Implement Core.TickCount

Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
This commit is contained in:
Mark Sturgill 2013-10-06 03:21:18 -07:00
parent f99eefb288
commit d2c670f5c3
241 changed files with 842 additions and 831 deletions

View file

@ -269,7 +269,7 @@ namespace Server.Items
}
else
{
m_Guesses[m] = new PuzzleChestSolutionAndTime( DateTime.Now, solution );
m_Guesses[m] = new PuzzleChestSolutionAndTime( DateTime.UtcNow, solution );
m.SendGump( new StatusGump( correctCylinders, correctColors ) );
@ -672,7 +672,7 @@ namespace Server.Items
List<Mobile> toDelete = new List<Mobile>();
foreach ( KeyValuePair<Mobile, PuzzleChestSolutionAndTime> kvp in m_Guesses ) {
if ( DateTime.Now - kvp.Value.When > CleanupTime )
if ( DateTime.UtcNow - kvp.Value.When > CleanupTime )
toDelete.Add( kvp.Key );
}

View file

@ -82,7 +82,7 @@ namespace Server.Items
public RaiseTimer( RaisableItem item ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 0.5 ) )
{
m_Item = item;
m_CloseTime = DateTime.Now + item.CloseDelay;
m_CloseTime = DateTime.UtcNow + item.CloseDelay;
m_Up = true;
Priority = TimerPriority.TenMS;
@ -112,7 +112,7 @@ namespace Server.Items
m_Up = false;
m_Step = 0;
TimeSpan delay = m_CloseTime - DateTime.Now;
TimeSpan delay = m_CloseTime - DateTime.UtcNow;
Timer.DelayCall( delay > TimeSpan.Zero ? delay : TimeSpan.Zero, new TimerCallback( Start ) );
return;