Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
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241 changed files with 842 additions and 831 deletions
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@ -13,9 +13,9 @@ namespace Server.Engines.Events
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public static void Initialize()
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{
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DateTime now = DateTime.Now;
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DateTime now = DateTime.UtcNow;
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if( DateTime.Now >= HolidaySettings.StartHalloween && DateTime.Now <= HolidaySettings.FinishHalloween )
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if( DateTime.UtcNow >= HolidaySettings.StartHalloween && DateTime.UtcNow <= HolidaySettings.FinishHalloween )
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{
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EventSink.Speech += new SpeechEventHandler( EventSink_Speech );
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}
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@ -54,7 +54,7 @@ namespace Server.Engines.Events
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return;
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}
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DateTime now = DateTime.Now;
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DateTime now = DateTime.UtcNow;
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BaseVendor m_Begged = targ as BaseVendor;
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@ -22,9 +22,9 @@ namespace Server.Engines.Events
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public static void Initialize()
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{
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DateTime now = DateTime.Now;
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DateTime now = DateTime.UtcNow;
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if( DateTime.Now >= HolidaySettings.StartHalloween && DateTime.Now <= HolidaySettings.FinishHalloween )
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if( DateTime.UtcNow >= HolidaySettings.StartHalloween && DateTime.UtcNow <= HolidaySettings.FinishHalloween )
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{
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m_Timer = Timer.DelayCall( TimeSpan.Zero, TimeSpan.FromMinutes( .50 ), 0, new TimerCallback( PumpkinPatchSpawnerCallback ));
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}
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@ -50,7 +50,7 @@ namespace Server.Engines.Events
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m_QueueDelaySeconds = 120;
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m_QueueClearIntervalSeconds = 1800;
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DateTime today = DateTime.Now;
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DateTime today = DateTime.UtcNow;
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TimeSpan tick = TimeSpan.FromSeconds( m_QueueDelaySeconds );
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TimeSpan clear = TimeSpan.FromSeconds( m_QueueClearIntervalSeconds );
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@ -89,7 +89,7 @@ namespace Server.Engines.Events
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m_DeathQueue.Clear();
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if( DateTime.Now <= HolidaySettings.FinishHalloween )
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if( DateTime.UtcNow <= HolidaySettings.FinishHalloween )
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{
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m_ClearTimer.Stop();
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}
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@ -99,7 +99,7 @@ namespace Server.Engines.Events
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{
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PlayerMobile player = null;
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if( DateTime.Now <= HolidaySettings.FinishHalloween )
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if( DateTime.UtcNow <= HolidaySettings.FinishHalloween )
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{
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for( int index = 0; m_DeathQueue.Count > 0 && index < m_DeathQueue.Count; index++ )
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{
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