Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
This commit is contained in:
parent
f99eefb288
commit
d2c670f5c3
241 changed files with 842 additions and 831 deletions
|
|
@ -41,7 +41,7 @@ namespace Server.Engines.MLQuests
|
|||
m_QuesterType = ( quester == null ) ? null : quester.GetType();
|
||||
m_Player = player;
|
||||
|
||||
m_Accepted = DateTime.Now;
|
||||
m_Accepted = DateTime.UtcNow;
|
||||
m_Flags = MLQuestInstanceFlags.None;
|
||||
|
||||
m_ObjectiveInstances = new BaseObjectiveInstance[quest.Objectives.Count];
|
||||
|
|
@ -217,7 +217,7 @@ namespace Server.Engines.MLQuests
|
|||
{
|
||||
if ( !obj.Expired )
|
||||
{
|
||||
if ( obj.IsTimed && obj.EndTime <= DateTime.Now )
|
||||
if ( obj.IsTimed && obj.EndTime <= DateTime.UtcNow )
|
||||
{
|
||||
m_Player.SendLocalizedMessage( 1072258 ); // You failed to complete an objective in time!
|
||||
|
||||
|
|
@ -337,7 +337,7 @@ namespace Server.Engines.MLQuests
|
|||
ClaimReward = true;
|
||||
|
||||
if ( m_Quest.HasRestartDelay )
|
||||
PlayerContext.SetDoneQuest( m_Quest, DateTime.Now + m_Quest.GetRestartDelay() );
|
||||
PlayerContext.SetDoneQuest( m_Quest, DateTime.UtcNow + m_Quest.GetRestartDelay() );
|
||||
|
||||
// This is correct for ObjectiveType.Any as well
|
||||
foreach ( BaseObjectiveInstance objective in m_ObjectiveInstances )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue