Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
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241 changed files with 842 additions and 831 deletions
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@ -37,9 +37,9 @@ namespace Server
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{
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m_OverrideAlgorithm = alg;
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long start = DateTime.Now.Ticks;
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long start = DateTime.UtcNow.Ticks;
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MovementPath path = new MovementPath( from, new Point3D( p ) );
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long end = DateTime.Now.Ticks;
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long end = DateTime.UtcNow.Ticks;
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double len = Math.Round( (end-start) / 10000.0, 2 );
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if ( !path.Success )
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@ -87,7 +87,7 @@ namespace Server
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if ( m_Path == null )
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repath = true;
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else if ( (!m_Path.Success || goal != m_LastGoalLoc) && (m_LastPathTime + RepathDelay) <= DateTime.Now )
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else if ( (!m_Path.Success || goal != m_LastGoalLoc) && (m_LastPathTime + RepathDelay) <= DateTime.UtcNow )
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repath = true;
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else if ( m_Path.Success && Check( m_From.Location, m_LastGoalLoc, 0 ) )
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repath = true;
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@ -95,7 +95,7 @@ namespace Server
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if ( !repath )
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return false;
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m_LastPathTime = DateTime.Now;
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m_LastPathTime = DateTime.UtcNow;
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m_LastGoalLoc = goal;
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m_Path = new MovementPath( m_From, goal );
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