||||
{
|
||||
for (var y = 0; y < mcl.Height; ++y)
|
||||
{
|
||||
var tileX = start.X + x;
|
||||
var tileY = start.Y + y;
|
||||
|
||||
var addTiles = mcl.Tiles[x][y];
|
||||
|
||||
if (addTiles.Length == 0)
|
||||
{
|
||||
continue; // There are no tiles here, continue checking somewhere else
|
||||
}
|
||||
|
||||
var testPoint = new Point3D(tileX, tileY, center.Z);
|
||||
|
||||
var reg = Region.Find(testPoint, map);
|
||||
|
||||
if (!reg.AllowHousing(from, testPoint)) // Cannot place houses in dungeons, towns, treasure map areas etc
|
||||
{
|
||||
if (reg.IsPartOf<TempNoHousingRegion>())
|
||||
{
|
||||
return HousePlacementResult.BadRegionTemp;
|
||||
}
|
||||
|
||||
if (reg.IsPartOf<TreasureRegion>() || reg.IsPartOf<HouseRegion>())
|
||||
{
|
||||
return HousePlacementResult.BadRegionHidden;
|
||||
}
|
||||
|
||||
if (reg.IsPartOf<HouseRaffleRegion>())
|
||||
{
|
||||
return HousePlacementResult.BadRegionRaffle;
|
||||
}
|
||||
|
||||
return HousePlacementResult.BadRegion;
|
||||
}
|
||||
|
||||
var landTile = map.Tiles.GetLandTile(tileX, tileY);
|
||||
var landID = landTile.ID & TileData.MaxLandValue;
|
||||
|
||||
var oldTiles = map.Tiles.GetStaticTiles(tileX, tileY, true);
|
||||
|
||||
var sector = map.GetSector(tileX, tileY);
|
||||
|
||||
items.Clear();
|
||||
|
||||
for (var i = 0; i < sector.Items.Count; ++i)
|
||||
{
|
||||
var item = sector.Items[i];
|
||||
|
||||
if (item.Visible && item.X == tileX && item.Y == tileY)
|
||||
{
|
||||
items.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
mobiles.Clear();
|
||||
|
||||
for (var i = 0; i < sector.Mobiles.Count; ++i)
|
||||
{
|
||||
var m = sector.Mobiles[i];
|
||||
|
||||
if (m.X == tileX && m.Y == tileY)
|
||||
{
|
||||
mobiles.Add(m);
|
||||
}
|
||||
}
|
||||
|
||||
int landStartZ = 0, landAvgZ = 0, landTopZ = 0;
|
||||
|
||||
map.GetAverageZ(tileX, tileY, ref landStartZ, ref landAvgZ, ref landTopZ);
|
||||
|
||||
var hasFoundation = false;
|
||||
|
||||
for (var i = 0; i < addTiles.Length; ++i)
|
||||
{
|
||||
var addTile = addTiles[i];
|
||||
|
||||
if (addTile.ID == 0x1) // Nodraw
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var addTileFlags = TileData.ItemTable[addTile.ID & TileData.MaxItemValue].Flags;
|
||||
|
||||
var isFoundation = addTile.Z == 0 && (addTileFlags & TileFlag.Wall) != 0;
|
||||
var hasSurface = false;
|
||||
|
||||
if (isFoundation)
|
||||
{
|
||||
hasFoundation = true;
|
||||
}
|
||||
|
||||
var addTileZ = center.Z + addTile.Z;
|
||||
var addTileTop = addTileZ + addTile.Height;
|
||||
|
||||
if ((addTileFlags & TileFlag.Surface) != 0)
|
||||
{
|
||||
addTileTop += 16;
|
||||
}
|
||||
|
||||
if (addTileTop > landStartZ && landAvgZ > addTileZ)
|
||||
{
|
||||
return HousePlacementResult.BadLand; // Broke rule #2
|
||||
}
|
||||
|
||||
if (isFoundation &&
|
||||
(TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Impassable) == 0 &&
|
||||
landAvgZ == center.Z)
|
||||
{
|
||||
hasSurface = true;
|
||||
}
|
||||
|
||||
for (var j = 0; j < oldTiles.Length; ++j)
|
||||
{
|
||||
var oldTile = oldTiles[j];
|
||||
var id = TileData.ItemTable[oldTile.ID & TileData.MaxItemValue];
|
||||
|
||||
if ((id.Impassable || id.Surface && (id.Flags & TileFlag.Background) == 0) &&
|
||||
addTileTop > oldTile.Z && oldTile.Z + id.CalcHeight > addTileZ)
|
||||
{
|
||||
return HousePlacementResult.BadStatic; // Broke rule #2
|
||||
}
|
||||
|
||||
/*else if (isFoundation && !hasSurface && (id.Flags & TileFlag.Surface) != 0 && (oldTile.Z + id.CalcHeight) == center.Z)
|
||||
hasSurface = true;*/
|
||||
}
|
||||
|
||||
for (var j = 0; j < items.Count; ++j)
|
||||
{
|
||||
var item = items[j];
|
||||
var id = item.ItemData;
|
||||
|
||||
if (addTileTop > item.Z && item.Z + id.CalcHeight > addTileZ)
|
||||
{
|
||||
if (item.Movable)
|
||||
{
|
||||
toMove.Add(item);
|
||||
}
|
||||
else if (id.Impassable || id.Surface && (id.Flags & TileFlag.Background) == 0)
|
||||
{
|
||||
return HousePlacementResult.BadItem; // Broke rule #2
|
||||
}
|
||||
}
|
||||
|
||||
/*else if (isFoundation && !hasSurface && (id.Flags & TileFlag.Surface) != 0 && (item.Z + id.CalcHeight) == center.Z)
|
||||
{
|
||||
hasSurface = true;
|
||||
}*/
|
||||
}
|
||||
|
||||
if (isFoundation && !hasSurface)
|
||||
{
|
||||
return HousePlacementResult.NoSurface; // Broke rule #4
|
||||
}
|
||||
|
||||
for (var j = 0; j < mobiles.Count; ++j)
|
||||
{
|
||||
var m = mobiles[j];
|
||||
|
||||
if (addTileTop > m.Z && m.Z + 16 > addTileZ)
|
||||
{
|
||||
toMove.Add(m);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < m_RoadIDs.Length; i += 2)
|
||||
{
|
||||
if (landID >= m_RoadIDs[i] && landID <= m_RoadIDs[i + 1])
|
||||
{
|
||||
return HousePlacementResult.BadLand; // Broke rule #5
|
||||
}
|
||||
}
|
||||
|
||||
if (hasFoundation)
|
||||
{
|
||||
for (var xOffset = -1; xOffset <= 1; ++xOffset)
|
||||
{
|
||||
for (var yOffset = -YardSize; yOffset <= YardSize; ++yOffset)
|
||||
{
|
||||
var yardPoint = new Point2D(tileX + xOffset, tileY + yOffset);
|
||||
|
||||
if (!yard.Contains(yardPoint))
|
||||
{
|
||||
yard.Add(yardPoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (var xOffset = -1; xOffset <= 1; ++xOffset)
|
||||
{
|
||||
for (var yOffset = -1; yOffset <= 1; ++yOffset)
|
||||
{
|
||||
if (xOffset == 0 && yOffset == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// To ease this rule, we will not add to the border list if the tile here is under a base floor (z<=8)
|
||||
|
||||
var vx = x + xOffset;
|
||||
var vy = y + yOffset;
|
||||
|
||||
if (vx >= 0 && vx < mcl.Width && vy >= 0 && vy < mcl.Height)
|
||||
{
|
||||
var breakTiles = mcl.Tiles[vx][vy];
|
||||
var shouldBreak = false;
|
||||
|
||||
for (var i = 0; !shouldBreak && i < breakTiles.Length; ++i)
|
||||
{
|
||||
var breakTile = breakTiles[i];
|
||||
|
||||
if (breakTile.Height == 0 && breakTile.Z <= 8 &&
|
||||
TileData.ItemTable[breakTile.ID & TileData.MaxItemValue].Surface)
|
||||
{
|
||||
shouldBreak = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (shouldBreak)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
var borderPoint = new Point2D(tileX + xOffset, tileY + yOffset);
|
||||
|
||||
if (!borders.Contains(borderPoint))
|
||||
{
|
||||
borders.Add(borderPoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < borders.Count; ++i)
|
||||
{
|
||||
var borderPoint = borders[i];
|
||||
|
||||
var landTile = map.Tiles.GetLandTile(borderPoint.X, borderPoint.Y);
|
||||
var landID = landTile.ID & TileData.MaxLandValue;
|
||||
|
||||
if ((TileData.LandTable[landID].Flags & TileFlag.Impassable) != 0)
|
||||
{
|
||||
return HousePlacementResult.BadLand;
|
||||
}
|
||||
|
||||
for (var j = 0; j < m_RoadIDs.Length; j += 2)
|
||||
{
|
||||
if (landID >= m_RoadIDs[j] && landID <= m_RoadIDs[j + 1])
|
||||
{
|
||||
return HousePlacementResult.BadLand; // Broke rule #5
|
||||
}
|
||||
}
|
||||
|
||||
var tiles = map.Tiles.GetStaticTiles(borderPoint.X, borderPoint.Y, true);
|
||||
|
||||
for (var j = 0; j < tiles.Length; ++j)
|
||||
{
|
||||
var tile = tiles[j];
|
||||
var id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
|
||||
|
||||
if (id.Impassable || id.Surface && (id.Flags & TileFlag.Background) == 0 &&
|
||||
tile.Z + id.CalcHeight > center.Z + 2)
|
||||
{
|
||||
return HousePlacementResult.BadStatic; // Broke rule #1
|
||||
}
|
||||
}
|
||||
|
||||
var sector = map.GetSector(borderPoint.X, borderPoint.Y);
|
||||
var sectorItems = sector.Items;
|
||||
|
||||
for (var j = 0; j < sectorItems.Count; ++j)
|
||||
{
|
||||
var item = sectorItems[j];
|
||||
|
||||
if (item.X != borderPoint.X || item.Y != borderPoint.Y || item.Movable)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var id = item.ItemData;
|
||||
|
||||
if (id.Impassable || id.Surface && (id.Flags & TileFlag.Background) == 0 &&
|
||||
item.Z + id.CalcHeight > center.Z + 2)
|
||||
{
|
||||
return HousePlacementResult.BadItem; // Broke rule #1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var _sectors = new List<Sector>();
|
||||
var _houses = new List<BaseHouse>();
|
||||
|
||||
for (var i = 0; i < yard.Count; i++)
|
||||
{
|
||||
var sector = map.GetSector(yard[i]);
|
||||
|
||||
if (!_sectors.Contains(sector))
|
||||
{
|
||||
_sectors.Add(sector);
|
||||
|
||||
for (var j = 0; j < sector.Multis?.Count; j++)
|
||||
{
|
||||
if (sector.Multis[j] is BaseHouse)
|
||||
{
|
||||
var _house = (BaseHouse)sector.Multis[j];
|
||||
if (!_houses.Contains(_house))
|
||||
{
|
||||
_houses.Add(_house);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < yard.Count; ++i)
|
||||
{
|
||||
foreach (var b in _houses)
|
||||
{
|
||||
if (b.Contains(yard[i]))
|
||||
{
|
||||
return HousePlacementResult.BadStatic; // Broke rule #3
|
||||
}
|
||||
}
|
||||
}
|
||||
/*Point2D yardPoint = yard[i];
|
||||
|
||||
IPooledEnumerable eable = map.GetMultiTilesAt( yardPoint.X, yardPoint.Y );
|
||||
|
||||
foreach ( StaticTile[] tile in eable )
|
||||
{
|
||||
for ( int j = 0; j < tile.Length; ++j )
|
||||
{
|
||||
if ((TileData.ItemTable[tile[j].ID & TileData.MaxItemValue].Flags & (TileFlag.Impassable | TileFlag.Surface)) != 0)
|
||||
{
|
||||
eable.Free();
|
||||
return HousePlacementResult.BadStatic; // Broke rule #3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();*/
|
||||
|
||||
return HousePlacementResult.Valid;
|
||||
}
|
||||
}
|
||||
}
|
||||
2315
Projects/UOContent/Multis/Houses/HousePlacementTool.cs
Normal file
2315
Projects/UOContent/Multis/Houses/HousePlacementTool.cs
Normal file
File diff suppressed because it is too large
Load diff
290
Projects/UOContent/Multis/Houses/HouseSign.cs
Normal file
290
Projects/UOContent/Multis/Houses/HouseSign.cs
Normal file
|
|
@ -0,0 +1,290 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.ContextMenus;
|
||||
using Server.Gumps;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class HouseSign : Item
|
||||
{
|
||||
public HouseSign(BaseHouse owner) : base(0xBD2)
|
||||
{
|
||||
Owner = owner;
|
||||
OriginalOwner = Owner.Owner;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public HouseSign(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseHouse Owner { get; private set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool RestrictDecay
|
||||
{
|
||||
get => Owner?.RestrictDecay == true;
|
||||
set
|
||||
{
|
||||
if (Owner != null)
|
||||
{
|
||||
Owner.RestrictDecay = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile OriginalOwner { get; private set; }
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public bool GettingProperties { get; private set; }
|
||||
|
||||
public string GetName() => Name ?? "An Unnamed House";
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if (Owner?.Deleted == false)
|
||||
{
|
||||
Owner.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
list.Add(1061638); // A House Sign
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(1061639, Utility.FixHtml(GetName())); // Name: ~1_NAME~
|
||||
list.Add(1061640, Owner?.Owner == null ? "nobody" : Owner.Owner.Name); // Owner: ~1_OWNER~
|
||||
|
||||
if (Owner != null)
|
||||
{
|
||||
list.Add(Owner.Public ? 1061641 : 1061642); // This House is Open to the Public : This is a Private Home
|
||||
|
||||
GettingProperties = true;
|
||||
var level = Owner.DecayLevel;
|
||||
GettingProperties = false;
|
||||
|
||||
if (level == DecayLevel.DemolitionPending)
|
||||
{
|
||||
list.Add(1062497); // Demolition Pending
|
||||
}
|
||||
else if (level != DecayLevel.Ageless)
|
||||
{
|
||||
if (level == DecayLevel.Collapsed)
|
||||
{
|
||||
level = DecayLevel.IDOC;
|
||||
}
|
||||
|
||||
list.Add(1062028, $"#{1043009 + (int)level}"); // Condition: This structure is ...
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
if (Owner != null && BaseHouse.DecayEnabled && Owner.DecayPeriod != TimeSpan.Zero)
|
||||
{
|
||||
var message = Owner.DecayLevel switch
|
||||
{
|
||||
DecayLevel.Ageless => "ageless",
|
||||
DecayLevel.Fairly => "fairly worn",
|
||||
DecayLevel.Greatly => "greatly worn",
|
||||
DecayLevel.LikeNew => "like new",
|
||||
DecayLevel.Slightly => "slightly worn",
|
||||
DecayLevel.Somewhat => "somewhat worn",
|
||||
_ => "in danger of collapsing"
|
||||
};
|
||||
|
||||
LabelTo(from, "This house is {0}.", message);
|
||||
}
|
||||
|
||||
base.OnSingleClick(from);
|
||||
}
|
||||
|
||||
public void ShowSign(Mobile m)
|
||||
{
|
||||
if (Owner != null)
|
||||
{
|
||||
if (Owner.IsFriend(m) && m.AccessLevel < AccessLevel.GameMaster)
|
||||
{
|
||||
if (Core.ML && Owner.IsOwner(m) || !Core.ML)
|
||||
{
|
||||
Owner.RefreshDecay();
|
||||
}
|
||||
|
||||
if (!Core.AOS)
|
||||
{
|
||||
m.SendLocalizedMessage(501293); // Welcome back to the house, friend!
|
||||
}
|
||||
}
|
||||
|
||||
if (Owner.IsAosRules)
|
||||
{
|
||||
m.SendGump(new HouseGumpAOS(HouseGumpPageAOS.Information, m, Owner));
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendGump(new HouseGump(m, Owner));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ClaimGump_Callback(Mobile from, bool okay)
|
||||
{
|
||||
if (okay && Owner != null && Owner.Owner == null && Owner.DecayLevel != DecayLevel.DemolitionPending)
|
||||
{
|
||||
var canClaim = Owner.CoOwners?.Count > 0 && Owner.IsCoOwner(from) || Owner.IsFriend(from);
|
||||
|
||||
if (canClaim && !BaseHouse.HasAccountHouse(from))
|
||||
{
|
||||
Owner.Owner = from;
|
||||
Owner.LastTraded = DateTime.UtcNow;
|
||||
}
|
||||
}
|
||||
|
||||
ShowSign(from);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile m)
|
||||
{
|
||||
if (Owner == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m.AccessLevel < AccessLevel.GameMaster && Owner.Owner == null &&
|
||||
Owner.DecayLevel != DecayLevel.DemolitionPending)
|
||||
{
|
||||
var canClaim = Owner?.CoOwners.Count > 0 && Owner.IsCoOwner(m) || Owner.IsFriend(m);
|
||||
|
||||
if (canClaim && !BaseHouse.HasAccountHouse(m))
|
||||
{
|
||||
m.SendGump(
|
||||
new WarningGump(501036, 32512, 1049719, 32512, 420, 280, okay => ClaimGump_Callback(m, okay))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
ShowSign(m);
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
if (!BaseHouse.NewVendorSystem || !from.Alive || Owner?.IsAosRules != true)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Owner.AreThereAvailableVendorsFor(from))
|
||||
{
|
||||
list.Add(new VendorsEntry(this));
|
||||
}
|
||||
|
||||
if (Owner.VendorInventories.Count > 0)
|
||||
{
|
||||
list.Add(new ReclaimVendorInventoryEntry(this));
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(Owner);
|
||||
writer.Write(OriginalOwner);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Owner = reader.ReadEntity<BaseHouse>();
|
||||
OriginalOwner = reader.ReadEntity<Mobile>();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (Name == "a house sign")
|
||||
{
|
||||
Name = null;
|
||||
}
|
||||
}
|
||||
|
||||
private class VendorsEntry : ContextMenuEntry
|
||||
{
|
||||
private readonly HouseSign m_Sign;
|
||||
|
||||
public VendorsEntry(HouseSign sign) : base(6211) => m_Sign = sign;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
var from = Owner.From;
|
||||
|
||||
if (!from.CheckAlive() || m_Sign.Deleted || m_Sign.Owner?.AreThereAvailableVendorsFor(from) != true)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (from.Map != m_Sign.Map || !from.InRange(m_Sign, 5))
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1062429
|
||||
); // You must be within five paces of the house sign to use this option.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendGump(new HouseGumpAOS(HouseGumpPageAOS.Vendors, from, m_Sign.Owner));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class ReclaimVendorInventoryEntry : ContextMenuEntry
|
||||
{
|
||||
private readonly HouseSign m_Sign;
|
||||
|
||||
public ReclaimVendorInventoryEntry(HouseSign sign) : base(6213) => m_Sign = sign;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
var from = Owner.From;
|
||||
|
||||
if (m_Sign.Deleted || m_Sign.Owner == null || m_Sign.Owner.VendorInventories.Count == 0 ||
|
||||
!from.CheckAlive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (from.Map != m_Sign.Map || !from.InRange(m_Sign, 5))
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1062429
|
||||
); // You must be within five paces of the house sign to use this option.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.CloseGump<VendorInventoryGump>();
|
||||
from.SendGump(new VendorInventoryGump(m_Sign.Owner, from));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
200
Projects/UOContent/Multis/Houses/HouseTeleporter.cs
Normal file
200
Projects/UOContent/Multis/Houses/HouseTeleporter.cs
Normal file
|
|
@ -0,0 +1,200 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.ContextMenus;
|
||||
using Server.Gumps;
|
||||
using Server.Mobiles;
|
||||
using Server.Multis;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HouseTeleporter : Item, ISecurable
|
||||
{
|
||||
public HouseTeleporter(int itemID, Item target = null) : base(itemID)
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
Level = SecureLevel.Anyone;
|
||||
|
||||
Target = target;
|
||||
}
|
||||
|
||||
public HouseTeleporter(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Item Target { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public SecureLevel Level { get; set; }
|
||||
|
||||
public bool CheckAccess(Mobile m)
|
||||
{
|
||||
var house = BaseHouse.FindHouseAt(this);
|
||||
|
||||
return (house == null || house.Public && !house.IsBanned(m) || house.HasAccess(m)) &&
|
||||
house?.HasSecureAccess(m, Level) == true;
|
||||
}
|
||||
|
||||
public override bool OnMoveOver(Mobile m)
|
||||
{
|
||||
if (Target?.Deleted == false)
|
||||
{
|
||||
if (CheckAccess(m))
|
||||
{
|
||||
if (!m.Hidden || m.AccessLevel == AccessLevel.Player)
|
||||
{
|
||||
new EffectTimer(Location, Map, 2023, 0x1F0, TimeSpan.FromSeconds(0.4)).Start();
|
||||
}
|
||||
|
||||
new DelayTimer(this, m).Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendLocalizedMessage(1061637); // You are not allowed to access this.
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
SetSecureLevelEntry.AddTo(from, this, list);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)Level);
|
||||
|
||||
writer.Write(Target);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
Level = (SecureLevel)reader.ReadInt();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
Target = reader.ReadEntity<Item>();
|
||||
|
||||
if (version < 1)
|
||||
{
|
||||
Level = SecureLevel.Anyone;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class EffectTimer : Timer
|
||||
{
|
||||
private readonly int m_EffectID;
|
||||
private readonly Point3D m_Location;
|
||||
private readonly Map m_Map;
|
||||
private readonly int m_SoundID;
|
||||
|
||||
public EffectTimer(Point3D p, Map map, int effectID, int soundID, TimeSpan delay) : base(delay)
|
||||
{
|
||||
m_Location = p;
|
||||
m_Map = map;
|
||||
m_EffectID = effectID;
|
||||
m_SoundID = soundID;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(m_Location, m_Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
m_EffectID,
|
||||
0
|
||||
);
|
||||
|
||||
if (m_SoundID != -1)
|
||||
{
|
||||
Effects.PlaySound(m_Location, m_Map, m_SoundID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class DelayTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Mobile;
|
||||
private readonly HouseTeleporter m_Teleporter;
|
||||
|
||||
public DelayTimer(HouseTeleporter tp, Mobile m) : base(TimeSpan.FromSeconds(1.0))
|
||||
{
|
||||
m_Teleporter = tp;
|
||||
m_Mobile = m;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
var target = m_Teleporter.Target;
|
||||
|
||||
if (target?.Deleted != false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var m = m_Mobile;
|
||||
|
||||
if (m.Location != m_Teleporter.Location || m.Map != m_Teleporter.Map)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var p = target.GetWorldTop();
|
||||
var map = target.Map;
|
||||
|
||||
BaseCreature.TeleportPets(m, p, map);
|
||||
|
||||
m.MoveToWorld(p, map);
|
||||
|
||||
if (m.Hidden && m.AccessLevel != AccessLevel.Player)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Effects.PlaySound(target.Location, target.Map, 0x1FE);
|
||||
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(m_Teleporter.Location, m_Teleporter.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
2023,
|
||||
0
|
||||
);
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
5023,
|
||||
0
|
||||
);
|
||||
|
||||
new EffectTimer(target.Location, target.Map, 2023, -1, TimeSpan.FromSeconds(0.4)).Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
586
Projects/UOContent/Multis/Houses/Houses.cs
Normal file
586
Projects/UOContent/Multis/Houses/Houses.cs
Normal file
|
|
@ -0,0 +1,586 @@
|
|||
using Server.Items;
|
||||
using Server.Multis.Deeds;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class SmallOldHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-3, -3, 7, 7), new(-1, 4, 3, 1) };
|
||||
|
||||
public SmallOldHouse(Mobile owner, int id) : base(id, owner, 425, 3)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoor(0, 3, 7, keyValue);
|
||||
|
||||
SetSign(2, 4, 5);
|
||||
}
|
||||
|
||||
public SmallOldHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(2, 4, 0);
|
||||
|
||||
public override int DefaultPrice => 43800;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0];
|
||||
|
||||
public override HouseDeed GetDeed()
|
||||
{
|
||||
return ItemID switch
|
||||
{
|
||||
0x64 => new StonePlasterHouseDeed(),
|
||||
0x66 => new FieldStoneHouseDeed(),
|
||||
0x68 => new SmallBrickHouseDeed(),
|
||||
0x6A => new WoodHouseDeed(),
|
||||
0x6C => new WoodPlasterHouseDeed(),
|
||||
0x6E => new ThatchedRoofCottageDeed(),
|
||||
_ => new ThatchedRoofCottageDeed()
|
||||
};
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GuildHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-7, -7, 14, 14), new(-2, 7, 4, 1) };
|
||||
|
||||
public GuildHouse(Mobile owner) : base(0x74, owner, 1100, 8)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(-1, 6, 7, keyValue);
|
||||
|
||||
SetSign(4, 8, 16);
|
||||
|
||||
AddSouthDoor(-3, -1, 7);
|
||||
AddSouthDoor(3, -1, 7);
|
||||
}
|
||||
|
||||
public GuildHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 144500;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[20];
|
||||
public override int ConvertOffsetX => -1;
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(4, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new BrickHouseDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TwoStoryHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray =
|
||||
{ new(-7, 0, 14, 7), new(-7, -7, 9, 7), new(-4, 7, 4, 1) };
|
||||
|
||||
public TwoStoryHouse(Mobile owner, int id) : base(id, owner, 1370, 10)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(-3, 6, 7, keyValue);
|
||||
|
||||
SetSign(2, 8, 16);
|
||||
|
||||
AddSouthDoor(-3, 0, 7);
|
||||
AddSouthDoor(id == 0x76 ? -2 : -3, 0, 27);
|
||||
}
|
||||
|
||||
public TwoStoryHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(2, 8, 0);
|
||||
|
||||
public override int DefaultPrice => 192400;
|
||||
|
||||
public override HouseDeed GetDeed()
|
||||
{
|
||||
return ItemID switch
|
||||
{
|
||||
0x76 => new TwoStoryWoodPlasterHouseDeed(),
|
||||
0x78 => new TwoStoryStonePlasterHouseDeed(),
|
||||
_ => new TwoStoryStonePlasterHouseDeed()
|
||||
};
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Tower : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray =
|
||||
{
|
||||
new(-7, -7, 16, 14), new(-1, 7, 4, 2), new(-11, 0, 4, 7),
|
||||
new(9, 0, 4, 7)
|
||||
};
|
||||
|
||||
public Tower(Mobile owner) : base(0x7A, owner, 2119, 15)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(false, 0, 6, 6, keyValue);
|
||||
|
||||
SetSign(5, 8, 16);
|
||||
|
||||
AddSouthDoor(false, 3, -2, 6);
|
||||
AddEastDoor(false, 1, 4, 26);
|
||||
AddEastDoor(false, 1, 4, 46);
|
||||
}
|
||||
|
||||
public Tower(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 433200;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[37];
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(5, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new TowerDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Keep : BaseHouse // warning: ODD shape!
|
||||
{
|
||||
public static Rectangle2D[] AreaArray =
|
||||
{
|
||||
new(-11, -11, 7, 8), new(-11, 5, 7, 8), new(6, -11, 7, 8),
|
||||
new(6, 5, 7, 8), new(-9, -3, 5, 8), new(6, -3, 5, 8),
|
||||
new(-4, -9, 10, 20), new(-1, 11, 4, 1)
|
||||
};
|
||||
|
||||
public Keep(Mobile owner) : base(0x7C, owner, 2625, 18)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(false, 0, 10, 6, keyValue);
|
||||
|
||||
SetSign(5, 12, 16);
|
||||
}
|
||||
|
||||
public Keep(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 665200;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(5, 13, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new KeepDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Castle : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-15, -15, 31, 31), new(-1, 16, 4, 1) };
|
||||
|
||||
public Castle(Mobile owner) : base(0x7E, owner, 4076, 28)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(false, 0, 15, 6, keyValue);
|
||||
|
||||
SetSign(5, 17, 16);
|
||||
|
||||
AddSouthDoors(false, 0, 11, 6, true);
|
||||
AddSouthDoors(false, 0, 5, 6, false);
|
||||
AddSouthDoors(false, -1, -11, 6, false);
|
||||
}
|
||||
|
||||
public Castle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 1022800;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(5, 17, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new CastleDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LargePatioHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-7, -7, 15, 14), new(-5, 7, 4, 1) };
|
||||
|
||||
public LargePatioHouse(Mobile owner) : base(0x8C, owner, 1100, 8)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(-4, 6, 7, keyValue);
|
||||
|
||||
SetSign(1, 8, 16);
|
||||
|
||||
AddEastDoor(1, 4, 7);
|
||||
AddEastDoor(1, -4, 7);
|
||||
AddSouthDoor(4, -1, 7);
|
||||
}
|
||||
|
||||
public LargePatioHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 152800;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29];
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(1, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new LargePatioDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeMarbleHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-7, -7, 15, 14), new(-6, 7, 6, 1) };
|
||||
|
||||
public LargeMarbleHouse(Mobile owner) : base(0x96, owner, 1370, 10)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(false, -4, 3, 4, keyValue);
|
||||
|
||||
SetSign(1, 8, 11);
|
||||
}
|
||||
|
||||
public LargeMarbleHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 192000;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29];
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(1, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new LargeMarbleDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallTower : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-3, -3, 8, 7), new(2, 4, 3, 1) };
|
||||
|
||||
public SmallTower(Mobile owner) : base(0x98, owner, 580, 4)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoor(false, 3, 3, 6, keyValue);
|
||||
|
||||
SetSign(1, 4, 5);
|
||||
}
|
||||
|
||||
public SmallTower(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 88500;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[6];
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(1, 4, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new SmallTowerDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LogCabin : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-3, -6, 8, 13) };
|
||||
|
||||
public LogCabin(Mobile owner) : base(0x9A, owner, 1100, 8)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoor(1, 4, 8, keyValue);
|
||||
|
||||
SetSign(5, 8, 20);
|
||||
|
||||
AddSouthDoor(1, 0, 29);
|
||||
}
|
||||
|
||||
public LogCabin(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 97800;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[12];
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(5, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new LogCabinDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SandStonePatio : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-5, -4, 12, 8), new(-2, 4, 3, 1) };
|
||||
|
||||
public SandStonePatio(Mobile owner) : base(0x9C, owner, 850, 6)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoor(-1, 3, 6, keyValue);
|
||||
|
||||
SetSign(4, 6, 24);
|
||||
}
|
||||
|
||||
public SandStonePatio(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 90900;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[35];
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(4, 6, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new SandstonePatioDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TwoStoryVilla : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-5, -5, 11, 11), new(2, 6, 4, 1) };
|
||||
|
||||
public TwoStoryVilla(Mobile owner) : base(0x9E, owner, 1100, 8)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(3, 1, 5, keyValue);
|
||||
|
||||
SetSign(3, 8, 24);
|
||||
|
||||
AddEastDoor(1, 0, 25);
|
||||
AddSouthDoor(-3, -1, 25);
|
||||
}
|
||||
|
||||
public TwoStoryVilla(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 136500;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[31];
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(3, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new VillaDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallShop : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray1 = { new(-3, -3, 7, 7), new(-1, 4, 4, 1) };
|
||||
public static Rectangle2D[] AreaArray2 = { new(-3, -3, 7, 7), new(-2, 4, 3, 1) };
|
||||
|
||||
public SmallShop(Mobile owner, int id) : base(id, owner, 425, 3)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
var door = MakeDoor(false, DoorFacing.EastCW);
|
||||
|
||||
door.Locked = true;
|
||||
door.KeyValue = keyValue;
|
||||
|
||||
if (door is BaseHouseDoor houseDoor)
|
||||
{
|
||||
houseDoor.Facing = DoorFacing.EastCCW;
|
||||
}
|
||||
|
||||
AddDoor(door, -2, 0, id == 0xA2 ? 24 : 27);
|
||||
|
||||
// AddSouthDoor( false, -2, 0, 27 - (id == 0xA2 ? 3 : 0), keyValue );
|
||||
|
||||
SetSign(3, 4, 7 - (id == 0xA2 ? 2 : 0));
|
||||
}
|
||||
|
||||
public SmallShop(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Rectangle2D[] Area => ItemID == 0x40A2 ? AreaArray1 : AreaArray2;
|
||||
public override Point3D BaseBanLocation => new(3, 4, 0);
|
||||
|
||||
public override int DefaultPrice => 63000;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0];
|
||||
|
||||
public override HouseDeed GetDeed()
|
||||
{
|
||||
return ItemID switch
|
||||
{
|
||||
0xA0 => new StoneWorkshopDeed(),
|
||||
0xA2 => new MarbleWorkshopDeed(),
|
||||
_ => new MarbleWorkshopDeed()
|
||||
};
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
349
Projects/UOContent/Multis/Houses/MovingCrate.cs
Normal file
349
Projects/UOContent/Multis/Houses/MovingCrate.cs
Normal file
|
|
@ -0,0 +1,349 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class MovingCrate : Container
|
||||
{
|
||||
public static readonly int MaxItemsPerSubcontainer = 20;
|
||||
public static readonly int Rows = 3;
|
||||
public static readonly int Columns = 5;
|
||||
public static readonly int HorizontalSpacing = 25;
|
||||
public static readonly int VerticalSpacing = 25;
|
||||
|
||||
private Timer m_InternalizeTimer;
|
||||
|
||||
public MovingCrate(BaseHouse house) : base(0xE3D)
|
||||
{
|
||||
Hue = 0x8A5;
|
||||
Movable = false;
|
||||
|
||||
House = house;
|
||||
}
|
||||
|
||||
public MovingCrate(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1061690; // Packing Crate
|
||||
|
||||
public BaseHouse House { get; set; }
|
||||
|
||||
public override int DefaultMaxItems => 0;
|
||||
public override int DefaultMaxWeight => 0;
|
||||
|
||||
public override bool IsDecoContainer => false;
|
||||
|
||||
/*
|
||||
public override void AddNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AddNameProperties( list );
|
||||
|
||||
if (House != null && House.InternalizedVendors.Count > 0)
|
||||
list.Add( 1061833, House.InternalizedVendors.Count.ToString() ); // This packing crate contains ~1_COUNT~ vendors/barkeepers.
|
||||
}
|
||||
*/
|
||||
|
||||
public override void DropItem(Item dropped)
|
||||
{
|
||||
// 1. Try to stack the item
|
||||
foreach (var item in Items)
|
||||
{
|
||||
if (item is PackingBox)
|
||||
{
|
||||
var subItems = item.Items;
|
||||
|
||||
for (var i = 0; i < subItems.Count; i++)
|
||||
{
|
||||
var subItem = subItems[i];
|
||||
|
||||
if (!(subItem is Container) && subItem.StackWith(null, dropped, false))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Try to drop the item into an existing container
|
||||
foreach (var item in Items)
|
||||
{
|
||||
if (item is PackingBox packingBox)
|
||||
{
|
||||
Container box = packingBox;
|
||||
var subItems = box.Items;
|
||||
|
||||
if (subItems.Count < MaxItemsPerSubcontainer)
|
||||
{
|
||||
box.DropItem(dropped);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Drop the item into a new container
|
||||
Container subContainer = new PackingBox();
|
||||
subContainer.DropItem(dropped);
|
||||
|
||||
var location = GetFreeLocation();
|
||||
if (location != Point3D.Zero)
|
||||
{
|
||||
AddItem(subContainer);
|
||||
subContainer.Location = location;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.DropItem(subContainer);
|
||||
}
|
||||
}
|
||||
|
||||
private Point3D GetFreeLocation()
|
||||
{
|
||||
var positions = new bool[Rows, Columns];
|
||||
|
||||
foreach (var item in Items)
|
||||
{
|
||||
if (item is PackingBox)
|
||||
{
|
||||
var i = (item.Y - Bounds.Y) / VerticalSpacing;
|
||||
if (i < 0)
|
||||
{
|
||||
i = 0;
|
||||
}
|
||||
else if (i >= Rows)
|
||||
{
|
||||
i = Rows - 1;
|
||||
}
|
||||
|
||||
var j = (item.X - Bounds.X) / HorizontalSpacing;
|
||||
if (j < 0)
|
||||
{
|
||||
j = 0;
|
||||
}
|
||||
else if (j >= Columns)
|
||||
{
|
||||
j = Columns - 1;
|
||||
}
|
||||
|
||||
positions[i, j] = true;
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < Rows; i++)
|
||||
{
|
||||
for (var j = 0; j < Columns; j++)
|
||||
{
|
||||
if (!positions[i, j])
|
||||
{
|
||||
var x = Bounds.X + j * HorizontalSpacing;
|
||||
var y = Bounds.Y + i * VerticalSpacing;
|
||||
|
||||
return new Point3D(x, y, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Point3D.Zero;
|
||||
}
|
||||
|
||||
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
|
||||
{
|
||||
if (m.AccessLevel < AccessLevel.GameMaster)
|
||||
{
|
||||
m.SendLocalizedMessage(1061145); // You cannot place items into a house moving crate.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
|
||||
}
|
||||
|
||||
public override bool CheckLift(Mobile from, Item item, ref LRReason reject) => House?.Deleted == false &&
|
||||
base.CheckLift(from, item, ref reject) && House.IsOwner(from);
|
||||
|
||||
public override bool CheckItemUse(Mobile from, Item item) =>
|
||||
House?.Deleted == false && base.CheckItemUse(from, item) && House.IsOwner(from);
|
||||
|
||||
public override void OnItemRemoved(Item item)
|
||||
{
|
||||
base.OnItemRemoved(item);
|
||||
|
||||
if (TotalItems == 0)
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public void RestartTimer()
|
||||
{
|
||||
if (m_InternalizeTimer == null)
|
||||
{
|
||||
m_InternalizeTimer = new InternalizeTimer(this);
|
||||
m_InternalizeTimer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_InternalizeTimer.Stop();
|
||||
m_InternalizeTimer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
if (m_InternalizeTimer != null)
|
||||
{
|
||||
m_InternalizeTimer.Stop();
|
||||
m_InternalizeTimer = null;
|
||||
}
|
||||
|
||||
var toRemove = new List<Item>();
|
||||
foreach (var item in Items)
|
||||
{
|
||||
if (item is PackingBox && item.Items.Count == 0)
|
||||
{
|
||||
toRemove.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var item in toRemove)
|
||||
{
|
||||
item.Delete();
|
||||
}
|
||||
|
||||
if (TotalItems == 0)
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
Internalize();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if (House?.MovingCrate == this)
|
||||
{
|
||||
House.MovingCrate = null;
|
||||
}
|
||||
|
||||
m_InternalizeTimer?.Stop();
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(1);
|
||||
|
||||
writer.Write(House);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
|
||||
House = reader.ReadEntity<BaseHouse>();
|
||||
|
||||
if (House != null)
|
||||
{
|
||||
House.MovingCrate = this;
|
||||
Timer.DelayCall(Hide);
|
||||
}
|
||||
else
|
||||
{
|
||||
Timer.DelayCall(Delete);
|
||||
}
|
||||
|
||||
if (version == 0)
|
||||
{
|
||||
MaxItems = -1; // reset to default
|
||||
}
|
||||
}
|
||||
|
||||
public class InternalizeTimer : Timer
|
||||
{
|
||||
private readonly MovingCrate m_Crate;
|
||||
|
||||
public InternalizeTimer(MovingCrate crate) : base(TimeSpan.FromMinutes(5.0))
|
||||
{
|
||||
m_Crate = crate;
|
||||
|
||||
Priority = TimerPriority.FiveSeconds;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Crate.Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class PackingBox : BaseContainer
|
||||
{
|
||||
public PackingBox() : base(0x9A8) => Movable = false;
|
||||
|
||||
public PackingBox(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1061690; // Packing Crate
|
||||
|
||||
public override int DefaultGumpID => 0x4B;
|
||||
public override int DefaultDropSound => 0x42;
|
||||
|
||||
public override Rectangle2D Bounds => new(16, 51, 168, 73);
|
||||
|
||||
public override int DefaultMaxItems => 0;
|
||||
public override int DefaultMaxWeight => 0;
|
||||
|
||||
public override void SendCantStoreMessage(Mobile to, Item item)
|
||||
{
|
||||
to.SendLocalizedMessage(1061145); // You cannot place items into a house moving crate.
|
||||
}
|
||||
|
||||
public override void OnItemRemoved(Item item)
|
||||
{
|
||||
base.OnItemRemoved(item);
|
||||
|
||||
if (item.GetBounce() == null && TotalItems == 0)
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnItemBounceCleared(Item item)
|
||||
{
|
||||
base.OnItemBounceCleared(item);
|
||||
|
||||
if (TotalItems == 0)
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(1); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
|
||||
if (version == 0)
|
||||
{
|
||||
MaxItems = -1; // reset to default
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
148
Projects/UOContent/Multis/Houses/PreviewHouse.cs
Normal file
148
Projects/UOContent/Multis/Houses/PreviewHouse.cs
Normal file
|
|
@ -0,0 +1,148 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class PreviewHouse : BaseMulti
|
||||
{
|
||||
private List<Item> m_Components;
|
||||
private Timer m_Timer;
|
||||
|
||||
public PreviewHouse(int multiID) : base(multiID)
|
||||
{
|
||||
m_Components = new List<Item>();
|
||||
|
||||
var mcl = Components;
|
||||
|
||||
for (var i = 1; i < mcl.List.Length; ++i)
|
||||
{
|
||||
var entry = mcl.List[i];
|
||||
|
||||
if (entry.Flags == 0)
|
||||
{
|
||||
Item item = new Static((int)entry.ItemId);
|
||||
|
||||
item.MoveToWorld(new Point3D(X + entry.OffsetX, Y + entry.OffsetY, Z + entry.OffsetZ), Map);
|
||||
|
||||
m_Components.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
m_Timer = new DecayTimer(this);
|
||||
m_Timer.Start();
|
||||
}
|
||||
|
||||
public PreviewHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
base.OnLocationChange(oldLocation);
|
||||
|
||||
if (m_Components == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var xOffset = X - oldLocation.X;
|
||||
var yOffset = Y - oldLocation.Y;
|
||||
var zOffset = Z - oldLocation.Z;
|
||||
|
||||
for (var i = 0; i < m_Components.Count; ++i)
|
||||
{
|
||||
var item = m_Components[i];
|
||||
|
||||
item.MoveToWorld(new Point3D(item.X + xOffset, item.Y + yOffset, item.Z + zOffset), Map);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
base.OnMapChange();
|
||||
|
||||
if (m_Components == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < m_Components.Count; ++i)
|
||||
{
|
||||
var item = m_Components[i];
|
||||
|
||||
item.Map = Map;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
base.OnDelete();
|
||||
|
||||
if (m_Components == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < m_Components.Count; ++i)
|
||||
{
|
||||
var item = m_Components[i];
|
||||
|
||||
item.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
m_Timer?.Stop();
|
||||
|
||||
m_Timer = null;
|
||||
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Components);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Components = reader.ReadEntityList<Item>();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Timer.DelayCall(Delete);
|
||||
}
|
||||
|
||||
private class DecayTimer : Timer
|
||||
{
|
||||
private readonly Item m_Item;
|
||||
|
||||
public DecayTimer(Item item) : base(TimeSpan.FromSeconds(20.0))
|
||||
{
|
||||
m_Item = item;
|
||||
Priority = TimerPriority.OneSecond;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Item.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue