fix(houses): Converts house packets (1 of 2) (#502)

- [X] Adds `ToSpan()` for SpanWriter.
- [X] Moves house files to UOContent/Multis/Houses
- [X] Adds house packets

### SpanWriter.ToSpan()
`ToSpan()` returns an `SpanOwner` struct which allows access to the buffer as a Span by calling `Span`.

Example:
```cs
public SpanOwner CreatePacket()
{
  var writer = new SpanWriter(0x400);
  // write some stuff
  return writer.ToSpan();
}
```
In this example, we are creating a packet and returning the `SpanOwner` for caching. This means in the future we can do something like this:
```cs
ns.Send(_cachedPacket.Span);
```
Where `_cachedPacket` is the `SpanOwner`

Notes:
Do not use a SpanWriter, or attempt to dispose of it after calling `ToSpan()`. Doing so will probably cause an NPE.
This commit is contained in:
Kamron Batman 2021-02-13 09:18:12 -08:00 • committed by GitHub
parent 952a3e0265
commit d070efeab3
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14 changed files with 267 additions and 73 deletions

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@ -0,0 +1,84 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: HousePackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Network;
namespace Server.Multis
{
public static class HousePackets
{
private const int MaxItemsPerStairBuffer = 750;
public static void SendBeginHouseCustomization(this NetState ns, Serial house)
{
if (ns == null)
{
return;
}
var writer = new SpanWriter(stackalloc byte[17]);
writer.Write((byte)0xBF); // Packet Id
writer.Write((ushort)17);
writer.Write((short)0x20); // Sub-packet
writer.Write(house);
writer.Write((byte)0x04); // command
writer.Write((ushort)0x0000);
writer.Write((ushort)0xFFFF);
writer.Write((ushort)0xFFFF);
writer.Write((byte)0xFF);
ns.Send(writer.Span);
}
public static void SendEndHouseCustomization(this NetState ns, Serial house)
{
if (ns == null)
{
return;
}
var writer = new SpanWriter(stackalloc byte[17]);
writer.Write((byte)0xBF); // Packet Id
writer.Write((ushort)17);
writer.Write((short)0x20); // Sub-packet
writer.Write(house);
writer.Write((byte)0x05); // command
writer.Write((ushort)0x0000);
writer.Write((ushort)0xFFFF);
writer.Write((ushort)0xFFFF);
writer.Write((byte)0xFF);
ns.Send(writer.Span);
}
public static void SendDesignStateGeneral(this NetState ns, Serial house, int revision)
{
if (ns == null)
{
return;
}
var writer = new SpanWriter(stackalloc byte[13]);
writer.Write((byte)0xBF); // Packet Id
writer.Write((ushort)13);
writer.Write((short)0x1D); // Sub-packet
writer.Write(house);
writer.Write(revision);
ns.Send(writer.Span);
}
}
}