Implement Core.TickCount

Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
This commit is contained in:
Mark Sturgill 2013-10-06 03:21:18 -07:00
parent f99eefb288
commit d2c670f5c3
241 changed files with 842 additions and 831 deletions

View file

@ -636,7 +636,7 @@ namespace Server.Items
m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
}
from.NextCombatTime = DateTime.Now + GetDelay( from );
from.NextCombatTime = Core.TickCount + (int)GetDelay( from ).TotalMilliseconds;
if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular )
{
@ -689,7 +689,7 @@ namespace Server.Items
m.RemoveStatMod( modName + "Int" );
if ( weapon != null )
m.NextCombatTime = DateTime.Now + weapon.GetDelay( m );
m.NextCombatTime = Core.TickCount + (int)weapon.GetDelay(m).TotalMilliseconds;
if ( UseSkillMod && m_SkillMod != null )
{
@ -1018,7 +1018,7 @@ namespace Server.Items
{
PlayerMobile p = attacker as PlayerMobile;
canSwing = ( p == null || p.PeacedUntil <= DateTime.Now );
canSwing = ( p == null || p.PeacedUntil <= DateTime.UtcNow );
}
}