Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
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241 changed files with 842 additions and 831 deletions
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@ -68,14 +68,14 @@ namespace Server.Mobiles
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if ( !Core.AOS && !m_Mobile.DisarmReady && m_Mobile.Skills[SkillName.Wrestling].Value >= 80.0 && m_Mobile.Skills[SkillName.ArmsLore].Value >= 80.0 && m_toDisarm != null )
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EventSink.InvokeDisarmRequest( new DisarmRequestEventArgs( m_Mobile ) );
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if ( m_toDisarm != null && m_toDisarm.IsChildOf( combatant.Backpack ) && m_Mobile.NextSkillTime <= DateTime.Now && (m_toDisarm.LootType != LootType.Blessed && m_toDisarm.LootType != LootType.Newbied) )
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if (m_toDisarm != null && m_toDisarm.IsChildOf(combatant.Backpack) && Core.TickCount - m_Mobile.NextSkillTime >= 0 && (m_toDisarm.LootType != LootType.Blessed && m_toDisarm.LootType != LootType.Newbied))
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{
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m_Mobile.DebugSay( "Trying to steal from combatant." );
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m_Mobile.UseSkill( SkillName.Stealing );
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if ( m_Mobile.Target != null )
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m_Mobile.Target.Invoke( m_Mobile, m_toDisarm );
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}
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else if ( m_toDisarm == null && m_Mobile.NextSkillTime <= DateTime.Now )
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else if (m_toDisarm == null && Core.TickCount - m_Mobile.NextSkillTime >= 0)
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{
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Container cpack = combatant.Backpack;
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