Updates Light Packets & World Loading (#316)
- [X] Changes light packets - [X] Updates world loading Bumps release version
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9 changed files with 112 additions and 115 deletions
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@ -1,18 +1,3 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: EffectPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server.Network
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{
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public sealed class PlaySound : Packet
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@ -1,18 +1,3 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: EquipmentPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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namespace Server.Network
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@ -11,32 +11,27 @@ namespace Server.Tests.Network
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public void TestGlobalLightLevel()
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{
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byte lightLevel = 5;
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var data = new GlobalLightLevel(lightLevel).Compile();
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var expected = new GlobalLightLevel(lightLevel).Compile();
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Span<byte> expectedData = stackalloc byte[2];
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var pos = 0;
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendGlobalLightLevel(lightLevel);
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expectedData.Write(ref pos, (byte)0x4F); // Packet ID
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expectedData.Write(ref pos, lightLevel);
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AssertThat.Equal(data, expectedData);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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[Fact]
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public void TestPersonalLightLevel()
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{
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Serial serial = 0x1;
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Serial serial = 0x1024;
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byte lightLevel = 5;
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var data = new PersonalLightLevel(serial, lightLevel).Compile();
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var expected = new PersonalLightLevel(serial, lightLevel).Compile();
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Span<byte> expectedData = stackalloc byte[6];
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var pos = 0;
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendPersonalLightLevel(serial, lightLevel);
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expectedData.Write(ref pos, (byte)0x4E); // Packet ID
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expectedData.Write(ref pos, serial);
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expectedData.Write(ref pos, lightLevel);
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AssertThat.Equal(data, expectedData);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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}
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}
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@ -0,0 +1,35 @@
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namespace Server.Network
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{
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public sealed class GlobalLightLevel : Packet
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{
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private static readonly GlobalLightLevel[] m_Cache = new GlobalLightLevel[0x100];
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public GlobalLightLevel(int level) : base(0x4F, 2)
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{
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Stream.Write((sbyte)level);
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}
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public static GlobalLightLevel Instantiate(int level)
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{
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var lvl = (byte)level;
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var p = m_Cache[lvl];
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if (p == null)
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{
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m_Cache[lvl] = p = new GlobalLightLevel(level);
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p.SetStatic();
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}
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return p;
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}
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}
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public sealed class PersonalLightLevel : Packet
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{
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public PersonalLightLevel(Serial mobile, int level = 0) : base(0x4E, 6)
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{
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Stream.Write(mobile);
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Stream.Write((sbyte)level);
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}
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}
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}
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@ -1,18 +1,3 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: MobilePackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using Server.Network;
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namespace Server.Tests.Network
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