fix: Fixes codegenned spawners and adds RunUO spawner import support (#1682)
> [!IMPORTANT] > This code change includes important fixes for all spawners after they were converted to codegen! > [!NOTE] > **Developer Note** > Usage/Description/Aliases attributes were moved to the core so they can be used by the command registration system. ### Summary - **Fixes spawners not registering their spawns on world load** - Changes `[GenerateSpawners` to `[ImportSpawners` - Removes `ConvertPremiumSpawners` - Adds Premium spawner import support to `[ImportSpawners` - Adds RunUO XML import support: https://github.com/ruaduck/xmlspawner/blob/ServUOMaster/XmlSpawner/XmlSpawner%20Core/SpawnerExporter.cs - Fixed an issue where not manually registering an alias meant it wasn't available as a command
This commit is contained in:
parent
cc064a27a5
commit
d0d7be8de0
12 changed files with 568 additions and 522 deletions
|
|
@ -0,0 +1,469 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text.Json;
|
||||
using System.Xml;
|
||||
using Microsoft.Extensions.FileSystemGlobbing;
|
||||
using Microsoft.Extensions.FileSystemGlobbing.Abstractions;
|
||||
using Server.Collections;
|
||||
using Server.Json;
|
||||
using Server.Logging;
|
||||
using Server.Network;
|
||||
using Server.Utilities;
|
||||
|
||||
namespace Server.Engines.Spawners;
|
||||
|
||||
public static class ImportSpawnersCommand
|
||||
{
|
||||
private static readonly ILogger logger = LogFactory.GetLogger(typeof(ImportSpawnersCommand));
|
||||
|
||||
public static void Configure()
|
||||
{
|
||||
CommandSystem.Register("ImportSpawners", AccessLevel.Developer, GenerateSpawners_OnCommand);
|
||||
}
|
||||
|
||||
[Usage("ImportSpawners <relative search pattern to distribution>")]
|
||||
[Aliases("ImportSpawner", "GenerateSpawners", "GenSpawners")]
|
||||
[Description("Imports JSON, Nerun Premium, and RunUO spawner files. Supports basic globbing.")]
|
||||
private static void GenerateSpawners_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
var from = e.Mobile;
|
||||
|
||||
if (e.Arguments.Length == 0)
|
||||
{
|
||||
from.SendMessage("Usage: [GenerateSpawners <relative search pattern to distribution>");
|
||||
return;
|
||||
}
|
||||
|
||||
var di = new DirectoryInfo(Core.BaseDirectory);
|
||||
|
||||
var patternMatches = new Matcher()
|
||||
.AddInclude(e.Arguments[0])
|
||||
.Execute(new DirectoryInfoWrapper(di))
|
||||
.Files;
|
||||
|
||||
List<FileInfo> files = [];
|
||||
foreach (var match in patternMatches)
|
||||
{
|
||||
files.Add(new FileInfo(match.Path));
|
||||
}
|
||||
|
||||
if (files.Count == 0)
|
||||
{
|
||||
from.SendMessage("GenerateSpawners: No files found matching the pattern.");
|
||||
return;
|
||||
}
|
||||
|
||||
var watch = Stopwatch.StartNew();
|
||||
|
||||
var allSpawners = new Dictionary<Guid, ISpawner>();
|
||||
foreach (var item in World.Items.Values)
|
||||
{
|
||||
if (item is ISpawner spawner)
|
||||
{
|
||||
allSpawners[spawner.Guid] = spawner;
|
||||
}
|
||||
}
|
||||
|
||||
var totalGenerated = 0;
|
||||
var totalFailures = 0;
|
||||
|
||||
for (var i = 0; i < files.Count; i++)
|
||||
{
|
||||
var file = files[i];
|
||||
from.SendMessage($"GenerateSpawners: Generating spawners from {file.Name}...");
|
||||
logger.Information("{User} is generating spawners from {File}", from, file.FullName);
|
||||
|
||||
NetState.FlushAll();
|
||||
|
||||
if (file.Extension == ".json")
|
||||
{
|
||||
ImportJsonSpawners(from, file, allSpawners, ref totalGenerated, ref totalFailures);
|
||||
}
|
||||
else if (file.Extension == ".xml")
|
||||
{
|
||||
ImportXmlSpawners(from, file, allSpawners, ref totalGenerated, ref totalFailures);
|
||||
}
|
||||
else if (file.Extension == ".map")
|
||||
{
|
||||
ImportPremiumSpawners(from, file, allSpawners, ref totalGenerated, ref totalFailures);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage($"GenerateSpawners: Unsupported file type {file.Extension}.");
|
||||
}
|
||||
}
|
||||
|
||||
watch.Stop();
|
||||
|
||||
logger.Information(
|
||||
"Generated {Count} spawners ({Duration:F2} seconds, {Failures} failures)",
|
||||
totalGenerated,
|
||||
watch.Elapsed.TotalSeconds,
|
||||
totalFailures
|
||||
);
|
||||
|
||||
from.SendMessage(
|
||||
$"GenerateSpawners: Generated {totalGenerated} spawners ({watch.Elapsed.TotalSeconds:F2} seconds, {totalFailures} failures)"
|
||||
);
|
||||
}
|
||||
|
||||
private static void ImportXmlSpawners(
|
||||
Mobile from,
|
||||
FileInfo file,
|
||||
Dictionary<Guid, ISpawner> allSpawners,
|
||||
ref int totalGenerated,
|
||||
ref int totalFailures
|
||||
)
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.Load(file.FullName);
|
||||
|
||||
XmlElement root = doc["spawners"];
|
||||
|
||||
if (root == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var index = 0;
|
||||
foreach (XmlElement node in root.GetElementsByTagName("spawner"))
|
||||
{
|
||||
try
|
||||
{
|
||||
int count = int.Parse(Utility.GetText(node["count"], "1"));
|
||||
int homeRange = int.Parse(Utility.GetText(node["homerange"], "4"));
|
||||
|
||||
int walkingRange = int.Parse(Utility.GetText(node["walkingrange"], "-1"));
|
||||
|
||||
int team = int.Parse(Utility.GetText(node["team"], "0"));
|
||||
|
||||
TimeSpan maxDelay = TimeSpan.Parse(Utility.GetText(node["maxdelay"], "10:00"));
|
||||
TimeSpan minDelay = TimeSpan.Parse(Utility.GetText(node["mindelay"], "05:00"));
|
||||
var creaturesNameNode = node["creaturesname"];
|
||||
List<string> creatureNames = [];
|
||||
if (creaturesNameNode != null)
|
||||
{
|
||||
foreach (XmlElement ele in creaturesNameNode.GetElementsByTagName("creaturename"))
|
||||
{
|
||||
if (ele != null)
|
||||
{
|
||||
creatureNames.Add(ele.InnerText);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
string name = Utility.GetText(node["name"], "Spawner");
|
||||
Point3D location = Point3D.Parse(Utility.GetText(node["location"], "Error"));
|
||||
Map map = Map.Parse(Utility.GetText(node["map"], "Error"));
|
||||
|
||||
Spawner spawner = new Spawner(count, minDelay, maxDelay, team, homeRange, creatureNames.ToArray());
|
||||
if (walkingRange >= 0)
|
||||
{
|
||||
spawner.WalkingRange = walkingRange;
|
||||
}
|
||||
|
||||
spawner.Name = name;
|
||||
spawner.MoveToWorld(location, map);
|
||||
if (spawner.Map == Map.Internal)
|
||||
{
|
||||
spawner.Delete();
|
||||
totalFailures++;
|
||||
throw new Exception("Spawner created on Internal map.");
|
||||
}
|
||||
|
||||
spawner.Respawn();
|
||||
allSpawners.Add(spawner.Guid, spawner);
|
||||
totalGenerated++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
TraceException(ex, $"Failed to generate spawner {index} in {file.FullName}.");
|
||||
from.SendMessage(
|
||||
$"GenerateSpawners: Exception parsing {file.FullName}, file may not be in the correct format."
|
||||
);
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
private static void ImportJsonSpawners(
|
||||
Mobile from,
|
||||
FileInfo file,
|
||||
Dictionary<Guid, ISpawner> allSpawners,
|
||||
ref int totalGenerated,
|
||||
ref int totalFailures
|
||||
)
|
||||
{
|
||||
var options = JsonConfig.GetOptions();
|
||||
try
|
||||
{
|
||||
var spawners = JsonConfig.Deserialize<List<DynamicJson>>(file.FullName);
|
||||
using var queue = PooledRefQueue<Item>.Create();
|
||||
for (var i = 0; i < spawners.Count; i++)
|
||||
{
|
||||
var json = spawners[i];
|
||||
var type = AssemblyHandler.FindTypeByName(json.Type);
|
||||
|
||||
if (type == null || !typeof(BaseSpawner).IsAssignableFrom(type))
|
||||
{
|
||||
logger.Error($"Invalid spawner type {json.Type ?? "(-null-)"} ({i}).");
|
||||
totalFailures++;
|
||||
continue;
|
||||
}
|
||||
|
||||
json.GetProperty("location", options, out Point3D location);
|
||||
json.GetProperty("map", options, out Map map);
|
||||
|
||||
// Delete all spawners at this location.
|
||||
// Probably shouldn't do this outside of migrations? Is there a better way to find/fix spawners?
|
||||
foreach (var spawner in map.GetItemsAt<BaseSpawner>(location))
|
||||
{
|
||||
if (spawner.GetType() == type)
|
||||
{
|
||||
queue.Enqueue(spawner);
|
||||
allSpawners.Remove(spawner.Guid);
|
||||
}
|
||||
}
|
||||
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
queue.Dequeue().Delete();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var spawner = type.CreateInstance<ISpawner>(json, options);
|
||||
|
||||
spawner!.MoveToWorld(location, map);
|
||||
spawner!.Respawn();
|
||||
|
||||
if (allSpawners.Remove(spawner.Guid, out var oldSpawner))
|
||||
{
|
||||
oldSpawner.Delete();
|
||||
}
|
||||
|
||||
allSpawners.Add(spawner.Guid, spawner);
|
||||
totalGenerated++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
json.GetProperty("guid", options, out Guid guid);
|
||||
TraceException(ex, $"Failed to generate spawner {guid}.");
|
||||
|
||||
totalFailures++;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (JsonException)
|
||||
{
|
||||
from.SendMessage(
|
||||
$"GenerateSpawners: Exception parsing {file.FullName}, file may not be in the correct format."
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private static void TraceException(Exception ex, string message = "")
|
||||
{
|
||||
try
|
||||
{
|
||||
using var op = new StreamWriter("spawner-errors.log", true);
|
||||
op.WriteLine("# {0}", Core.Now);
|
||||
|
||||
if (!string.IsNullOrEmpty(message))
|
||||
{
|
||||
op.WriteLine(message);
|
||||
}
|
||||
|
||||
op.WriteLine(ex);
|
||||
|
||||
op.WriteLine();
|
||||
op.WriteLine();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
logger.Error(ex, message);
|
||||
#endif
|
||||
}
|
||||
|
||||
private static void ImportPremiumSpawners(
|
||||
Mobile from,
|
||||
FileInfo file,
|
||||
Dictionary<Guid, ISpawner> allSpawners,
|
||||
ref int totalGenerated,
|
||||
ref int totalFailures
|
||||
)
|
||||
{
|
||||
var lines = File.ReadAllLines(file.FullName);
|
||||
|
||||
TimeSpan minTimeOverride = TimeSpan.MinValue;
|
||||
TimeSpan maxTimeOverride = TimeSpan.MinValue;
|
||||
int mapIdOverride = -1;
|
||||
string spawnerIdOverride = null;
|
||||
|
||||
for (var i = 0; i < lines.Length; i++)
|
||||
{
|
||||
var line = lines[i];
|
||||
if (line.StartsWithOrdinal("#"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
if (line.StartsWith('*'))
|
||||
{
|
||||
var parts = line.Split('|');
|
||||
var mapId = mapIdOverride != -1 ? mapIdOverride : int.Parse(parts[10]);
|
||||
Map[] maps = mapId == 0 ? [Map.Felucca, Map.Trammel] : [Map.Maps[mapId - 1]];
|
||||
|
||||
foreach (var map in maps)
|
||||
{
|
||||
try
|
||||
{
|
||||
List<(string, int)> spawnerEntries = [];
|
||||
|
||||
var totalCount = 0;
|
||||
for (var j = 0; j < 6; j++)
|
||||
{
|
||||
var count = int.Parse(parts[j + 16]);
|
||||
totalCount += count;
|
||||
spawnerEntries.AddRange(CreateSpawnerEntries(parts[j + 1], count));
|
||||
}
|
||||
|
||||
if (spawnerEntries.Count == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var minDelay = GetTimeSpan(minTimeOverride, parts[11]);
|
||||
var maxDelay = GetTimeSpan(maxTimeOverride, parts[12]);
|
||||
var homeRange = int.Parse(parts[14]);
|
||||
|
||||
var spawner = new Spawner(totalCount, minDelay, maxDelay, 0, homeRange)
|
||||
{
|
||||
WalkingRange = int.Parse(parts[13]),
|
||||
Name = $"Spawner ({spawnerIdOverride ?? parts[15]})"
|
||||
};
|
||||
|
||||
foreach (var (type, amount) in spawnerEntries)
|
||||
{
|
||||
spawner.AddEntry(type, amount: amount);
|
||||
}
|
||||
|
||||
spawner.MoveToWorld(
|
||||
new Point3D(int.Parse(parts[7]), int.Parse(parts[8]), int.Parse(parts[9])),
|
||||
map
|
||||
);
|
||||
|
||||
spawner.Respawn();
|
||||
allSpawners.Add(spawner.Guid, spawner);
|
||||
totalGenerated++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
TraceException(ex, $"Failed to generate spawner on line {i} in {file.FullName}.");
|
||||
from.SendMessage(
|
||||
$"GenerateSpawners: Exception parsing {file.FullName}, file may not be in the correct format."
|
||||
);
|
||||
totalFailures++;
|
||||
}
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
var over = line.Split(' ');
|
||||
switch (over[0].ToLowerInvariant())
|
||||
{
|
||||
case "overrideid":
|
||||
{
|
||||
spawnerIdOverride = over[1];
|
||||
break;
|
||||
}
|
||||
case "overridemap":
|
||||
{
|
||||
mapIdOverride = int.Parse(over[1]);
|
||||
break;
|
||||
}
|
||||
case "overridemintime":
|
||||
{
|
||||
minTimeOverride = GetTimeSpan(over[1]);
|
||||
break;
|
||||
}
|
||||
case "overridemaxtime":
|
||||
{
|
||||
maxTimeOverride = GetTimeSpan(over[1]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
TraceException(ex, $"Failed to generate spawner on line {i} in {file.FullName}.");
|
||||
from.SendMessage(
|
||||
$"GenerateSpawners: Exception parsing {file.FullName}, file may not be in the correct format."
|
||||
);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static List<(string, int)> CreateSpawnerEntries(string typeList, int maxCount)
|
||||
{
|
||||
var list = new List<(string, int)>();
|
||||
if (string.IsNullOrWhiteSpace(typeList))
|
||||
{
|
||||
return list;
|
||||
}
|
||||
|
||||
foreach (var spawnType in typeList.Split(':'))
|
||||
{
|
||||
var actualType = AssemblyHandler.FindTypeByName(ConvertType(spawnType))?.Name ?? spawnType;
|
||||
list.Add((actualType, maxCount));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static TimeSpan GetTimeSpan(TimeSpan timeOverride, string time) =>
|
||||
timeOverride != TimeSpan.MinValue ? timeOverride : GetTimeSpan(time);
|
||||
|
||||
private static TimeSpan GetTimeSpan(string time)
|
||||
{
|
||||
if (string.IsNullOrEmpty(time))
|
||||
{
|
||||
return TimeSpan.MinValue;
|
||||
}
|
||||
|
||||
return char.ToLowerInvariant(time[^1]) switch
|
||||
{
|
||||
'h' => TimeSpan.FromHours(double.Parse(time.AsSpan(0, time.Length - 1))),
|
||||
'm' => TimeSpan.FromMinutes(double.Parse(time.AsSpan(0, time.Length - 1))),
|
||||
's' => TimeSpan.FromSeconds(double.Parse(time.AsSpan(0, time.Length - 1))),
|
||||
_ => TimeSpan.FromMinutes(double.Parse(time))
|
||||
};
|
||||
}
|
||||
|
||||
private static string ConvertType(string type)
|
||||
{
|
||||
return type.ToLowerInvariant() switch
|
||||
{
|
||||
"treasurelevel1" => "treasurechestlevel1",
|
||||
"treasurelevel2" => "treasurechestlevel2",
|
||||
"treasurelevel3" => "treasurechestlevel3",
|
||||
"treasurelevel4" => "treasurechestlevel4",
|
||||
"treasurelevel5" => "treasurechestlevel5",
|
||||
_ => type
|
||||
};
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue