Implement Core.TickCount

Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
This commit is contained in:
Mark Sturgill 2013-10-06 03:21:18 -07:00
parent f99eefb288
commit d2c670f5c3
241 changed files with 842 additions and 831 deletions

View file

@ -211,7 +211,7 @@ namespace Server.Items
return;
if ( m_User.Deleted || m_User.Map != Map || !m_User.InRange( this, 3 )
|| m_User.NetState == null || DateTime.Now - m_LastUse >= m_UseTimeout )
|| m_User.NetState == null || DateTime.UtcNow - m_LastUse >= m_UseTimeout )
{
m_User.CloseGump( typeof( GameGump ) );
}
@ -223,7 +223,7 @@ namespace Server.Items
}
m_User = from;
m_LastUse = DateTime.Now;
m_LastUse = DateTime.UtcNow;
from.SendGump( new GameGump( this, from, 0, false ) );
}
@ -375,7 +375,7 @@ namespace Server.Items
if ( 40.0 + Utility.RandomDouble() * 80.0 < lockpicking )
{
m_From.SendGump( new GameGump( m_Panel, m_From, m_Step, true ) );
m_Panel.m_LastUse = DateTime.Now;
m_Panel.m_LastUse = DateTime.UtcNow;
}
else
{
@ -422,7 +422,7 @@ namespace Server.Items
{
m_From.PlaySound( 0x1F4 );
m_From.SendGump( new GameGump( m_Panel, m_From, m_Step + 1, false ) );
m_Panel.m_LastUse = DateTime.Now;
m_Panel.m_LastUse = DateTime.UtcNow;
}
}
else