Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
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241 changed files with 842 additions and 831 deletions
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@ -91,7 +91,7 @@ namespace Server.Items
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{
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Movable = false;
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Light = LightType.Circle225;
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m_NextSpawn = DateTime.Now;
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m_NextSpawn = DateTime.UtcNow;
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m_NextSpawnDelay = TimeSpan.FromMinutes( 15.0 );
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m_SpawnRange = 5;
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}
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@ -122,7 +122,7 @@ namespace Server.Items
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m_NextSpawnDelay = reader.ReadTimeSpan();
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}
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m_NextSpawn = DateTime.Now;
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m_NextSpawn = DateTime.UtcNow;
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}
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public virtual void HeedWarning()
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@ -134,7 +134,7 @@ namespace Server.Items
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if( m_NextSpawn < DateTime.Now ) // means we haven't spawned anything if the next spawn is below
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if( m_NextSpawn < DateTime.UtcNow ) // means we haven't spawned anything if the next spawn is below
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{
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if( Utility.InRange( m.Location, Location, 1 ) && !Utility.InRange( oldLocation, Location, 1 ) && m.Player && !(m.AccessLevel > AccessLevel.Player || m.Hidden) )
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{
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@ -181,7 +181,7 @@ namespace Server.Items
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{
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try
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{
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if( m_NextSpawn < DateTime.Now )
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if( m_NextSpawn < DateTime.UtcNow )
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{
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Map map = this.Map;
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BaseCreature bc = (BaseCreature)Activator.CreateInstance( m_Creatures[Utility.Random( m_Creatures.Length )] );
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@ -205,7 +205,7 @@ namespace Server.Items
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bc.ForceReacquire();
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} );
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m_NextSpawn = DateTime.Now + m_NextSpawnDelay;
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m_NextSpawn = DateTime.UtcNow + m_NextSpawnDelay;
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}
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}
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else
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