Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
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241 changed files with 842 additions and 831 deletions
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@ -636,7 +636,7 @@ namespace Server.Items
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m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
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}
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from.NextCombatTime = DateTime.Now + GetDelay( from );
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from.NextCombatTime = Core.TickCount + (int)GetDelay( from ).TotalMilliseconds;
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if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular )
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{
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@ -689,7 +689,7 @@ namespace Server.Items
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m.RemoveStatMod( modName + "Int" );
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if ( weapon != null )
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m.NextCombatTime = DateTime.Now + weapon.GetDelay( m );
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m.NextCombatTime = Core.TickCount + (int)weapon.GetDelay(m).TotalMilliseconds;
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if ( UseSkillMod && m_SkillMod != null )
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{
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@ -1018,7 +1018,7 @@ namespace Server.Items
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{
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PlayerMobile p = attacker as PlayerMobile;
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canSwing = ( p == null || p.PeacedUntil <= DateTime.Now );
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canSwing = ( p == null || p.PeacedUntil <= DateTime.UtcNow );
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}
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}
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