Implement Core.TickCount

Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
This commit is contained in:
Mark Sturgill 2013-10-06 03:21:18 -07:00
parent f99eefb288
commit d2c670f5c3
241 changed files with 842 additions and 831 deletions

View file

@ -37,9 +37,9 @@ namespace Server
{
m_OverrideAlgorithm = alg;
long start = DateTime.Now.Ticks;
long start = DateTime.UtcNow.Ticks;
MovementPath path = new MovementPath( from, new Point3D( p ) );
long end = DateTime.Now.Ticks;
long end = DateTime.UtcNow.Ticks;
double len = Math.Round( (end-start) / 10000.0, 2 );
if ( !path.Success )

View file

@ -87,7 +87,7 @@ namespace Server
if ( m_Path == null )
repath = true;
else if ( (!m_Path.Success || goal != m_LastGoalLoc) && (m_LastPathTime + RepathDelay) <= DateTime.Now )
else if ( (!m_Path.Success || goal != m_LastGoalLoc) && (m_LastPathTime + RepathDelay) <= DateTime.UtcNow )
repath = true;
else if ( m_Path.Success && Check( m_From.Location, m_LastGoalLoc, 0 ) )
repath = true;
@ -95,7 +95,7 @@ namespace Server
if ( !repath )
return false;
m_LastPathTime = DateTime.Now;
m_LastPathTime = DateTime.UtcNow;
m_LastGoalLoc = goal;
m_Path = new MovementPath( m_From, goal );