Implement Core.TickCount

Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
This commit is contained in:
Mark Sturgill 2013-10-06 03:21:18 -07:00
parent f99eefb288
commit d2c670f5c3
241 changed files with 842 additions and 831 deletions

View file

@ -13,9 +13,9 @@ namespace Server.Engines.Events
public static void Initialize()
{
DateTime now = DateTime.Now;
DateTime now = DateTime.UtcNow;
if( DateTime.Now >= HolidaySettings.StartHalloween && DateTime.Now <= HolidaySettings.FinishHalloween )
if( DateTime.UtcNow >= HolidaySettings.StartHalloween && DateTime.UtcNow <= HolidaySettings.FinishHalloween )
{
EventSink.Speech += new SpeechEventHandler( EventSink_Speech );
}
@ -54,7 +54,7 @@ namespace Server.Engines.Events
return;
}
DateTime now = DateTime.Now;
DateTime now = DateTime.UtcNow;
BaseVendor m_Begged = targ as BaseVendor;

View file

@ -22,9 +22,9 @@ namespace Server.Engines.Events
public static void Initialize()
{
DateTime now = DateTime.Now;
DateTime now = DateTime.UtcNow;
if( DateTime.Now >= HolidaySettings.StartHalloween && DateTime.Now <= HolidaySettings.FinishHalloween )
if( DateTime.UtcNow >= HolidaySettings.StartHalloween && DateTime.UtcNow <= HolidaySettings.FinishHalloween )
{
m_Timer = Timer.DelayCall( TimeSpan.Zero, TimeSpan.FromMinutes( .50 ), 0, new TimerCallback( PumpkinPatchSpawnerCallback ));
}

View file

@ -50,7 +50,7 @@ namespace Server.Engines.Events
m_QueueDelaySeconds = 120;
m_QueueClearIntervalSeconds = 1800;
DateTime today = DateTime.Now;
DateTime today = DateTime.UtcNow;
TimeSpan tick = TimeSpan.FromSeconds( m_QueueDelaySeconds );
TimeSpan clear = TimeSpan.FromSeconds( m_QueueClearIntervalSeconds );
@ -89,7 +89,7 @@ namespace Server.Engines.Events
m_DeathQueue.Clear();
if( DateTime.Now <= HolidaySettings.FinishHalloween )
if( DateTime.UtcNow <= HolidaySettings.FinishHalloween )
{
m_ClearTimer.Stop();
}
@ -99,7 +99,7 @@ namespace Server.Engines.Events
{
PlayerMobile player = null;
if( DateTime.Now <= HolidaySettings.FinishHalloween )
if( DateTime.UtcNow <= HolidaySettings.FinishHalloween )
{
for( int index = 0; m_DeathQueue.Count > 0 && index < m_DeathQueue.Count; index++ )
{