Implement Core.TickCount

Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
This commit is contained in:
Mark Sturgill 2013-10-06 03:21:18 -07:00
parent f99eefb288
commit d2c670f5c3
241 changed files with 842 additions and 831 deletions

View file

@ -1156,7 +1156,7 @@ namespace Server.Engines.ConPVP
{
AggressorInfo info = m.Aggressed[i];
if ( info.Defender.Player && (DateTime.Now - info.LastCombatTime) < CombatDelay )
if ( info.Defender.Player && (DateTime.UtcNow - info.LastCombatTime) < CombatDelay )
return true;
}
@ -1164,7 +1164,7 @@ namespace Server.Engines.ConPVP
{
AggressorInfo info = m.Aggressors[i];
if ( info.Attacker.Player && (DateTime.Now - info.LastCombatTime) < CombatDelay )
if ( info.Attacker.Player && (DateTime.UtcNow - info.LastCombatTime) < CombatDelay )
return true;
}
@ -2050,14 +2050,14 @@ namespace Server.Engines.ConPVP
m_Mobile = mob;
m_Location = loc;
m_Facet = facet;
m_Expire = DateTime.Now + TimeSpan.FromMinutes( 30.0 );
m_Expire = DateTime.UtcNow + TimeSpan.FromMinutes( 30.0 );
}
public bool Expired{ get{ return ( DateTime.Now >= m_Expire ); } }
public bool Expired{ get{ return ( DateTime.UtcNow >= m_Expire ); } }
public void Update()
{
m_Expire = DateTime.Now + TimeSpan.FromMinutes( 30.0 );
m_Expire = DateTime.UtcNow + TimeSpan.FromMinutes( 30.0 );
if ( m_Mobile.Map == Map.Internal )
{