Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
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241 changed files with 842 additions and 831 deletions
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@ -124,13 +124,13 @@ namespace Server.Engines.ConPVP
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public DateTime m_Expire;
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public Mobile Ignored{ get{ return m_Ignored; } }
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public bool Expired{ get{ return ( DateTime.Now >= m_Expire ); } }
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public bool Expired{ get{ return ( DateTime.UtcNow >= m_Expire ); } }
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private static TimeSpan ExpireDelay = TimeSpan.FromMinutes( 15.0 );
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public void Refresh()
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{
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m_Expire = DateTime.Now + ExpireDelay;
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m_Expire = DateTime.UtcNow + ExpireDelay;
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}
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public IgnoreEntry( Mobile ignored )
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@ -1156,7 +1156,7 @@ namespace Server.Engines.ConPVP
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{
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AggressorInfo info = m.Aggressed[i];
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if ( info.Defender.Player && (DateTime.Now - info.LastCombatTime) < CombatDelay )
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if ( info.Defender.Player && (DateTime.UtcNow - info.LastCombatTime) < CombatDelay )
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return true;
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}
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@ -1164,7 +1164,7 @@ namespace Server.Engines.ConPVP
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{
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AggressorInfo info = m.Aggressors[i];
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if ( info.Attacker.Player && (DateTime.Now - info.LastCombatTime) < CombatDelay )
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if ( info.Attacker.Player && (DateTime.UtcNow - info.LastCombatTime) < CombatDelay )
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return true;
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}
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@ -2050,14 +2050,14 @@ namespace Server.Engines.ConPVP
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m_Mobile = mob;
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m_Location = loc;
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m_Facet = facet;
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m_Expire = DateTime.Now + TimeSpan.FromMinutes( 30.0 );
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m_Expire = DateTime.UtcNow + TimeSpan.FromMinutes( 30.0 );
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}
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public bool Expired{ get{ return ( DateTime.Now >= m_Expire ); } }
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public bool Expired{ get{ return ( DateTime.UtcNow >= m_Expire ); } }
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public void Update()
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{
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m_Expire = DateTime.Now + TimeSpan.FromMinutes( 30.0 );
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m_Expire = DateTime.UtcNow + TimeSpan.FromMinutes( 30.0 );
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if ( m_Mobile.Map == Map.Internal )
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{
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@ -689,7 +689,7 @@ namespace Server.Engines.ConPVP
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fmt = "As you wish m'{0}. The tournament will begin {1}, but first you must name your team.";
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string timeUntil;
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int minutesUntil = (int)Math.Round( ( (tourny.SignupStart + tourny.SignupPeriod) - DateTime.Now ).TotalMinutes );
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int minutesUntil = (int)Math.Round( ( (tourny.SignupStart + tourny.SignupPeriod) - DateTime.UtcNow ).TotalMinutes );
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if ( minutesUntil == 0 )
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timeUntil = "momentarily";
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@ -1263,7 +1263,7 @@ namespace Server.Engines.ConPVP
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{
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if ( m_Tournament.Stage == TournamentStage.Inactive )
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{
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m_Tournament.SignupStart = DateTime.Now;
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m_Tournament.SignupStart = DateTime.UtcNow;
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m_Tournament.Stage = TournamentStage.Signup;
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m_Tournament.Participants.Clear();
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m_Tournament.Pyramid.Levels.Clear();
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@ -1940,7 +1940,7 @@ namespace Server.Engines.ConPVP
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{
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if ( m_Stage == TournamentStage.Signup )
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{
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TimeSpan until = ( m_SignupStart + m_SignupPeriod ) - DateTime.Now;
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TimeSpan until = ( m_SignupStart + m_SignupPeriod ) - DateTime.UtcNow;
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if ( until <= TimeSpan.Zero )
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{
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@ -1995,7 +1995,7 @@ namespace Server.Engines.ConPVP
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else
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{
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Alert( "Is this all?", "Pitiful. Signup extended." );
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m_SignupStart = DateTime.Now;
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m_SignupStart = DateTime.UtcNow;
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}
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}
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else if ( Math.Abs( until.TotalSeconds - TimeSpan.FromMinutes( 1.0 ).TotalSeconds ) < (SliceInterval.TotalSeconds/2) )
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@ -2722,7 +2722,7 @@ namespace Server.Engines.ConPVP
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if ( m_Tournament.Stage == TournamentStage.Signup )
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{
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TimeSpan until = ( m_Tournament.SignupStart + m_Tournament.SignupPeriod ) - DateTime.Now;
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TimeSpan until = ( m_Tournament.SignupStart + m_Tournament.SignupPeriod ) - DateTime.UtcNow;
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string text;
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int secs = (int) until.TotalSeconds;
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@ -37,7 +37,7 @@ namespace Server.Items
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{
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m_Title = title;
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m_Rank = rank;
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m_Date = DateTime.Now;
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m_Date = DateTime.UtcNow;
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LootType = LootType.Blessed;
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