Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
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241 changed files with 842 additions and 831 deletions
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@ -75,7 +75,7 @@ namespace Server.Mobiles
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public void AreaPeace()
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{
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if ( Combatant == null || Deleted || !Alive || m_NextPeace > DateTime.Now || 0.1 < Utility.RandomDouble() )
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if ( Combatant == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble() )
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return;
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TimeSpan duration = TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 80 ) );
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@ -86,20 +86,20 @@ namespace Server.Mobiles
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if ( IsValidTarget( p ) )
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{
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p.PeacedUntil = DateTime.Now + duration;
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p.PeacedUntil = DateTime.UtcNow + duration;
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p.SendLocalizedMessage( 1072065 ); // You gaze upon the dryad's beauty, and forget to continue battling!
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p.FixedParticles( 0x376A, 1, 20, 0x7F5, EffectLayer.Waist );
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p.Combatant = null;
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}
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}
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m_NextPeace = DateTime.Now + TimeSpan.FromSeconds( 10 );
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m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
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PlaySound( 0x1D3 );
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}
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public bool IsValidTarget( PlayerMobile m )
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{
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if ( m != null && m.PeacedUntil < DateTime.Now && !m.Hidden && m.AccessLevel == AccessLevel.Player && CanBeHarmful( m ) )
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if ( m != null && m.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.AccessLevel == AccessLevel.Player && CanBeHarmful( m ) )
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return true;
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return false;
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@ -111,7 +111,7 @@ namespace Server.Mobiles
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public void AreaUndress()
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{
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if ( Combatant == null || Deleted || !Alive || m_NextUndress > DateTime.Now || 0.005 < Utility.RandomDouble() )
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if ( Combatant == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble() )
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return;
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foreach ( Mobile m in GetMobilesInRange( RangePerception ) )
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@ -128,7 +128,7 @@ namespace Server.Mobiles
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}
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}
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m_NextUndress = DateTime.Now + TimeSpan.FromMinutes( 1 );
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m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes( 1 );
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}
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public void UndressItem( Mobile m, Layer layer )
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