Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
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241 changed files with 842 additions and 831 deletions
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@ -61,9 +61,9 @@ namespace Server.Mobiles
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{
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if (!from.Alive && (from is PlayerMobile))
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{
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if (!from.Frozen && (DateTime.Now >= m_NextResurrect) && InRange(from, 4) && !InRange(oldLocation, 4) && InLOS(from))
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if (!from.Frozen && (DateTime.UtcNow >= m_NextResurrect) && InRange(from, 4) && !InRange(oldLocation, 4) && InLOS(from))
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{
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m_NextResurrect = DateTime.Now + ResurrectDelay;
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m_NextResurrect = DateTime.UtcNow + ResurrectDelay;
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if (!from.Criminal && (from.Kills < 5) && (from.Karma > 0))
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{
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if (from.Map != null && from.Map.CanFit(from.Location, 16, false, false))
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@ -51,7 +51,7 @@ namespace Server.Mobiles
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public override void OnThink()
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{
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if ( m_Owner != null && ( DateTime.Now >= m_ExpireTime || m_Owner.Deleted || Map != m_Owner.Map || !InRange( m_Owner, 16 ) ) )
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if ( m_Owner != null && ( DateTime.UtcNow >= m_ExpireTime || m_Owner.Deleted || Map != m_Owner.Map || !InRange( m_Owner, 16 ) ) )
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{
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PlaySound( GetIdleSound() );
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Delete();
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@ -65,7 +65,7 @@ namespace Server.Mobiles
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public PlagueSpawn( Mobile owner ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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m_Owner = owner;
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m_ExpireTime = DateTime.Now + TimeSpan.FromMinutes( 1.0 );
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m_ExpireTime = DateTime.UtcNow + TimeSpan.FromMinutes( 1.0 );
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Name = "a plague spawn";
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Hue = Utility.Random( 0x11, 15 );
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@ -56,10 +56,10 @@ namespace Server.Mobiles
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if ( combatant == null || combatant.Deleted || combatant.Map != Map || !InRange( combatant, 12 ) || !CanBeHarmful( combatant ) || !InLOS( combatant ) )
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return;
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if ( DateTime.Now >= m_NextAttack )
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if ( DateTime.UtcNow >= m_NextAttack )
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{
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SandAttack( combatant );
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m_NextAttack = DateTime.Now + TimeSpan.FromSeconds( 10.0 + (10.0 * Utility.RandomDouble()) );
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m_NextAttack = DateTime.UtcNow + TimeSpan.FromSeconds( 10.0 + (10.0 * Utility.RandomDouble()) );
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}
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}
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