Implement Core.TickCount

Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
This commit is contained in:
Mark Sturgill 2013-10-06 03:21:18 -07:00
parent f99eefb288
commit d2c670f5c3
241 changed files with 842 additions and 831 deletions

View file

@ -31,7 +31,7 @@ namespace Server.Mobiles
double scalar = caster.Skills[SkillName.SpiritSpeak].Value * 0.01;
m_Target = target;
m_ExpireTime = DateTime.Now + duration;
m_ExpireTime = DateTime.UtcNow + duration;
SetStr( 200 );
SetDex( 150 );
@ -86,7 +86,7 @@ namespace Server.Mobiles
public override void OnThink()
{
if ( !m_Target.Alive || DateTime.Now > m_ExpireTime )
if ( !m_Target.Alive || DateTime.UtcNow > m_ExpireTime )
{
Kill();
return;
@ -134,7 +134,7 @@ namespace Server.Mobiles
PlaySound( 0x37D );
}
if ( m_Target.Hidden && InRange( m_Target, 3 ) && DateTime.Now >= this.NextSkillTime && UseSkill( SkillName.DetectHidden ) )
if (m_Target.Hidden && InRange(m_Target, 3) && Core.TickCount - this.NextSkillTime >= 0 && UseSkill(SkillName.DetectHidden))
{
Target targ = this.Target;