Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
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241 changed files with 842 additions and 831 deletions
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@ -96,7 +96,7 @@ namespace Server.Items
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set
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{
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if( value != m_ReplenishesCharges && value )
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m_LastReplenished = DateTime.Now;
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m_LastReplenished = DateTime.UtcNow;
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m_ReplenishesCharges = value;
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}
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@ -112,12 +112,12 @@ namespace Server.Items
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if( !m_ReplenishesCharges || m_UsesRemaining >= InitMaxUses )
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return;
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if( m_LastReplenished + ChargeReplenishRate < DateTime.Now )
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if( m_LastReplenished + ChargeReplenishRate < DateTime.UtcNow )
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{
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TimeSpan timeDifference = DateTime.Now - m_LastReplenished;
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TimeSpan timeDifference = DateTime.UtcNow - m_LastReplenished;
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m_UsesRemaining = Math.Min( m_UsesRemaining + (int)( timeDifference.Ticks / ChargeReplenishRate.Ticks), InitMaxUses ); //How rude of TimeSpan to not allow timespan division.
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m_LastReplenished = DateTime.Now;
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m_LastReplenished = DateTime.UtcNow;
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if( invalidate )
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InvalidateProperties();
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