Implement Core.TickCount

Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
This commit is contained in:
Mark Sturgill 2013-10-06 03:21:18 -07:00
parent f99eefb288
commit d2c670f5c3
241 changed files with 842 additions and 831 deletions

View file

@ -149,7 +149,7 @@ namespace Server.Spells.Necromancy
m_MaxBaseDamage = spiritLevel + 1;
m_HitDelay = 5;
m_NextHit = DateTime.Now + TimeSpan.FromSeconds( m_HitDelay );
m_NextHit = DateTime.UtcNow + TimeSpan.FromSeconds( m_HitDelay );
m_Count = (int)spiritLevel;
@ -167,7 +167,7 @@ namespace Server.Spells.Necromancy
Stop();
}
if ( !m_Target.Alive || DateTime.Now < m_NextHit )
if ( !m_Target.Alive || DateTime.UtcNow < m_NextHit )
return;
--m_Count;
@ -197,7 +197,7 @@ namespace Server.Spells.Necromancy
}
else
{
m_NextHit = DateTime.Now + TimeSpan.FromSeconds( m_HitDelay );
m_NextHit = DateTime.UtcNow + TimeSpan.FromSeconds( m_HitDelay );
double damage = m_MinBaseDamage + (Utility.RandomDouble() * (m_MaxBaseDamage - m_MinBaseDamage));