fix: Fixes searching multis/clients. Adds missing map enumeration tests (#2278)
> [!IMPORTANT] > **Dev Note:** This is an **important** patch as the bug could lead to major issues like: > * Multis/Players disappearing from view or not being counted during game logic. > * World processes (e.g., area checks, targeting) failing to detect entities correctly. > * General stability and correctness concerns for core map functionality. > > **Important Breaking Change**: Multis now properly use the map link list. This means modifying a multi while iterating will cause the server to crash. The crash _is expected_. Please modify/fix code accordingly to create a list using `PooledRefQueue` or `PooledRefList` instead of moving/deleting multis while inside the foreach. ### Summary * Fixes a bug where deleting/moving a multi (boat/house) in some circumstances can use undefined behavior due to unsafe changes to List<BaseMulti> * Fixes a bug where Multis may not be considered while searching due to a bug causing the sector search to end early.
This commit is contained in:
parent
5aed018232
commit
d3fdb180b3
9 changed files with 1923 additions and 571 deletions
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2023 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: BaseMulti.SectorMultiLinkList.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Runtime.CompilerServices;
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using Server.Collections;
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namespace Server.Items;
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// Adds support for the specific value link list on sectors for multis, separate from items
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public partial class BaseMulti
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{
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// Sectors, specifically for multis
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public BaseMulti SectorMultiNext { get; set; }
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public BaseMulti SectorMultiPrevious { get; set; }
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public bool OnSectorMultiLinkList { get; set; }
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}
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public struct SectorMultiValueLinkList
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{
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public int Count { get; internal set; }
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internal BaseMulti _first;
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internal BaseMulti _last;
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public int Version { get; private set; }
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public void Remove(BaseMulti node)
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{
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if (node == null)
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{
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return;
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}
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if (!node.OnSectorMultiLinkList)
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{
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throw new ArgumentException("Attempted to remove a node that is not on the list.");
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}
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if (node.SectorMultiPrevious == null)
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{
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// If SectorMultiPrevious is null, then it is the first element.
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if (_first != node)
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{
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throw new ArgumentException("Attempted to remove a node that is not on the list.");
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}
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if (_first == _last)
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{
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_last = null;
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_first = null;
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}
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else
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{
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_first = node.SectorMultiNext;
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}
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if (node.SectorMultiNext != null)
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{
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node.SectorMultiNext.SectorMultiPrevious = null;
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}
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}
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else
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{
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node.SectorMultiPrevious.SectorMultiNext = node.SectorMultiNext;
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// If SectorMultiNext is null, then it is the last element.
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if (node.SectorMultiNext == null)
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{
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_last = node.SectorMultiPrevious;
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}
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else
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{
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node.SectorMultiNext.SectorMultiPrevious = node.SectorMultiPrevious;
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}
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}
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node.SectorMultiNext = null;
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node.SectorMultiPrevious = null;
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node.OnSectorMultiLinkList = false;
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Count--;
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Version++;
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if (Count < 0)
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{
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throw new Exception("Count is negative!");
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}
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}
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// Remove all entries before this node, not including this node.
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public void RemoveAllBefore(BaseMulti e)
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{
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if (e == null)
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{
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return;
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}
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if (!e.OnSectorMultiLinkList)
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{
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throw new ArgumentException("Attempted to remove nodes before a node that is not on the list.");
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}
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if (e.SectorMultiPrevious == null)
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{
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return;
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}
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var current = e.SectorMultiPrevious;
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e.SectorMultiPrevious = null;
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while (current != null)
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{
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var SectorMultiPrevious = current.SectorMultiPrevious;
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current.OnSectorMultiLinkList = false;
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current.SectorMultiNext = null;
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current.SectorMultiPrevious = null;
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Count--;
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if (Count < 0)
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{
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throw new Exception("Count is negative!");
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}
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current = SectorMultiPrevious;
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}
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_first = e;
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Version++;
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}
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// Remove all entries after this node, not including this node.
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public void RemoveAllAfter(BaseMulti e)
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{
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if (e == null)
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{
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return;
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}
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if (!e.OnSectorMultiLinkList)
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{
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throw new ArgumentException("Attempted to remove nodes after a node that is not on the list.");
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}
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if (e.SectorMultiNext == null)
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{
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return;
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}
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var current = e.SectorMultiNext;
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e.SectorMultiNext = null;
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while (current != null)
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{
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var SectorMultiNext = current.SectorMultiNext;
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current.OnSectorMultiLinkList = false;
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current.SectorMultiNext = null;
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current.SectorMultiPrevious = null;
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Count--;
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if (Count < 0)
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{
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throw new Exception("Count is negative!");
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}
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current = SectorMultiNext;
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}
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_last = e;
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Version++;
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}
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public void AddLast(BaseMulti e)
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{
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if (e == null)
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{
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return;
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}
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if (e.OnSectorMultiLinkList)
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{
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throw new ArgumentException("Attempted to add a node that is already on a list.");
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}
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if (_last != null)
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{
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AddAfter(_last, e);
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}
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else
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{
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_first = e;
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_last = e;
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Count = 1;
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Version++;
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e.OnSectorMultiLinkList = true;
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}
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}
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public void AddFirst(BaseMulti e)
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{
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if (e == null)
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{
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return;
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}
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if (e.OnSectorMultiLinkList)
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{
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throw new ArgumentException("Attempted to add a node that is already on a list.");
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}
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if (_first != null)
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{
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AddBefore(_first, e);
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}
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else
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{
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_first = e;
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_last = e;
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Count = 1;
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Version++;
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e.OnSectorMultiLinkList = true;
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}
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}
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public void AddBefore(BaseMulti existing, BaseMulti node)
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{
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if (node == null)
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{
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return;
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}
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ArgumentNullException.ThrowIfNull(existing);
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if (!existing.OnSectorMultiLinkList)
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{
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throw new ArgumentException($"Argument '{nameof(existing)}' must be a node on a list.");
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}
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if (node.OnSectorMultiLinkList)
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{
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throw new ArgumentException("Attempted to add a node that is already on a list.");
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}
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node.SectorMultiNext = existing;
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node.SectorMultiPrevious = existing.SectorMultiPrevious;
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if (existing.SectorMultiPrevious != null)
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{
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existing.SectorMultiPrevious.SectorMultiNext = node;
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}
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else
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{
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_first = node;
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}
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existing.SectorMultiPrevious = node;
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node.OnSectorMultiLinkList = true;
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Count++;
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Version++;
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}
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public void AddAfter(BaseMulti existing, BaseMulti node)
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{
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if (node == null)
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{
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return;
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}
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ArgumentNullException.ThrowIfNull(existing);
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if (!existing.OnSectorMultiLinkList)
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{
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throw new ArgumentException($"Argument '{nameof(existing)}' must be a node on a list.");
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}
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if (node.OnSectorMultiLinkList)
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{
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throw new ArgumentException("Attempted to add a node that is already on a list.");
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}
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node.SectorMultiPrevious = existing;
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node.SectorMultiNext = existing.SectorMultiNext;
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if (existing.SectorMultiNext != null)
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{
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existing.SectorMultiNext.SectorMultiPrevious = node;
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}
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else
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{
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_last = node;
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}
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existing.SectorMultiNext = node;
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node.OnSectorMultiLinkList = true;
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Count++;
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Version++;
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}
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public void RemoveAll()
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{
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var current = _first;
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while (current != null)
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{
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var SectorMultiNext = current.SectorMultiNext;
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current.OnSectorMultiLinkList = false;
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current.SectorMultiNext = null;
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current.SectorMultiPrevious = null;
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current = SectorMultiNext;
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}
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_first = null;
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_last = null;
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Count = 0;
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Version++;
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}
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public void AddLast(ref SectorMultiValueLinkList otherList, BaseMulti start, BaseMulti end)
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{
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// Should we check if start and end actually exist on the other list?
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if (otherList.Count == 0 || otherList.Count == 1 && (start != end || otherList._first != start))
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{
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throw new ArgumentException("Attempted to add nodes that are not on the specified linklist.");
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}
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if (start.SectorMultiPrevious != null)
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{
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start.SectorMultiPrevious.SectorMultiNext = end.SectorMultiNext;
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}
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else
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{
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// Start is first
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otherList._first = end.SectorMultiNext;
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}
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if (end.SectorMultiNext != null)
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{
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end.SectorMultiNext.SectorMultiPrevious = start.SectorMultiPrevious;
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}
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else
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{
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otherList._last = start.SectorMultiPrevious;
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}
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var count = 1;
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var current = start;
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// Assume start and end are in the right order, or bad things happen (crash).
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while (current != end)
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{
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count++;
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current = current.SectorMultiNext;
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}
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otherList.Count -= count;
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if (otherList.Count < 0)
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{
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throw new Exception("Count is negative!");
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}
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if (_last != null)
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{
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_last.SectorMultiNext = start;
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start.SectorMultiPrevious = _last;
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}
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else
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{
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_first = start;
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}
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_last = end;
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Count += count;
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Version++;
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}
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public BaseMulti[] ToArray()
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{
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var arr = new BaseMulti[Count];
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var index = 0;
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foreach (var t in this)
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{
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arr[index++] = t;
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}
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return arr;
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}
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public ref struct SectorMultiValueListEnumerator
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{
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private bool _started;
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private BaseMulti _current;
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private ref readonly SectorMultiValueLinkList _linkList;
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private int _version;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public SectorMultiValueListEnumerator(in SectorMultiValueLinkList linkList)
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{
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_linkList = ref linkList;
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_started = false;
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_current = null;
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_version = 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MoveNext()
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{
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if (!_started)
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{
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_current = _linkList._first;
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_started = true;
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_version = _linkList.Version;
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}
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else if (_linkList.Version != _version)
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{
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throw new InvalidOperationException(CollectionThrowStrings.InvalidOperation_EnumFailedVersion);
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}
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else
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{
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_current = _current.SectorMultiNext;
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}
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return _current != null;
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}
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public BaseMulti Current
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _current;
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}
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}
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public ref struct DescendingSectorMultiValueListEnumerator
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{
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private bool _started;
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private BaseMulti _current;
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private ref readonly SectorMultiValueLinkList _linkList;
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private int _version;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public DescendingSectorMultiValueListEnumerator(in SectorMultiValueLinkList linkList)
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{
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_linkList = ref linkList;
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_started = false;
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_current = null;
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_version = 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MoveNext()
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{
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if (!_started)
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{
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_current = _linkList._last;
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_started = true;
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_version = _linkList.Version;
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}
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else if (_linkList.Version != _version)
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{
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throw new InvalidOperationException(CollectionThrowStrings.InvalidOperation_EnumFailedVersion);
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}
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else
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{
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_current = _current.SectorMultiPrevious;
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}
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return _current != null;
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}
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public BaseMulti Current
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _current;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public DescendingSectorMultiValueListEnumerator GetEnumerator() => this;
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}
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}
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public static class SectorMultiValueLinkListExt
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static SectorMultiValueLinkList.SectorMultiValueListEnumerator GetEnumerator(this in SectorMultiValueLinkList linkList)
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=> new(in linkList);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static SectorMultiValueLinkList.DescendingSectorMultiValueListEnumerator ByDescending(this in SectorMultiValueLinkList linkList)
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=> new(in linkList);
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}
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Reference in a new issue