fix: Fixes searching multis/clients. Adds missing map enumeration tests (#2278)

> [!IMPORTANT]
> **Dev Note:** This is an **important** patch as the bug could lead to major issues like:
> * Multis/Players disappearing from view or not being counted during game logic.
> * World processes (e.g., area checks, targeting) failing to detect entities correctly.
> * General stability and correctness concerns for core map functionality.
>
> **Important Breaking Change**: Multis now properly use the map link list. This means modifying a multi while iterating will cause the server to crash. The crash _is expected_. Please modify/fix code accordingly to create a list using `PooledRefQueue` or `PooledRefList` instead of moving/deleting multis while inside the foreach.

### Summary

* Fixes a bug where deleting/moving a multi (boat/house) in some circumstances can use undefined behavior due to unsafe changes to List<BaseMulti>
* Fixes a bug where Multis may not be considered while searching due to a bug causing the sector search to end early.
This commit is contained in:
Kamron Batman 2025-11-27 11:59:47 -08:00 • committed by GitHub
parent 5aed018232
commit d3fdb180b3
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
9 changed files with 1923 additions and 571 deletions

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@ -1,503 +0,0 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: BaseMulti.SectorMultiLinkList.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Runtime.CompilerServices;
using Server.Collections;
namespace Server.Items;
// Adds support for the specific value link list on sectors for multis, separate from items
public partial class BaseMulti
{
// Sectors, specifically for multis
public BaseMulti SectorMultiNext { get; set; }
public BaseMulti SectorMultiPrevious { get; set; }
public bool OnSectorMultiLinkList { get; set; }
}
public struct SectorMultiValueLinkList
{
public int Count { get; internal set; }
internal BaseMulti _first;
internal BaseMulti _last;
public int Version { get; private set; }
public void Remove(BaseMulti node)
{
if (node == null)
{
return;
}
if (!node.OnSectorMultiLinkList)
{
throw new ArgumentException("Attempted to remove a node that is not on the list.");
}
if (node.SectorMultiPrevious == null)
{
// If SectorMultiPrevious is null, then it is the first element.
if (_first != node)
{
throw new ArgumentException("Attempted to remove a node that is not on the list.");
}
if (_first == _last)
{
_last = null;
_first = null;
}
else
{
_first = node.SectorMultiNext;
}
if (node.SectorMultiNext != null)
{
node.SectorMultiNext.SectorMultiPrevious = null;
}
}
else
{
node.SectorMultiPrevious.SectorMultiNext = node.SectorMultiNext;
// If SectorMultiNext is null, then it is the last element.
if (node.SectorMultiNext == null)
{
_last = node.SectorMultiPrevious;
}
else
{
node.SectorMultiNext.SectorMultiPrevious = node.SectorMultiPrevious;
}
}
node.SectorMultiNext = null;
node.SectorMultiPrevious = null;
node.OnSectorMultiLinkList = false;
Count--;
Version++;
if (Count < 0)
{
throw new Exception("Count is negative!");
}
}
// Remove all entries before this node, not including this node.
public void RemoveAllBefore(BaseMulti e)
{
if (e == null)
{
return;
}
if (!e.OnSectorMultiLinkList)
{
throw new ArgumentException("Attempted to remove nodes before a node that is not on the list.");
}
if (e.SectorMultiPrevious == null)
{
return;
}
var current = e.SectorMultiPrevious;
e.SectorMultiPrevious = null;
while (current != null)
{
var SectorMultiPrevious = current.SectorMultiPrevious;
current.OnSectorMultiLinkList = false;
current.SectorMultiNext = null;
current.SectorMultiPrevious = null;
Count--;
if (Count < 0)
{
throw new Exception("Count is negative!");
}
current = SectorMultiPrevious;
}
_first = e;
Version++;
}
// Remove all entries after this node, not including this node.
public void RemoveAllAfter(BaseMulti e)
{
if (e == null)
{
return;
}
if (!e.OnSectorMultiLinkList)
{
throw new ArgumentException("Attempted to remove nodes after a node that is not on the list.");
}
if (e.SectorMultiNext == null)
{
return;
}
var current = e.SectorMultiNext;
e.SectorMultiNext = null;
while (current != null)
{
var SectorMultiNext = current.SectorMultiNext;
current.OnSectorMultiLinkList = false;
current.SectorMultiNext = null;
current.SectorMultiPrevious = null;
Count--;
if (Count < 0)
{
throw new Exception("Count is negative!");
}
current = SectorMultiNext;
}
_last = e;
Version++;
}
public void AddLast(BaseMulti e)
{
if (e == null)
{
return;
}
if (e.OnSectorMultiLinkList)
{
throw new ArgumentException("Attempted to add a node that is already on a list.");
}
if (_last != null)
{
AddAfter(_last, e);
}
else
{
_first = e;
_last = e;
Count = 1;
Version++;
e.OnSectorMultiLinkList = true;
}
}
public void AddFirst(BaseMulti e)
{
if (e == null)
{
return;
}
if (e.OnSectorMultiLinkList)
{
throw new ArgumentException("Attempted to add a node that is already on a list.");
}
if (_first != null)
{
AddBefore(_first, e);
}
else
{
_first = e;
_last = e;
Count = 1;
Version++;
e.OnSectorMultiLinkList = true;
}
}
public void AddBefore(BaseMulti existing, BaseMulti node)
{
if (node == null)
{
return;
}
ArgumentNullException.ThrowIfNull(existing);
if (!existing.OnSectorMultiLinkList)
{
throw new ArgumentException($"Argument '{nameof(existing)}' must be a node on a list.");
}
if (node.OnSectorMultiLinkList)
{
throw new ArgumentException("Attempted to add a node that is already on a list.");
}
node.SectorMultiNext = existing;
node.SectorMultiPrevious = existing.SectorMultiPrevious;
if (existing.SectorMultiPrevious != null)
{
existing.SectorMultiPrevious.SectorMultiNext = node;
}
else
{
_first = node;
}
existing.SectorMultiPrevious = node;
node.OnSectorMultiLinkList = true;
Count++;
Version++;
}
public void AddAfter(BaseMulti existing, BaseMulti node)
{
if (node == null)
{
return;
}
ArgumentNullException.ThrowIfNull(existing);
if (!existing.OnSectorMultiLinkList)
{
throw new ArgumentException($"Argument '{nameof(existing)}' must be a node on a list.");
}
if (node.OnSectorMultiLinkList)
{
throw new ArgumentException("Attempted to add a node that is already on a list.");
}
node.SectorMultiPrevious = existing;
node.SectorMultiNext = existing.SectorMultiNext;
if (existing.SectorMultiNext != null)
{
existing.SectorMultiNext.SectorMultiPrevious = node;
}
else
{
_last = node;
}
existing.SectorMultiNext = node;
node.OnSectorMultiLinkList = true;
Count++;
Version++;
}
public void RemoveAll()
{
var current = _first;
while (current != null)
{
var SectorMultiNext = current.SectorMultiNext;
current.OnSectorMultiLinkList = false;
current.SectorMultiNext = null;
current.SectorMultiPrevious = null;
current = SectorMultiNext;
}
_first = null;
_last = null;
Count = 0;
Version++;
}
public void AddLast(ref SectorMultiValueLinkList otherList, BaseMulti start, BaseMulti end)
{
// Should we check if start and end actually exist on the other list?
if (otherList.Count == 0 || otherList.Count == 1 && (start != end || otherList._first != start))
{
throw new ArgumentException("Attempted to add nodes that are not on the specified linklist.");
}
if (start.SectorMultiPrevious != null)
{
start.SectorMultiPrevious.SectorMultiNext = end.SectorMultiNext;
}
else
{
// Start is first
otherList._first = end.SectorMultiNext;
}
if (end.SectorMultiNext != null)
{
end.SectorMultiNext.SectorMultiPrevious = start.SectorMultiPrevious;
}
else
{
otherList._last = start.SectorMultiPrevious;
}
var count = 1;
var current = start;
// Assume start and end are in the right order, or bad things happen (crash).
while (current != end)
{
count++;
current = current.SectorMultiNext;
}
otherList.Count -= count;
if (otherList.Count < 0)
{
throw new Exception("Count is negative!");
}
if (_last != null)
{
_last.SectorMultiNext = start;
start.SectorMultiPrevious = _last;
}
else
{
_first = start;
}
_last = end;
Count += count;
Version++;
}
public BaseMulti[] ToArray()
{
var arr = new BaseMulti[Count];
var index = 0;
foreach (var t in this)
{
arr[index++] = t;
}
return arr;
}
public ref struct SectorMultiValueListEnumerator
{
private bool _started;
private BaseMulti _current;
private ref readonly SectorMultiValueLinkList _linkList;
private int _version;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public SectorMultiValueListEnumerator(in SectorMultiValueLinkList linkList)
{
_linkList = ref linkList;
_started = false;
_current = null;
_version = 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
if (!_started)
{
_current = _linkList._first;
_started = true;
_version = _linkList.Version;
}
else if (_linkList.Version != _version)
{
throw new InvalidOperationException(CollectionThrowStrings.InvalidOperation_EnumFailedVersion);
}
else
{
_current = _current.SectorMultiNext;
}
return _current != null;
}
public BaseMulti Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _current;
}
}
public ref struct DescendingSectorMultiValueListEnumerator
{
private bool _started;
private BaseMulti _current;
private ref readonly SectorMultiValueLinkList _linkList;
private int _version;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public DescendingSectorMultiValueListEnumerator(in SectorMultiValueLinkList linkList)
{
_linkList = ref linkList;
_started = false;
_current = null;
_version = 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
if (!_started)
{
_current = _linkList._last;
_started = true;
_version = _linkList.Version;
}
else if (_linkList.Version != _version)
{
throw new InvalidOperationException(CollectionThrowStrings.InvalidOperation_EnumFailedVersion);
}
else
{
_current = _current.SectorMultiPrevious;
}
return _current != null;
}
public BaseMulti Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _current;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public DescendingSectorMultiValueListEnumerator GetEnumerator() => this;
}
}
public static class SectorMultiValueLinkListExt
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static SectorMultiValueLinkList.SectorMultiValueListEnumerator GetEnumerator(this in SectorMultiValueLinkList linkList)
=> new(in linkList);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static SectorMultiValueLinkList.DescendingSectorMultiValueListEnumerator ByDescending(this in SectorMultiValueLinkList linkList)
=> new(in linkList);
}

View file

@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Copyright 2019-2025 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Map.ClientEnumerator.cs *
* *
@ -76,6 +76,7 @@ public partial class Map
public ref struct ClientAtEnumerator
{
private readonly Map _map;
private bool _started;
private Point2D _location;
private ref readonly ValueLinkList<NetState> _linkList;
@ -85,9 +86,15 @@ public partial class Map
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ClientAtEnumerator(Map map, Point2D loc)
{
_map = map;
_started = false;
_location = loc;
_linkList = ref map.GetSector(loc.m_X, loc.m_Y).Clients;
if (map != null)
{
_linkList = ref map.GetSector(loc.m_X, loc.m_Y).Clients;
}
_version = 0;
_current = null;
}
@ -95,6 +102,11 @@ public partial class Map
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
if (_map == null)
{
return false;
}
ref var loc = ref _location;
NetState current;
Mobile m;
@ -105,7 +117,7 @@ public partial class Map
_started = true;
_version = _linkList.Version;
m = current.Mobile;
m = current?.Mobile;
if (m?.Deleted == false && m.X == loc.m_X && m.Y == loc.m_Y)
{
_current = current;
@ -125,7 +137,7 @@ public partial class Map
{
current = current.Next;
m = current.Mobile;
m = current?.Mobile;
if (m?.Deleted == false && m.X == loc.m_X && m.Y == loc.m_Y)
{
_current = current;
@ -163,10 +175,10 @@ public partial class Map
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MobileEnumerator GetEnumerator() => new(_map, _bounds, _makeBoundsInclusive);
public ClientBoundsEnumerator GetEnumerator() => new(_map, _bounds, _makeBoundsInclusive);
}
public ref struct MobileEnumerator
public ref struct ClientBoundsEnumerator
{
private readonly Map _map;
private readonly int _sectorStartX;
@ -182,7 +194,7 @@ public partial class Map
private NetState _current;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MobileEnumerator(Map map, Rectangle2D bounds, bool makeBoundsInclusive)
public ClientBoundsEnumerator(Map map, Rectangle2D bounds, bool makeBoundsInclusive)
{
_map = map;
_bounds = bounds;

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@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Copyright 2019-2025 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Map.MultiEnumerator.cs *
* *
@ -17,15 +17,13 @@ using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Server.Collections;
using Server.Items;
namespace Server;
public partial class Map
{
private static SectorMultiValueLinkList _emptyMultiLinkList = new();
public static ref readonly SectorMultiValueLinkList EmptyMultiLinkList => ref _emptyMultiLinkList;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MultiSectorEnumerable<BaseMulti> GetMultisInSector(Point3D p) => GetMultisInSector<BaseMulti>(p);
@ -83,6 +81,8 @@ public partial class Map
public MultiBoundsEnumerable<T> GetMultisInBounds<T>(Rectangle2D bounds, bool makeBoundsInclusive = false) where T : BaseMulti =>
new(this, bounds, makeBoundsInclusive);
private static readonly HashSet<Serial> _sharedDupes = [];
public ref struct MultiSectorEnumerable<T>(Map map, Point2D loc) where T : BaseMulti
{
public static MultiSectorEnumerable<T> Empty
@ -98,27 +98,42 @@ public partial class Map
public ref struct MultiSectorEnumerator<T> where T : BaseMulti
{
private readonly Span<BaseMulti> _list;
private readonly int _version;
private readonly Sector _sector;
private int _index;
private T _current;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MultiSectorEnumerator(Map map, Point2D loc)
{
_list = map == null
? Span<BaseMulti>.Empty
: CollectionsMarshal.AsSpan(map.GetSector(loc.m_X, loc.m_Y).Multis);
if (map == null)
{
_list = Span<BaseMulti>.Empty;
_sector = null;
_version = 0;
}
else
{
_sector = map.GetSector(loc.m_X, loc.m_Y);
_list = CollectionsMarshal.AsSpan(_sector.Multis);
_version = _sector.MultisVersion;
}
_index = 0;
_index = -1;
_current = null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
while ((uint)_index < (uint)_list.Length)
if (_sector != null && _version != _sector.MultisVersion)
{
var current = _list[_index++];
if (current is T { Deleted: false } o)
throw new InvalidOperationException(CollectionThrowStrings.InvalidOperation_EnumFailedVersion);
}
while (++_index < _list.Length)
{
if (_list[_index] is T { Deleted: false } o)
{
_current = o;
return true;
@ -160,24 +175,27 @@ public partial class Map
public ref struct MultiBoundsEnumerator<T> where T : BaseMulti
{
private readonly Map _map;
private readonly int _sectorStartX;
private readonly int _sectorEndX;
private readonly int _sectorEndY;
private Map _map;
private int _sectorStartX;
private int _sectorEndX;
private int _sectorEndY;
private Rectangle2D _bounds;
private int _currentSectorX;
private int _currentSectorY;
private Span<BaseMulti> _list;
private Span<BaseMulti> _currentList;
private int _currentIndex;
private int _currentVersion;
private Sector _currentSector;
private T _current;
private int _index;
private HashSet<Serial> _dupes;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MultiBoundsEnumerator(Map map, Rectangle2D bounds, bool makeBoundsInclusive)
{
_sharedDupes.Clear();
_map = map;
_bounds = bounds;
@ -196,62 +214,78 @@ public partial class Map
// We start the X sector one short because it gets incremented immediately in MoveNext()
_currentSectorX = _sectorStartX - 1;
_currentSectorY = _sectorStartY;
_index = 0;
}
_currentList = default;
_currentIndex = -1;
_currentVersion = 0;
_currentSector = null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool GetMulti()
public bool MoveNext()
{
ref Rectangle2D bounds = ref _bounds;
var map = _map;
while ((uint)_index < (uint)_list.Length)
if (map == null)
{
var current = _list[_index++];
_dupes ??= new HashSet<Serial>();
if (current is T { Deleted: false } o && bounds.Contains(o.Location) && !_dupes.Contains(o.Serial))
{
_dupes.Add(o.Serial);
_current = o;
return true;
}
return false;
}
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool GetSector()
{
ref Rectangle2D bounds = ref _bounds;
var currentSectorX = _currentSectorX;
var currentSectorY = _currentSectorY;
var sectorEndX = _sectorEndX;
var sectorEndY = _sectorEndY;
// Move to next sector
if (currentSectorX < sectorEndX)
while (true)
{
_currentSectorX = ++currentSectorX;
}
else if (currentSectorY < sectorEndY)
{
_currentSectorX = currentSectorX = _sectorStartX;
_currentSectorY = ++currentSectorY;
}
else
{
// Ran out of sectors
return false;
}
// Try to advance in the current list
if (_currentList.Length > 0)
{
if (_currentVersion != _currentSector.MultisVersion)
{
throw new InvalidOperationException(CollectionThrowStrings.InvalidOperation_EnumFailedVersion);
}
_list = CollectionsMarshal.AsSpan(_map.GetRealSector(currentSectorX, currentSectorY).Multis);
return GetMulti();
while (++_currentIndex < _currentList.Length)
{
var item = _currentList[_currentIndex];
if (item is T { Deleted: false } o && bounds.Contains(o.Location))
{
// Multis can span multiple sectors, so we need to deduplicate
if (_sharedDupes.Add(o.Serial))
{
_current = o;
return true;
}
}
}
}
// Move to next sector
if (currentSectorX < sectorEndX)
{
_currentSectorX = ++currentSectorX;
}
else if (currentSectorY < sectorEndY)
{
_currentSectorX = currentSectorX = _sectorStartX;
_currentSectorY = ++currentSectorY;
}
else
{
// Ran out of sectors
return false;
}
_currentSector = map.GetRealSector(currentSectorX, currentSectorY);
_currentList = CollectionsMarshal.AsSpan(_currentSector.Multis);
_currentVersion = _currentSector.MultisVersion;
_currentIndex = -1;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext() => _map != null && (GetMulti() || GetSector());
public T Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]

View file

@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Copyright 2019-2025 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Map.cs *
* *
@ -1355,11 +1355,13 @@ public sealed partial class Map : IComparable<Map>, ISpanFormattable, ISpanParsa
{
// TODO: Can we avoid this?
private static readonly List<Region> m_DefaultRectList = new();
private static readonly List<BaseMulti> m_DefaultMultiList = new();
private bool m_Active;
private ValueLinkList<NetState> _clients;
private ValueLinkList<Item> _items;
private ValueLinkList<Mobile> _mobiles;
private List<BaseMulti> _multis = new();
private List<BaseMulti> _multis;
private int _multisVersion;
private List<Region> _regions;
public Sector(int x, int y, Map owner)
@ -1372,9 +1374,11 @@ public sealed partial class Map : IComparable<Map>, ISpanFormattable, ISpanParsa
public List<Region> Regions => _regions ?? m_DefaultRectList;
internal List<BaseMulti> Multis => _multis;
internal List<BaseMulti> Multis => _multis ?? m_DefaultMultiList;
internal ref ValueLinkList<Mobile> Mobiles => ref _mobiles;
internal int MultisVersion => _multisVersion;
internal ref readonly ValueLinkList<Mobile> Mobiles => ref _mobiles;
internal ref readonly ValueLinkList<Item> Items => ref _items;
@ -1503,12 +1507,17 @@ public sealed partial class Map : IComparable<Map>, ISpanFormattable, ISpanParsa
public void OnMultiEnter(BaseMulti multi)
{
_multis ??= new List<BaseMulti>();
_multis.Add(multi);
_multisVersion++;
}
public void OnMultiLeave(BaseMulti multi)
{
_multis.Remove(multi);
if (_multis?.Remove(multi) == true)
{
_multisVersion++;
}
}
public void Activate()