Implement Core.TickCount

Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
This commit is contained in:
Mark Sturgill 2013-10-06 03:21:18 -07:00
parent f99eefb288
commit d2c670f5c3
241 changed files with 842 additions and 831 deletions

View file

@ -40,7 +40,7 @@ namespace Server
try
{
if ( (pm.LastSacrificeLoss + LossDelay) < DateTime.Now )
if ( (pm.LastSacrificeLoss + LossDelay) < DateTime.UtcNow )
{
if ( VirtueHelper.Atrophy( from, VirtueName.Sacrifice, LossAmount ) )
from.SendLocalizedMessage( 1052041 ); // You have lost some Sacrifice.
@ -48,7 +48,7 @@ namespace Server
VirtueLevel level = VirtueHelper.GetLevel( from, VirtueName.Sacrifice );
pm.AvailableResurrects = (int)level;
pm.LastSacrificeLoss = DateTime.Now;
pm.LastSacrificeLoss = DateTime.UtcNow;
}
}
catch
@ -124,7 +124,7 @@ namespace Server
{
from.SendLocalizedMessage( 1052017 ); // You do not have enough fame to sacrifice.
}
else if ( DateTime.Now < (pm.LastSacrificeGain + GainDelay) )
else if ( DateTime.UtcNow < (pm.LastSacrificeGain + GainDelay) )
{
from.SendLocalizedMessage( 1052016 ); // You must wait approximately one day before sacrificing again.
}
@ -148,7 +148,7 @@ namespace Server
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerCallback( targ.Delete ) );
pm.LastSacrificeGain = DateTime.Now;
pm.LastSacrificeGain = DateTime.UtcNow;
bool gainedPath = false;