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34d969712e
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70 changed files with 569 additions and 495 deletions
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@ -95,7 +95,7 @@ namespace Server.Engines.BulkOrders
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int graphic = Utility.ToInt32( split[split.Length - 1] );
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if ( type != null && graphic > 0 )
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list.Add( new SmallBulkEntry( type, 1020000 + graphic, graphic ) );
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list.Add( new SmallBulkEntry( type, graphic < 0x4000 ? 1020000 + graphic : 1078872 + graphic, graphic ) );
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}
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}
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catch
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@ -420,12 +420,12 @@ namespace Server.Engines.Craft
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int vx = from.X + x;
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int vy = from.Y + y;
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Tile[] tiles = map.Tiles.GetStaticTiles( vx, vy, true );
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StaticTile[] tiles = map.Tiles.GetStaticTiles( vx, vy, true );
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for ( int i = 0; i < tiles.Length; ++i )
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{
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int z = tiles[i].Z;
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int id = tiles[i].ID & 0x3FFF;
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int id = tiles[i].ID;
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if ( (z + 16) > from.Z && (from.Z + 16) > z && Find( id, itemIDs ) )
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return true;
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@ -92,11 +92,11 @@ namespace Server.Engines.Craft
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{
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for ( int y = -range; (!anvil || !forge) && y <= range; ++y )
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{
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Tile[] tiles = map.Tiles.GetStaticTiles( from.X+x, from.Y+y, true );
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StaticTile[] tiles = map.Tiles.GetStaticTiles( from.X+x, from.Y+y, true );
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for ( int i = 0; (!anvil || !forge) && i < tiles.Length; ++i )
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{
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int id = tiles[i].ID & 0x3FFF;
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int id = tiles[i].ID;
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bool isAnvil = ( id == 4015 || id == 4016 || id == 0x2DD5 || id == 0x2DD6 );
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bool isForge = ( id == 4017 || (id >= 6522 && id <= 6569) || id == 0x2DD8 );
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@ -159,10 +159,14 @@ namespace Server.Engines.Craft
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private void AddNecroSpell( int spell, int mana, double minSkill, Type type, params Type[] regs )
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{
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int index = AddCraft( type, 1061677, 1060509 + spell, minSkill, minSkill + 1.0, regs[0], 1020000 + CraftItem.ItemIDOf( regs[0] ), 1, 501627 ); //Yes, on OSI it's only 1.0 skill diff'. Don't blame me, blame OSI.
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int id = CraftItem.ItemIDOf( regs[0] );
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for ( int i = 1; i < regs.Length; ++i )
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AddRes( index, regs[i], 1020000 + CraftItem.ItemIDOf( regs[i] ), 1, 501627 );
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int index = AddCraft( type, 1061677, 1060509 + spell, minSkill, minSkill + 1.0, regs[0], id < 0x4000 ? 1020000 + id : 1078872 + id, 501627 ); //Yes, on OSI it's only 1.0 skill diff'. Don't blame me, blame OSI.
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for ( int i = 1; i < regs.Length; ++i ) {
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id = CraftItem.ItemIDOf( regs[i] );
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AddRes( index, regs[i], id < 0x4000 ? 1020000 + id : 1078872 + id, 1, 501627 );
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}
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AddRes( index, typeof( BlankScroll ), 1044377, 1, 1044378 );
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@ -467,7 +467,7 @@ namespace Server.Engines.Harvest
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{
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LandTarget obj = (LandTarget)toHarvest;
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tileID = obj.TileID & 0x3FFF;
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tileID = obj.TileID;
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map = from.Map;
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loc = obj.Location;
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}
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@ -387,7 +387,7 @@ namespace Server.Engines.Harvest
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int tx = m.X - 10 + Utility.Random( 21 );
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int ty = m.Y - 10 + Utility.Random( 21 );
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Tile t = map.Tiles.GetLandTile( tx, ty );
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LandTile t = map.Tiles.GetLandTile( tx, ty );
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if ( t.Z == -5 && ( (t.ID >= 0xA8 && t.ID <= 0xAB) || (t.ID >= 0x136 && t.ID <= 0x137) ) && !Spells.SpellHelper.CheckMulti( new Point3D( tx, ty, -5 ), map ) )
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{
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@ -2,6 +2,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Movement
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@ -30,12 +31,12 @@ namespace Server.Movement
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{
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}
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private bool IsOk( bool ignoreDoors, bool ignoreSpellFields, int ourZ, int ourTop, Tile[] tiles, List<Item> items )
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private bool IsOk( bool ignoreDoors, bool ignoreSpellFields, int ourZ, int ourTop, StaticTile[] tiles, List<Item> items )
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{
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for ( int i = 0; i < tiles.Length; ++i )
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{
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Tile check = tiles[i];
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ItemData itemData = TileData.ItemTable[check.ID & 0x3FFF];
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StaticTile check = tiles[i];
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ItemData itemData = TileData.ItemTable[check.ID & TileData.MaxItemValue];
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if ( (itemData.Flags & ImpassableSurface) != 0 ) // Impassable || Surface
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{
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@ -50,7 +51,7 @@ namespace Server.Movement
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for ( int i = 0; i < items.Count; ++i )
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{
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Item item = items[i];
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int itemID = item.ItemID & 0x3FFF;
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int itemID = item.ItemID & TileData.MaxItemValue;
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ItemData itemData = TileData.ItemTable[itemID];
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TileFlag flags = itemData.Flags;
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@ -85,15 +86,15 @@ namespace Server.Movement
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{
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newZ = 0;
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Tile[] tiles = map.Tiles.GetStaticTiles( x, y, true );
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Tile landTile = map.Tiles.GetLandTile( x, y );
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StaticTile[] tiles = map.Tiles.GetStaticTiles( x, y, true );
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LandTile landTile = map.Tiles.GetLandTile( x, y );
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bool landBlocks = (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Impassable) != 0;
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bool landBlocks = (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Impassable) != 0;
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bool considerLand = !landTile.Ignored;
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if ( landBlocks && canSwim && (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Wet) != 0 ) //Impassable, Can Swim, and Is water. Don't block it.
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if ( landBlocks && canSwim && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) != 0 ) //Impassable, Can Swim, and Is water. Don't block it.
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landBlocks = false;
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else if ( cantWalk && (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Wet) == 0 ) //Can't walk and it's not water
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else if ( cantWalk && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) == 0 ) //Can't walk and it's not water
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landBlocks = true;
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int landZ = 0, landCenter = 0, landTop = 0;
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@ -111,8 +112,8 @@ namespace Server.Movement
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#region Tiles
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for ( int i = 0; i < tiles.Length; ++i )
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{
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Tile tile = tiles[i];
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ItemData itemData = TileData.ItemTable[tile.ID & 0x3FFF];
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StaticTile tile = tiles[i];
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ItemData itemData = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
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TileFlag flags = itemData.Flags;
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if ( (flags & ImpassableSurface) == TileFlag.Surface || (canSwim && (flags & TileFlag.Wet) != 0) ) // Surface && !Impassable
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@ -319,13 +320,13 @@ namespace Server.Movement
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if ( (item.ItemData.Flags & reqFlags) == 0 )
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continue;
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if ( sector == sectorStart && item.AtWorldPoint( xStart, yStart ) && item.ItemID < 0x4000 )
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if ( sector == sectorStart && item.AtWorldPoint( xStart, yStart ) && item.ItemID <= TileData.MaxItemValue )
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itemsStart.Add( item );
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else if ( sector == sectorForward && item.AtWorldPoint( xForward, yForward ) && item.ItemID < 0x4000 )
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else if ( sector == sectorForward && item.AtWorldPoint( xForward, yForward ) && item.ItemID <= TileData.MaxItemValue )
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itemsForward.Add( item );
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else if ( sector == sectorLeft && item.AtWorldPoint( xLeft, yLeft ) && item.ItemID < 0x4000 )
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else if ( sector == sectorLeft && item.AtWorldPoint( xLeft, yLeft ) && item.ItemID <= TileData.MaxItemValue )
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itemsLeft.Add( item );
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else if ( sector == sectorRight && item.AtWorldPoint( xRight, yRight ) && item.ItemID < 0x4000 )
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else if ( sector == sectorRight && item.AtWorldPoint( xRight, yRight ) && item.ItemID <= TileData.MaxItemValue )
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itemsRight.Add( item );
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}
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}
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@ -350,9 +351,9 @@ namespace Server.Movement
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if ( (item.ItemData.Flags & reqFlags) == 0 )
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continue;
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if ( item.AtWorldPoint( xStart, yStart ) && item.ItemID < 0x4000 )
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if ( item.AtWorldPoint( xStart, yStart ) && item.ItemID <= TileData.MaxItemValue )
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itemsStart.Add( item );
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else if ( item.AtWorldPoint( xForward, yForward ) && item.ItemID < 0x4000 )
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else if ( item.AtWorldPoint( xForward, yForward ) && item.ItemID <= TileData.MaxItemValue )
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itemsForward.Add( item );
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}
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}
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@ -368,7 +369,7 @@ namespace Server.Movement
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if ( (item.ItemData.Flags & reqFlags) == 0 )
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continue;
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if ( item.AtWorldPoint( xForward, yForward ) && item.ItemID < 0x4000 )
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if ( item.AtWorldPoint( xForward, yForward ) && item.ItemID <= TileData.MaxItemValue )
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itemsForward.Add( item );
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}
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@ -426,13 +427,13 @@ namespace Server.Movement
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{
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int xCheck = loc.X, yCheck = loc.Y;
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Tile landTile = map.Tiles.GetLandTile( xCheck, yCheck );
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LandTile landTile = map.Tiles.GetLandTile( xCheck, yCheck );
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int landZ = 0, landCenter = 0, landTop = 0;
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bool landBlocks = (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Impassable) != 0;
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bool landBlocks = (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Impassable) != 0;
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if ( landBlocks && m.CanSwim && (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Wet) != 0 )
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if ( landBlocks && m.CanSwim && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) != 0 )
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landBlocks = false;
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else if ( m.CantWalk && (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Wet) == 0 )
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else if ( m.CantWalk && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) == 0 )
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landBlocks = true;
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map.GetAverageZ( xCheck, yCheck, ref landZ, ref landCenter, ref landTop );
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@ -453,12 +454,12 @@ namespace Server.Movement
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isSet = true;
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}
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Tile[] staticTiles = map.Tiles.GetStaticTiles( xCheck, yCheck, true );
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StaticTile[] staticTiles = map.Tiles.GetStaticTiles( xCheck, yCheck, true );
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for ( int i = 0; i < staticTiles.Length; ++i )
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{
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Tile tile = staticTiles[i];
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ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
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StaticTile tile = staticTiles[i];
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ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
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int calcTop = (tile.Z + id.CalcHeight);
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@ -270,7 +270,7 @@ namespace Server.Items
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if ( !from.Map.CanSpawnMobile( land.Location ) )
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return null;
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int tileID = land.TileID & 0x3FFF;
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int tileID = land.TileID;
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foreach ( TilesAndEffect taep in m_Table )
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{
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@ -137,7 +137,7 @@ namespace Server.Engines.Plants
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else if ( obj is StaticTarget )
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tileID = (((StaticTarget)obj).ItemID & 0x3FFF) | 0x4000;
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else if ( obj is LandTarget )
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tileID = ((LandTarget)obj).TileID & 0x3FFF;
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tileID = ((LandTarget)obj).TileID;
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else
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return false;
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@ -285,7 +285,7 @@ namespace Server.Engines.Plants
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public int OffsetX { get { return m_OffsetX; } }
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public int OffsetY { get { return m_OffsetY; } }
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public PlantType PlantType { get { return m_PlantType; } }
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public int Name { get { return 1020000 + m_ItemID; } }
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public int Name { get { return m_ItemID < 0x4000 ? 1020000 + m_ItemID : 1078872 + m_ItemID; } }
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public bool ContainsPlant { get { return m_ContainsPlant; } }
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public bool Flowery { get { return m_Flowery; } }
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public bool Crossable { get { return m_Crossable; } }
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@ -92,7 +92,7 @@ namespace Server.Engines.Quests.Collector
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public int Figurine { get { return m_Figurine; } }
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public Type Type { get { return m_Type; } }
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public int Name { get { return 1020000 + m_Figurine; } }
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public int Name { get { return m_Figurine < 0x4000 ? 1020000 + m_Figurine : 1078872 + m_Figurine; } }
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public int X { get { return m_X; } }
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public int Y { get { return m_Y; } }
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