Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
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241 changed files with 842 additions and 831 deletions
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@ -61,7 +61,7 @@ namespace Server.Mobiles
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m_Mobile.Combatant = m_Mobile.FocusMob;
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Action = ActionType.Combat;
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m_NextCastTime = DateTime.Now;
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m_NextCastTime = DateTime.UtcNow;
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}
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else if( SmartAI && m_Mobile.Mana < m_Mobile.ManaMax && !m_Mobile.Meditating )
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{
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@ -101,7 +101,7 @@ namespace Server.Mobiles
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if( m_Mobile.Controlled )
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{
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if( DateTime.Now < m_NextHealTime )
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if( DateTime.UtcNow < m_NextHealTime )
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return null;
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}
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@ -144,7 +144,7 @@ namespace Server.Mobiles
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else
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delay = Math.Sqrt( 600 - m_Mobile.Int );
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m_NextHealTime = DateTime.Now + TimeSpan.FromSeconds( delay );
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m_NextHealTime = DateTime.UtcNow + TimeSpan.FromSeconds( delay );
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return spell;
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}
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@ -664,7 +664,7 @@ namespace Server.Mobiles
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}
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}
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if( m_Mobile.Spell == null && DateTime.Now > m_NextCastTime && m_Mobile.InRange( c, Core.ML ? 10 : 12 ) )
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if( m_Mobile.Spell == null && DateTime.UtcNow > m_NextCastTime && m_Mobile.InRange( c, Core.ML ? 10 : 12 ) )
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{
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// We are ready to cast a spell
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@ -714,7 +714,7 @@ namespace Server.Mobiles
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if( spell != null )
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spell.Cast();
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m_NextCastTime = DateTime.Now + GetDelay( spell );
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m_NextCastTime = DateTime.UtcNow + GetDelay( spell );
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}
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else if( m_Mobile.Spell == null || !m_Mobile.Spell.IsCasting )
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{
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@ -739,7 +739,7 @@ namespace Server.Mobiles
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{
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m_LastTarget = null;
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}
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else if( m_Mobile.Spell == null && DateTime.Now > m_NextCastTime )
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else if( m_Mobile.Spell == null && DateTime.UtcNow > m_NextCastTime )
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{
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m_Mobile.DebugSay( "I am going to reveal my last target" );
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@ -749,7 +749,7 @@ namespace Server.Mobiles
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if( spell.Cast() )
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m_LastTarget = null; // only do it once
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m_NextCastTime = DateTime.Now + GetDelay( spell );
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m_NextCastTime = DateTime.UtcNow + GetDelay( spell );
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}
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}
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