Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
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241 changed files with 842 additions and 831 deletions
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@ -53,7 +53,7 @@ namespace Server.Mobiles
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if ( 0.02 > Utility.RandomDouble() )
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PackItem( new BlackthornWelcomeBook() );
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m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 30 ) );
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 30 ) );
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}
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public override void OnDeath( Container c )
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@ -146,10 +146,10 @@ namespace Server.Mobiles
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{
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Mobile combatant = Combatant;
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if ( DateTime.Now < m_NextAbilityTime || combatant == null || combatant.Deleted || combatant.Map != Map || !InRange( combatant, 3 ) || !CanBeHarmful( combatant ) || !InLOS( combatant ) )
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if ( DateTime.UtcNow < m_NextAbilityTime || combatant == null || combatant.Deleted || combatant.Map != Map || !InRange( combatant, 3 ) || !CanBeHarmful( combatant ) || !InLOS( combatant ) )
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return;
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m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 30 ) );
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 30 ) );
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if ( Utility.RandomBool() )
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{
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@ -129,7 +129,7 @@ namespace Server.Mobiles
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Animate( 111, 5, 1, true, false, 0 ); // Do a little dance...
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if ( AIObject != null )
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AIObject.NextMove = DateTime.Now + TimeSpan.FromSeconds( 1.0 );
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AIObject.NextMove = DateTime.UtcNow + TimeSpan.FromSeconds( 1.0 );
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if ( list.Count >= 3 )
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{
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@ -140,7 +140,7 @@ namespace Server.Mobiles
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dancer.Animate( 111, 5, 1, true, false, 0 ); // Get down tonight...
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if ( dancer.AIObject != null )
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dancer.AIObject.NextMove = DateTime.Now + TimeSpan.FromSeconds( 1.0 );
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dancer.AIObject.NextMove = DateTime.UtcNow + TimeSpan.FromSeconds( 1.0 );
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}
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerCallback( EndSavageDance ) );
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