Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
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241 changed files with 842 additions and 831 deletions
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@ -129,14 +129,14 @@ namespace Server.Spells.Necromancy
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{
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m_Caster = caster;
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m_Target = target;
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m_End = DateTime.Now + delay;
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m_End = DateTime.UtcNow + delay;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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if ( m_Caster.Deleted || m_Target.Deleted || !m_Caster.Alive || !m_Target.Alive || DateTime.Now >= m_End )
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if ( m_Caster.Deleted || m_Target.Deleted || !m_Caster.Alive || !m_Target.Alive || DateTime.UtcNow >= m_End )
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{
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DoExpire ();
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}
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@ -144,13 +144,13 @@ namespace Server.Spells.Necromancy
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{
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m_Caster = caster;
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m_Target = target;
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m_End = DateTime.Now + delay;
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m_End = DateTime.UtcNow + delay;
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Priority = TimerPriority.TwoFiftyMS;
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}
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public void RenewDelay(TimeSpan delay)
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{
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m_End = DateTime.Now + delay;
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m_End = DateTime.UtcNow + delay;
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}
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public void Halt()
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@ -160,7 +160,7 @@ namespace Server.Spells.Necromancy
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protected override void OnTick()
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{
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if ( m_Target.Deleted || !m_Target.Alive || DateTime.Now >= m_End )
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if ( m_Target.Deleted || !m_Target.Alive || DateTime.UtcNow >= m_End )
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{
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MindRotSpell.ClearMindRotScalar( m_Target );
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Stop();
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@ -66,7 +66,7 @@ namespace Server.Spells.Necromancy
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{
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t.Delay += TimeSpan.FromSeconds( 2.0 );
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buffTime = t.Next - DateTime.Now;
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buffTime = t.Next - DateTime.UtcNow;
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}
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}
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else
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@ -149,7 +149,7 @@ namespace Server.Spells.Necromancy
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m_MaxBaseDamage = spiritLevel + 1;
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m_HitDelay = 5;
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m_NextHit = DateTime.Now + TimeSpan.FromSeconds( m_HitDelay );
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m_NextHit = DateTime.UtcNow + TimeSpan.FromSeconds( m_HitDelay );
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m_Count = (int)spiritLevel;
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@ -167,7 +167,7 @@ namespace Server.Spells.Necromancy
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Stop();
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}
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if ( !m_Target.Alive || DateTime.Now < m_NextHit )
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if ( !m_Target.Alive || DateTime.UtcNow < m_NextHit )
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return;
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--m_Count;
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@ -197,7 +197,7 @@ namespace Server.Spells.Necromancy
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}
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else
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{
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m_NextHit = DateTime.Now + TimeSpan.FromSeconds( m_HitDelay );
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m_NextHit = DateTime.UtcNow + TimeSpan.FromSeconds( m_HitDelay );
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double damage = m_MinBaseDamage + (Utility.RandomDouble() * (m_MaxBaseDamage - m_MinBaseDamage));
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