Implement Core.TickCount

Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
This commit is contained in:
Mark Sturgill 2013-10-06 03:21:18 -07:00
parent f99eefb288
commit d2c670f5c3
241 changed files with 842 additions and 831 deletions

View file

@ -83,7 +83,7 @@ namespace Server.RemoteAdmin
m_Stream.Write( (int) World.Items.Count );
m_Stream.Write( (int) Core.ScriptItems );
m_Stream.Write( (uint)(DateTime.Now - Clock.ServerStart).TotalSeconds );
m_Stream.Write( (uint)(DateTime.UtcNow - Clock.ServerStart).TotalSeconds );
m_Stream.Write( (uint) GC.GetTotalMemory( false ) ); // TODO: uint not sufficient for TotalMemory (long). Fix protocol.
m_Stream.WriteAsciiNull( netVer );
m_Stream.WriteAsciiNull( os );
@ -132,7 +132,7 @@ namespace Server.RemoteAdmin
m_Stream.Write( (int)NetState.Instances.Count - 1 ); // Clients
m_Stream.Write( (int)World.Items.Count ); // Items
m_Stream.Write( (int)World.Mobiles.Count ); // Mobiles
m_Stream.Write( (uint)(DateTime.Now - Clock.ServerStart).TotalSeconds ); // Age (seconds)
m_Stream.Write( (uint)(DateTime.UtcNow - Clock.ServerStart).TotalSeconds ); // Age (seconds)
long memory = GC.GetTotalMemory( false );
m_Stream.Write( (uint)(memory >> 32) ); // Memory high bytes