Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
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241 changed files with 842 additions and 831 deletions
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@ -113,8 +113,8 @@ namespace Server.SkillHandlers
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protected override void OnTargetFinish( Mobile from )
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{
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if ( m_SetSkillTime )
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from.NextSkillTime = DateTime.Now;
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if (m_SetSkillTime)
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from.NextSkillTime = Core.TickCount;
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}
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public virtual void ResetPacify( object obj )
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@ -198,7 +198,7 @@ namespace Server.SkillHandlers
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}
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else
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{
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creature.BardEndTime = DateTime.Now;
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creature.BardEndTime = DateTime.UtcNow;
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}
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creature.BardPacified = false;
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@ -252,7 +252,7 @@ namespace Server.SkillHandlers
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m_Creature = creature;
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m_MaxCount = count;
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m_Paralyzed = creature.Paralyzed;
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m_StartTime = DateTime.Now;
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m_StartTime = DateTime.UtcNow;
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Priority = TimerPriority.TwoFiftyMS;
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}
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@ -266,56 +266,56 @@ namespace Server.SkillHandlers
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if ( !m_Tamer.InRange( m_Creature, Core.AOS ? 7 : 6 ) )
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{
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m_BeingTamed.Remove( m_Creature );
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m_Tamer.NextSkillTime = DateTime.Now;
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m_Tamer.NextSkillTime = Core.TickCount;
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502795, m_Tamer.NetState ); // You are too far away to continue taming.
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Stop();
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}
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else if ( !m_Tamer.CheckAlive() )
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{
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m_BeingTamed.Remove( m_Creature );
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m_Tamer.NextSkillTime = DateTime.Now;
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m_Tamer.NextSkillTime = Core.TickCount;
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502796, m_Tamer.NetState ); // You are dead, and cannot continue taming.
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Stop();
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}
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else if ( !m_Tamer.CanSee( m_Creature ) || !m_Tamer.InLOS( m_Creature ) || !CanPath() )
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{
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m_BeingTamed.Remove( m_Creature );
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m_Tamer.NextSkillTime = DateTime.Now;
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m_Tamer.NextSkillTime = Core.TickCount;
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m_Tamer.SendLocalizedMessage( 1049654 ); // You do not have a clear path to the animal you are taming, and must cease your attempt.
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Stop();
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}
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else if ( !m_Creature.Tamable )
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{
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m_BeingTamed.Remove( m_Creature );
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m_Tamer.NextSkillTime = DateTime.Now;
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m_Tamer.NextSkillTime = Core.TickCount;
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1049655, m_Tamer.NetState ); // That creature cannot be tamed.
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Stop();
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}
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else if ( m_Creature.Controlled )
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{
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m_BeingTamed.Remove( m_Creature );
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m_Tamer.NextSkillTime = DateTime.Now;
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m_Tamer.NextSkillTime = Core.TickCount;
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502804, m_Tamer.NetState ); // That animal looks tame already.
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Stop();
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}
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else if ( m_Creature.Owners.Count >= BaseCreature.MaxOwners && !m_Creature.Owners.Contains( m_Tamer ) )
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{
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m_BeingTamed.Remove( m_Creature );
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m_Tamer.NextSkillTime = DateTime.Now;
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m_Tamer.NextSkillTime = Core.TickCount;
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1005615, m_Tamer.NetState ); // This animal has had too many owners and is too upset for you to tame.
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Stop();
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}
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else if ( MustBeSubdued( m_Creature ) )
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{
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m_BeingTamed.Remove( m_Creature );
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m_Tamer.NextSkillTime = DateTime.Now;
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m_Tamer.NextSkillTime = Core.TickCount;
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1054025, m_Tamer.NetState ); // You must subdue this creature before you can tame it!
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Stop();
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}
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else if ( de != null && de.LastDamage > m_StartTime )
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{
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m_BeingTamed.Remove( m_Creature );
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m_Tamer.NextSkillTime = DateTime.Now;
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m_Tamer.NextSkillTime = Core.TickCount;
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502794, m_Tamer.NetState ); // The animal is too angry to continue taming.
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Stop();
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}
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@ -339,7 +339,7 @@ namespace Server.SkillHandlers
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else
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{
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m_Tamer.RevealingAction();
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m_Tamer.NextSkillTime = DateTime.Now;
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m_Tamer.NextSkillTime = Core.TickCount;
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m_BeingTamed.Remove( m_Creature );
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if ( m_Creature.Paralyzed )
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