Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
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241 changed files with 842 additions and 831 deletions
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@ -74,7 +74,7 @@ namespace Server.Mobiles
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Skills[SkillName.MagicResist].Base = 120.0;
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Skills[SkillName.DetectHidden].Base = 100.0;
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this.NextCombatTime = DateTime.Now + TimeSpan.FromSeconds( 0.5 );
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this.NextCombatTime = Core.TickCount + 500;
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this.Focus = target;
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}
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@ -336,7 +336,7 @@ namespace Server.Mobiles
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private bool TimeToSpare()
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{
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return (m_Owner.NextCombatTime - DateTime.Now) > TimeSpan.FromSeconds( 1.0 );
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return (m_Owner.NextCombatTime - Core.TickCount) > 1000;
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}
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private bool OutOfMaxDistance( Mobile target )
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@ -90,7 +90,7 @@ namespace Server.Mobiles
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Skills[SkillName.MagicResist].Base = 120.0;
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Skills[SkillName.DetectHidden].Base = 100.0;
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this.NextCombatTime = DateTime.Now + TimeSpan.FromSeconds( 0.5 );
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this.NextCombatTime = Core.TickCount + 500;
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this.Focus = target;
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}
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