Updates Light Packets & World Loading (#316)

- [X] Changes light packets
- [X] Updates world loading

Bumps release version
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Kamron Batman 2020-11-17 00:46:06 -08:00 committed by GitHub
parent 313eda6a3e
commit d2cfeb06ab
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9 changed files with 112 additions and 115 deletions

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/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: OutgoingLightPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
namespace Server.Network
{
public static class OutgoingLightPackets
{
public static void SendPersonalLightLevel(this NetState ns, Serial serial, int level)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
var writer = new CircularBufferWriter(buffer);
writer.Write((byte)0x4E); // Packet ID
writer.Write(serial);
writer.Write((byte)level);
ns.Send(ref buffer, 6);
}
public static void SendGlobalLightLevel(this NetState ns, int level = 0)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
buffer[0] = 0x4F; // Packet ID
buffer[1] = (byte)level;
ns.Send(ref buffer, 2);
}
}
}