fix: Fixes searching multis/clients. Adds missing map enumeration tests (#2278)

> [!IMPORTANT]
> **Dev Note:** This is an **important** patch as the bug could lead to major issues like:
> * Multis/Players disappearing from view or not being counted during game logic.
> * World processes (e.g., area checks, targeting) failing to detect entities correctly.
> * General stability and correctness concerns for core map functionality.
>
> **Important Breaking Change**: Multis now properly use the map link list. This means modifying a multi while iterating will cause the server to crash. The crash _is expected_. Please modify/fix code accordingly to create a list using `PooledRefQueue` or `PooledRefList` instead of moving/deleting multis while inside the foreach.

### Summary

* Fixes a bug where deleting/moving a multi (boat/house) in some circumstances can use undefined behavior due to unsafe changes to List<BaseMulti>
* Fixes a bug where Multis may not be considered while searching due to a bug causing the sector search to end early.
This commit is contained in:
Kamron Batman 2025-11-27 11:59:47 -08:00 committed by GitHub
parent 5aed018232
commit d3fdb180b3
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
9 changed files with 1923 additions and 571 deletions

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@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Copyright 2019-2025 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Map.MultiEnumerator.cs *
* *
@ -17,15 +17,13 @@ using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Server.Collections;
using Server.Items;
namespace Server;
public partial class Map
{
private static SectorMultiValueLinkList _emptyMultiLinkList = new();
public static ref readonly SectorMultiValueLinkList EmptyMultiLinkList => ref _emptyMultiLinkList;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MultiSectorEnumerable<BaseMulti> GetMultisInSector(Point3D p) => GetMultisInSector<BaseMulti>(p);
@ -83,6 +81,8 @@ public partial class Map
public MultiBoundsEnumerable<T> GetMultisInBounds<T>(Rectangle2D bounds, bool makeBoundsInclusive = false) where T : BaseMulti =>
new(this, bounds, makeBoundsInclusive);
private static readonly HashSet<Serial> _sharedDupes = [];
public ref struct MultiSectorEnumerable<T>(Map map, Point2D loc) where T : BaseMulti
{
public static MultiSectorEnumerable<T> Empty
@ -98,27 +98,42 @@ public partial class Map
public ref struct MultiSectorEnumerator<T> where T : BaseMulti
{
private readonly Span<BaseMulti> _list;
private readonly int _version;
private readonly Sector _sector;
private int _index;
private T _current;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MultiSectorEnumerator(Map map, Point2D loc)
{
_list = map == null
? Span<BaseMulti>.Empty
: CollectionsMarshal.AsSpan(map.GetSector(loc.m_X, loc.m_Y).Multis);
if (map == null)
{
_list = Span<BaseMulti>.Empty;
_sector = null;
_version = 0;
}
else
{
_sector = map.GetSector(loc.m_X, loc.m_Y);
_list = CollectionsMarshal.AsSpan(_sector.Multis);
_version = _sector.MultisVersion;
}
_index = 0;
_index = -1;
_current = null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
while ((uint)_index < (uint)_list.Length)
if (_sector != null && _version != _sector.MultisVersion)
{
var current = _list[_index++];
if (current is T { Deleted: false } o)
throw new InvalidOperationException(CollectionThrowStrings.InvalidOperation_EnumFailedVersion);
}
while (++_index < _list.Length)
{
if (_list[_index] is T { Deleted: false } o)
{
_current = o;
return true;
@ -160,24 +175,27 @@ public partial class Map
public ref struct MultiBoundsEnumerator<T> where T : BaseMulti
{
private readonly Map _map;
private readonly int _sectorStartX;
private readonly int _sectorEndX;
private readonly int _sectorEndY;
private Map _map;
private int _sectorStartX;
private int _sectorEndX;
private int _sectorEndY;
private Rectangle2D _bounds;
private int _currentSectorX;
private int _currentSectorY;
private Span<BaseMulti> _list;
private Span<BaseMulti> _currentList;
private int _currentIndex;
private int _currentVersion;
private Sector _currentSector;
private T _current;
private int _index;
private HashSet<Serial> _dupes;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MultiBoundsEnumerator(Map map, Rectangle2D bounds, bool makeBoundsInclusive)
{
_sharedDupes.Clear();
_map = map;
_bounds = bounds;
@ -196,62 +214,78 @@ public partial class Map
// We start the X sector one short because it gets incremented immediately in MoveNext()
_currentSectorX = _sectorStartX - 1;
_currentSectorY = _sectorStartY;
_index = 0;
}
_currentList = default;
_currentIndex = -1;
_currentVersion = 0;
_currentSector = null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool GetMulti()
public bool MoveNext()
{
ref Rectangle2D bounds = ref _bounds;
var map = _map;
while ((uint)_index < (uint)_list.Length)
if (map == null)
{
var current = _list[_index++];
_dupes ??= new HashSet<Serial>();
if (current is T { Deleted: false } o && bounds.Contains(o.Location) && !_dupes.Contains(o.Serial))
{
_dupes.Add(o.Serial);
_current = o;
return true;
}
return false;
}
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool GetSector()
{
ref Rectangle2D bounds = ref _bounds;
var currentSectorX = _currentSectorX;
var currentSectorY = _currentSectorY;
var sectorEndX = _sectorEndX;
var sectorEndY = _sectorEndY;
// Move to next sector
if (currentSectorX < sectorEndX)
while (true)
{
_currentSectorX = ++currentSectorX;
}
else if (currentSectorY < sectorEndY)
{
_currentSectorX = currentSectorX = _sectorStartX;
_currentSectorY = ++currentSectorY;
}
else
{
// Ran out of sectors
return false;
}
// Try to advance in the current list
if (_currentList.Length > 0)
{
if (_currentVersion != _currentSector.MultisVersion)
{
throw new InvalidOperationException(CollectionThrowStrings.InvalidOperation_EnumFailedVersion);
}
_list = CollectionsMarshal.AsSpan(_map.GetRealSector(currentSectorX, currentSectorY).Multis);
return GetMulti();
while (++_currentIndex < _currentList.Length)
{
var item = _currentList[_currentIndex];
if (item is T { Deleted: false } o && bounds.Contains(o.Location))
{
// Multis can span multiple sectors, so we need to deduplicate
if (_sharedDupes.Add(o.Serial))
{
_current = o;
return true;
}
}
}
}
// Move to next sector
if (currentSectorX < sectorEndX)
{
_currentSectorX = ++currentSectorX;
}
else if (currentSectorY < sectorEndY)
{
_currentSectorX = currentSectorX = _sectorStartX;
_currentSectorY = ++currentSectorY;
}
else
{
// Ran out of sectors
return false;
}
_currentSector = map.GetRealSector(currentSectorX, currentSectorY);
_currentList = CollectionsMarshal.AsSpan(_currentSector.Multis);
_currentVersion = _currentSector.MultisVersion;
_currentIndex = -1;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext() => _map != null && (GetMulti() || GetSector());
public T Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]