Implement Core.TickCount

Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
This commit is contained in:
Mark Sturgill 2013-10-06 03:21:18 -07:00
parent f99eefb288
commit d2c670f5c3
241 changed files with 842 additions and 831 deletions

View file

@ -74,7 +74,7 @@ namespace Server.Mobiles
Skills[SkillName.MagicResist].Base = 120.0;
Skills[SkillName.DetectHidden].Base = 100.0;
this.NextCombatTime = DateTime.Now + TimeSpan.FromSeconds( 0.5 );
this.NextCombatTime = Core.TickCount + 500;
this.Focus = target;
}
@ -336,7 +336,7 @@ namespace Server.Mobiles
private bool TimeToSpare()
{
return (m_Owner.NextCombatTime - DateTime.Now) > TimeSpan.FromSeconds( 1.0 );
return (m_Owner.NextCombatTime - Core.TickCount) > 1000;
}
private bool OutOfMaxDistance( Mobile target )

View file

@ -90,7 +90,7 @@ namespace Server.Mobiles
Skills[SkillName.MagicResist].Base = 120.0;
Skills[SkillName.DetectHidden].Base = 100.0;
this.NextCombatTime = DateTime.Now + TimeSpan.FromSeconds( 0.5 );
this.NextCombatTime = Core.TickCount + 500;
this.Focus = target;
}