Updates Light Packets & World Loading (#316)
- [X] Changes light packets - [X] Updates world loading Bumps release version
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9 changed files with 112 additions and 115 deletions
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@ -2,7 +2,7 @@
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: LightPackets.cs *
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* File: OutgoingLightPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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@ -13,38 +13,38 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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namespace Server.Network
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{
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public sealed class GlobalLightLevel : Packet
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public static class OutgoingLightPackets
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{
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private static readonly GlobalLightLevel[] m_Cache = new GlobalLightLevel[0x100];
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public GlobalLightLevel(int level) : base(0x4F, 2)
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public static void SendPersonalLightLevel(this NetState ns, Serial serial, int level)
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{
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Stream.Write((sbyte)level);
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}
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public static GlobalLightLevel Instantiate(int level)
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{
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var lvl = (byte)level;
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var p = m_Cache[lvl];
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if (p == null)
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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m_Cache[lvl] = p = new GlobalLightLevel(level);
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p.SetStatic();
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return;
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}
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return p;
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}
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0x4E); // Packet ID
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writer.Write(serial);
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writer.Write((byte)level);
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public sealed class PersonalLightLevel : Packet
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{
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public PersonalLightLevel(Serial mobile, int level = 0) : base(0x4E, 6)
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ns.Send(ref buffer, 6);
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}
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public static void SendGlobalLightLevel(this NetState ns, int level = 0)
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{
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Stream.Write(mobile);
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Stream.Write((sbyte)level);
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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buffer[0] = 0x4F; // Packet ID
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buffer[1] = (byte)level;
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ns.Send(ref buffer, 2);
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}
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}
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}
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