fix: Updates disguises and codegens tinkering items (#1353)

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Kamron Batman 2023-02-25 12:01:06 -08:00 • committed by GitHub
parent f2fdc0321c
commit d14e864c85
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56 changed files with 1012 additions and 1454 deletions

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@ -1,32 +1,16 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[Flippable(0x105B, 0x105C)]
[SerializationGenerator(0, false)]
public partial class Axle : Item
{
[Flippable(0x105B, 0x105C)]
public class Axle : Item
[Constructible]
public Axle(int amount = 1) : base(0x105B)
{
[Constructible]
public Axle(int amount = 1) : base(0x105B)
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
public Axle(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
Stackable = true;
Amount = amount;
Weight = 1.0;
}
}

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@ -1,32 +1,16 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[Flippable(0x1051, 0x1052)]
[SerializationGenerator(0, false)]
public partial class AxleGears : Item
{
[Flippable(0x1051, 0x1052)]
public class AxleGears : Item
[Constructible]
public AxleGears(int amount = 1) : base(0x1051)
{
[Constructible]
public AxleGears(int amount = 1) : base(0x1051)
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
public AxleGears(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
Stackable = true;
Amount = amount;
Weight = 1.0;
}
}

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@ -1,32 +1,16 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[Flippable(0x104D, 0x104E)]
[SerializationGenerator(0, false)]
public partial class ClockFrame : Item
{
[Flippable(0x104D, 0x104E)]
public class ClockFrame : Item
[Constructible]
public ClockFrame(int amount = 1) : base(0x104D)
{
[Constructible]
public ClockFrame(int amount = 1) : base(0x104D)
{
Stackable = true;
Amount = amount;
Weight = 2.0;
}
public ClockFrame(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
Stackable = true;
Amount = amount;
Weight = 2.0;
}
}

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@ -1,32 +1,16 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[Flippable(0x104F, 0x1050)]
[SerializationGenerator(0, false)]
public partial class ClockParts : Item
{
[Flippable(0x104F, 0x1050)]
public class ClockParts : Item
[Constructible]
public ClockParts(int amount = 1) : base(0x104F)
{
[Constructible]
public ClockParts(int amount = 1) : base(0x104F)
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
public ClockParts(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
Stackable = true;
Amount = amount;
Weight = 1.0;
}
}

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@ -1,216 +1,144 @@
using System;
using ModernUO.Serialization;
namespace Server.Items
namespace Server.Items;
public enum MoonPhase
{
public enum MoonPhase
NewMoon,
WaxingCrescentMoon,
FirstQuarter,
WaxingGibbous,
FullMoon,
WaningGibbous,
LastQuarter,
WaningCrescent
}
[Flippable(0x104B, 0x104C)]
[SerializationGenerator(0, false)]
public partial class Clock : Item
{
public const double SecondsPerUOMinute = 5.0;
public const double MinutesPerUODay = SecondsPerUOMinute * 24;
private static readonly DateTime WorldStart = new(1997, 9, 1);
[Constructible]
public Clock(int itemID = 0x104B) : base(itemID) => Weight = 3.0;
public static DateTime ServerStart { get; private set; }
public static void Configure()
{
NewMoon,
WaxingCrescentMoon,
FirstQuarter,
WaxingGibbous,
FullMoon,
WaningGibbous,
LastQuarter,
WaningCrescent
ServerStart = Core.Now;
}
[Flippable(0x104B, 0x104C)]
public class Clock : Item
public static MoonPhase GetMoonPhase(Map map, int x, int y)
{
public const double SecondsPerUOMinute = 5.0;
public const double MinutesPerUODay = SecondsPerUOMinute * 24;
GetTime(map, x, y, out _, out _, out var totalMinutes);
private static readonly DateTime WorldStart = new(1997, 9, 1);
[Constructible]
public Clock(int itemID = 0x104B) : base(itemID) => Weight = 3.0;
public Clock(Serial serial) : base(serial)
if (map != null)
{
totalMinutes /= 10 + map.MapIndex * 20;
}
public static DateTime ServerStart { get; private set; }
public static void Configure()
{
ServerStart = Core.Now;
}
public static MoonPhase GetMoonPhase(Map map, int x, int y)
{
GetTime(map, x, y, out _, out _, out var totalMinutes);
if (map != null)
{
totalMinutes /= 10 + map.MapIndex * 20;
}
return (MoonPhase)(totalMinutes % 8);
}
public static void GetTime(Map map, int x, int y, out int hours, out int minutes)
{
GetTime(map, x, y, out hours, out minutes, out _);
}
public static void GetTime(Map map, int x, int y, out int hours, out int minutes, out int totalMinutes)
{
var timeSpan = Core.Now - WorldStart;
totalMinutes = (int)(timeSpan.TotalSeconds / SecondsPerUOMinute);
if (map != null)
{
totalMinutes += map.MapIndex * 320;
}
// Really on OSI this must be by subserver
totalMinutes += x / 16;
hours = totalMinutes / 60 % 24;
minutes = totalMinutes % 60;
}
public static void GetTime(out int generalNumber, out string exactTime)
{
GetTime(null, 0, 0, out generalNumber, out exactTime);
}
public static void GetTime(Mobile from, out int generalNumber, out string exactTime)
{
GetTime(from.Map, from.X, from.Y, out generalNumber, out exactTime);
}
public static void GetTime(Map map, int x, int y, out int generalNumber, out string exactTime)
{
GetTime(map, x, y, out var hours, out int minutes);
// 00:00 AM - 00:59 AM : Witching hour
// 01:00 AM - 03:59 AM : Middle of night
// 04:00 AM - 07:59 AM : Early morning
// 08:00 AM - 11:59 AM : Late morning
// 12:00 PM - 12:59 PM : Noon
// 01:00 PM - 03:59 PM : Afternoon
// 04:00 PM - 07:59 PM : Early evening
// 08:00 PM - 11:59 AM : Late at night
if (hours >= 20)
{
generalNumber = 1042957; // It's late at night
}
else if (hours >= 16)
{
generalNumber = 1042956; // It's early in the evening
}
else if (hours >= 13)
{
generalNumber = 1042955; // It's the afternoon
}
else if (hours >= 12)
{
generalNumber = 1042954; // It's around noon
}
else if (hours >= 08)
{
generalNumber = 1042953; // It's late in the morning
}
else if (hours >= 04)
{
generalNumber = 1042952; // It's early in the morning
}
else if (hours >= 01)
{
generalNumber = 1042951; // It's the middle of the night
}
else
{
generalNumber = 1042950; // 'Tis the witching hour. 12 Midnight.
}
hours %= 12;
if (hours == 0)
{
hours = 12;
}
exactTime = $"{hours}:{minutes:D2}";
}
public override void OnDoubleClick(Mobile from)
{
GetTime(from, out var genericNumber, out var exactTime);
SendLocalizedMessageTo(from, genericNumber);
SendLocalizedMessageTo(from, 1042958, exactTime); // ~1_TIME~ to be exact
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
return (MoonPhase)(totalMinutes % 8);
}
[Flippable(0x104B, 0x104C)]
public class ClockRight : Clock
public static void GetTime(Map map, int x, int y, out int hours, out int minutes)
{
[Constructible]
public ClockRight()
{
}
public ClockRight(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
GetTime(map, x, y, out hours, out minutes, out _);
}
[Flippable(0x104B, 0x104C)]
public class ClockLeft : Clock
public static void GetTime(Map map, int x, int y, out int hours, out int minutes, out int totalMinutes)
{
[Constructible]
public ClockLeft() : base(0x104C)
var timeSpan = Core.Now - WorldStart;
totalMinutes = (int)(timeSpan.TotalSeconds / SecondsPerUOMinute);
if (map != null)
{
totalMinutes += map.MapIndex * 320;
}
public ClockLeft(Serial serial) : base(serial)
// Really on OSI this must be by subserver
totalMinutes += x / 16;
hours = totalMinutes / 60 % 24;
minutes = totalMinutes % 60;
}
public static void GetTime(out int generalNumber, out string exactTime)
{
GetTime(null, 0, 0, out generalNumber, out exactTime);
}
public static void GetTime(Mobile from, out int generalNumber, out string exactTime)
{
GetTime(from.Map, from.X, from.Y, out generalNumber, out exactTime);
}
public static void GetTime(Map map, int x, int y, out int generalNumber, out string exactTime)
{
GetTime(map, x, y, out var hours, out int minutes);
// 00:00 AM - 00:59 AM : Witching hour
// 01:00 AM - 03:59 AM : Middle of night
// 04:00 AM - 07:59 AM : Early morning
// 08:00 AM - 11:59 AM : Late morning
// 12:00 PM - 12:59 PM : Noon
// 01:00 PM - 03:59 PM : Afternoon
// 04:00 PM - 07:59 PM : Early evening
// 08:00 PM - 11:59 AM : Late at night
generalNumber = hours switch
{
>= 20 => 1042957, // It's late at night
>= 16 => 1042956, // It's early in the evening
>= 13 => 1042955, // It's the afternoon
>= 12 => 1042954, // It's around noon
>= 08 => 1042953, // It's late in the morning
>= 04 => 1042952, // It's early in the morning
>= 01 => 1042951, // It's the middle of the night
_ => 1042950 // 'Tis the witching hour. 12 Midnight.
};
hours %= 12;
if (hours == 0)
{
hours = 12;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
exactTime = $"{hours}:{minutes:D2}";
}
writer.Write(0); // version
}
public override void OnDoubleClick(Mobile from)
{
GetTime(from, out var genericNumber, out var exactTime);
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
SendLocalizedMessageTo(from, genericNumber);
SendLocalizedMessageTo(from, 1042958, exactTime); // ~1_TIME~ to be exact
}
}
[Flippable(0x104B, 0x104C)]
[SerializationGenerator(0, false)]
public partial class ClockRight : Clock
{
[Constructible]
public ClockRight()
{
}
}
[Flippable(0x104B, 0x104C)]
[SerializationGenerator(0, false)]
public partial class ClockLeft : Clock
{
[Constructible]
public ClockLeft() : base(0x104C)
{
}
}

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@ -1,32 +1,16 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[Flippable(0x1053, 0x1054)]
[SerializationGenerator(0, false)]
public partial class Gears : Item
{
[Flippable(0x1053, 0x1054)]
public class Gears : Item
[Constructible]
public Gears(int amount = 1) : base(0x1053)
{
[Constructible]
public Gears(int amount = 1) : base(0x1053)
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
public Gears(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
Stackable = true;
Amount = amount;
Weight = 1.0;
}
}

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@ -1,28 +1,11 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
// It isn't flippable
[SerializationGenerator(0)]
public partial class Globe : Item
{
public class Globe : Item
{
[Constructible]
public Globe() : base(0x1047) // It isn't flippable
=>
Weight = 3.0;
public Globe(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
}
[Constructible]
public Globe() : base(0x1047) => Weight = 3.0;
}

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@ -1,32 +1,16 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[Flippable(0x1055, 0x1056)]
[SerializationGenerator(0, false)]
public partial class Hinge : Item
{
[Flippable(0x1055, 0x1056)]
public class Hinge : Item
[Constructible]
public Hinge(int amount = 1) : base(0x1055)
{
[Constructible]
public Hinge(int amount = 1) : base(0x1055)
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
public Hinge(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
Stackable = true;
Amount = amount;
Weight = 1.0;
}
}

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@ -1,32 +1,16 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[Flippable(0x1059, 0x105A)]
[SerializationGenerator(0, false)]
public partial class SextantParts : Item
{
[Flippable(0x1059, 0x105A)]
public class SextantParts : Item
[Constructible]
public SextantParts(int amount = 1) : base(0x1059)
{
[Constructible]
public SextantParts(int amount = 1) : base(0x1059)
{
Stackable = true;
Amount = amount;
Weight = 2.0;
}
public SextantParts(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
Stackable = true;
Amount = amount;
Weight = 2.0;
}
}

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@ -1,32 +1,16 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[Flippable(0x105D, 0x105E)]
[SerializationGenerator(0, false)]
public partial class Springs : Item
{
[Flippable(0x105D, 0x105E)]
public class Springs : Item
[Constructible]
public Springs(int amount = 1) : base(0x105D)
{
[Constructible]
public Springs(int amount = 1) : base(0x105D)
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
public Springs(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
Stackable = true;
Amount = amount;
Weight = 1.0;
}
}

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@ -1,96 +1,74 @@
using ModernUO.Serialization;
using Server.Engines.Quests.Hag;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
namespace Server.Items;
[Flippable(0x14F5, 0x14F6)]
[SerializationGenerator(0, false)]
public partial class Spyglass : Item
{
[Flippable(0x14F5, 0x14F6)]
public class Spyglass : Item
[Constructible]
public Spyglass() : base(0x14F5) => Weight = 3.0;
public override void OnDoubleClick(Mobile from)
{
[Constructible]
public Spyglass() : base(0x14F5) => Weight = 3.0;
// You peer into the heavens, seeking the moons...
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1008155);
public Spyglass(Serial serial) : base(serial)
from.NetState.SendMessageLocalizedAffix(
from.Serial,
from.Body,
MessageType.Regular,
0x3B2,
3,
1008146 + (int)Clock.GetMoonPhase(Map.Trammel, from.X, from.Y),
"",
AffixType.Prepend,
"Trammel : "
);
from.NetState.SendMessageLocalizedAffix(
from.Serial,
from.Body,
MessageType.Regular,
0x3B2,
3,
1008146 + (int)Clock.GetMoonPhase(Map.Felucca, from.X, from.Y),
"",
AffixType.Prepend,
"Felucca : "
);
if (from is PlayerMobile player)
{
}
var qs = player.Quest;
public override void OnDoubleClick(Mobile from)
{
from.LocalOverheadMessage(
MessageType.Regular,
0x3B2,
1008155
); // You peer into the heavens, seeking the moons...
from.NetState.SendMessageLocalizedAffix(
from.Serial,
from.Body,
MessageType.Regular,
0x3B2,
3,
1008146 + (int)Clock.GetMoonPhase(Map.Trammel, from.X, from.Y),
"",
AffixType.Prepend,
"Trammel : "
);
from.NetState.SendMessageLocalizedAffix(
from.Serial,
from.Body,
MessageType.Regular,
0x3B2,
3,
1008146 + (int)Clock.GetMoonPhase(Map.Felucca, from.X, from.Y),
"",
AffixType.Prepend,
"Felucca : "
);
if (from is PlayerMobile player)
if (qs is not WitchApprenticeQuest)
{
var qs = player.Quest;
return;
}
if (qs is not WitchApprenticeQuest)
var obj = qs.FindObjective<FindIngredientObjective>();
if (obj?.Completed == false && obj.Ingredient == Ingredient.StarChart)
{
Clock.GetTime(from.Map, from.X, from.Y, out var hours, out int _);
if (hours is < 5 or > 17)
{
return;
// You gaze up into the glittering night sky. With great care, you compose a chart of the most prominent star patterns.
player.SendLocalizedMessage(1055040);
obj.Complete();
}
var obj = qs.FindObjective<FindIngredientObjective>();
if (obj?.Completed == false && obj.Ingredient == Ingredient.StarChart)
else
{
Clock.GetTime(from.Map, from.X, from.Y, out var hours, out int _);
if (hours is < 5 or > 17)
{
player.SendLocalizedMessage(
1055040
); // You gaze up into the glittering night sky. With great care, you compose a chart of the most prominent star patterns.
obj.Complete();
}
else
{
player.SendLocalizedMessage(
1055039
); // You gaze up into the sky, but it is not dark enough to see any stars.
}
// You gaze up into the sky, but it is not dark enough to see any stars.
player.SendLocalizedMessage(1055039);
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

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@ -1,245 +1,76 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[Flippable(0x9F4, 0x9F5, 0x9A3, 0x9A4)]
[SerializationGenerator(0, false)]
public partial class Fork : Item
{
[Flippable(0x9F4, 0x9F5, 0x9A3, 0x9A4)]
public class Fork : Item
{
[Constructible]
public Fork() : base(0x9F4) => Weight = 1.0;
public Fork(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class ForkLeft : Item
{
[Constructible]
public ForkLeft() : base(0x9F4) => Weight = 1.0;
public ForkLeft(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class ForkRight : Item
{
[Constructible]
public ForkRight() : base(0x9F5) => Weight = 1.0;
public ForkRight(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Flippable(0x9F8, 0x9F9, 0x9C2, 0x9C3)]
public class Spoon : Item
{
[Constructible]
public Spoon() : base(0x9F8) => Weight = 1.0;
public Spoon(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class SpoonLeft : Item
{
[Constructible]
public SpoonLeft() : base(0x9F8) => Weight = 1.0;
public SpoonLeft(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class SpoonRight : Item
{
[Constructible]
public SpoonRight() : base(0x9F9) => Weight = 1.0;
public SpoonRight(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Flippable(0x9F6, 0x9F7, 0x9A5, 0x9A6)]
public class Knife : Item
{
[Constructible]
public Knife() : base(0x9F6) => Weight = 1.0;
public Knife(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class KnifeLeft : Item
{
[Constructible]
public KnifeLeft() : base(0x9F6) => Weight = 1.0;
public KnifeLeft(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class KnifeRight : Item
{
[Constructible]
public KnifeRight() : base(0x9F7) => Weight = 1.0;
public KnifeRight(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class Plate : Item
{
[Constructible]
public Plate() : base(0x9D7) => Weight = 1.0;
public Plate(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Constructible]
public Fork() : base(0x9F4) => Weight = 1.0;
}
[SerializationGenerator(0, false)]
public partial class ForkLeft : Item
{
[Constructible]
public ForkLeft() : base(0x9F4) => Weight = 1.0;
}
[SerializationGenerator(0, false)]
public partial class ForkRight : Item
{
[Constructible]
public ForkRight() : base(0x9F5) => Weight = 1.0;
}
[Flippable(0x9F8, 0x9F9, 0x9C2, 0x9C3)]
[SerializationGenerator(0, false)]
public partial class Spoon : Item
{
[Constructible]
public Spoon() : base(0x9F8) => Weight = 1.0;
}
[SerializationGenerator(0, false)]
public partial class SpoonLeft : Item
{
[Constructible]
public SpoonLeft() : base(0x9F8) => Weight = 1.0;
}
[SerializationGenerator(0, false)]
public partial class SpoonRight : Item
{
[Constructible]
public SpoonRight() : base(0x9F9) => Weight = 1.0;
}
[Flippable(0x9F6, 0x9F7, 0x9A5, 0x9A6)]
[SerializationGenerator(0, false)]
public partial class Knife : Item
{
[Constructible]
public Knife() : base(0x9F6) => Weight = 1.0;
}
[SerializationGenerator(0, false)]
public partial class KnifeLeft : Item
{
[Constructible]
public KnifeLeft() : base(0x9F6) => Weight = 1.0;
}
[SerializationGenerator(0, false)]
public partial class KnifeRight : Item
{
[Constructible]
public KnifeRight() : base(0x9F7) => Weight = 1.0;
}
[SerializationGenerator(0, false)]
public partial class Plate : Item
{
[Constructible]
public Plate() : base(0x9D7) => Weight = 1.0;
}