Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
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241 changed files with 842 additions and 831 deletions
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@ -47,10 +47,10 @@ namespace Server.Mobiles
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{
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base.OnThink();
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if ( DateTime.Now < m_NextRestore )
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if ( DateTime.UtcNow < m_NextRestore )
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return;
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m_NextRestore = DateTime.Now + TimeSpan.FromSeconds( 2.0 );
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m_NextRestore = DateTime.UtcNow + TimeSpan.FromSeconds( 2.0 );
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Mobile caster = ControlMaster;
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@ -60,10 +60,10 @@ namespace Server.Mobiles
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{
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base.OnThink();
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if ( DateTime.Now < m_NextPickup )
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if ( DateTime.UtcNow < m_NextPickup )
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return;
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m_NextPickup = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 10 ) );
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m_NextPickup = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 10 ) );
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Container pack = this.Backpack;
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@ -90,7 +90,7 @@ namespace Server.Mobiles
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bool rejected;
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LRReason reject;
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NextActionTime = DateTime.Now;
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NextActionTime = Core.TickCount;
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Lift( item, item.Amount, out rejected, out reject );
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@ -47,10 +47,10 @@ namespace Server.Mobiles
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{
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base.OnThink();
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if ( DateTime.Now < m_NextFlare )
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if ( DateTime.UtcNow < m_NextFlare )
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return;
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m_NextFlare = DateTime.Now + TimeSpan.FromSeconds( 5.0 + (25.0 * Utility.RandomDouble()) );
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m_NextFlare = DateTime.UtcNow + TimeSpan.FromSeconds( 5.0 + (25.0 * Utility.RandomDouble()) );
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this.FixedEffect( 0x37C4, 1, 12, 1109, 6 );
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this.PlaySound( 0x1D3 );
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