Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
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241 changed files with 842 additions and 831 deletions
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@ -67,7 +67,7 @@ namespace Server.Mobiles
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if ( Core.ML && Utility.RandomDouble() < .33 )
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PackItem( Engines.Plants.Seed.RandomPeculiarSeed(4) );
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m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
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}
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public override void GenerateLoot()
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@ -104,7 +104,7 @@ namespace Server.Mobiles
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public override void OnThink()
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{
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if ( DateTime.Now >= m_NextAbilityTime )
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if ( DateTime.UtcNow >= m_NextAbilityTime )
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{
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JukaLord toBuff = null;
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@ -121,7 +121,7 @@ namespace Server.Mobiles
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{
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if ( CanBeBeneficial( toBuff ) && toBuff.BeginAction( typeof( JukaMage ) ) )
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{
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m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 30, 60 ) );
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 30, 60 ) );
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toBuff.Say( true, "Give me the power to destroy my enemies!" );
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this.Say( true, "Fight well my lord!" );
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@ -164,7 +164,7 @@ namespace Server.Mobiles
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}
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else
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{
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m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
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}
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}
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@ -78,7 +78,7 @@ namespace Server.Mobiles
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AddItem( new Crossbow() );
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PackItem( pack );
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m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
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}
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public override void GenerateLoot()
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@ -117,9 +117,9 @@ namespace Server.Mobiles
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this.PlaySound( 0x1E9 );
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}
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if ( DateTime.Now >= m_NextAbilityTime )
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if ( DateTime.UtcNow >= m_NextAbilityTime )
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{
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m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 10, 15 ) );
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 10, 15 ) );
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ArrayList list = new ArrayList();
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@ -44,7 +44,7 @@ namespace Server.Mobiles
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VirtualArmor = 34;
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m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
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}
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public override void GenerateLoot()
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@ -174,13 +174,13 @@ namespace Server.Mobiles
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public override void OnThink()
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{
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if ( DateTime.Now >= m_NextAbilityTime )
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if ( DateTime.UtcNow >= m_NextAbilityTime )
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{
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Mobile combatant = this.Combatant;
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if ( combatant != null && combatant.Map == this.Map && combatant.InRange( this, 12 ) )
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{
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m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 10, 15 ) );
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 10, 15 ) );
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int ability = Utility.Random( 4 );
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@ -44,7 +44,7 @@ namespace Server.Mobiles
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VirtualArmor = 16;
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m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
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}
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public override void GenerateLoot()
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@ -80,13 +80,13 @@ namespace Server.Mobiles
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public override void OnThink()
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{
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if ( DateTime.Now >= m_NextAbilityTime )
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if ( DateTime.UtcNow >= m_NextAbilityTime )
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{
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Mobile combatant = this.Combatant;
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if ( combatant != null && combatant.Map == this.Map && combatant.InRange( this, 12 ) && IsEnemy( combatant ) && !UnderEffect( combatant ) )
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{
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m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 30 ) );
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 30 ) );
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if( combatant is BaseCreature )
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{
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