Implement Core.TickCount

Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
This commit is contained in:
Mark Sturgill 2013-10-06 03:21:18 -07:00
parent f99eefb288
commit d2c670f5c3
241 changed files with 842 additions and 831 deletions

View file

@ -47,10 +47,10 @@ namespace Server.Mobiles
{
base.OnThink();
if ( DateTime.Now < m_NextRestore )
if ( DateTime.UtcNow < m_NextRestore )
return;
m_NextRestore = DateTime.Now + TimeSpan.FromSeconds( 2.0 );
m_NextRestore = DateTime.UtcNow + TimeSpan.FromSeconds( 2.0 );
Mobile caster = ControlMaster;

View file

@ -60,10 +60,10 @@ namespace Server.Mobiles
{
base.OnThink();
if ( DateTime.Now < m_NextPickup )
if ( DateTime.UtcNow < m_NextPickup )
return;
m_NextPickup = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 10 ) );
m_NextPickup = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 10 ) );
Container pack = this.Backpack;
@ -90,7 +90,7 @@ namespace Server.Mobiles
bool rejected;
LRReason reject;
NextActionTime = DateTime.Now;
NextActionTime = Core.TickCount;
Lift( item, item.Amount, out rejected, out reject );

View file

@ -47,10 +47,10 @@ namespace Server.Mobiles
{
base.OnThink();
if ( DateTime.Now < m_NextFlare )
if ( DateTime.UtcNow < m_NextFlare )
return;
m_NextFlare = DateTime.Now + TimeSpan.FromSeconds( 5.0 + (25.0 * Utility.RandomDouble()) );
m_NextFlare = DateTime.UtcNow + TimeSpan.FromSeconds( 5.0 + (25.0 * Utility.RandomDouble()) );
this.FixedEffect( 0x37C4, 1, 12, 1109, 6 );
this.PlaySound( 0x1D3 );