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34d969712e
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70 changed files with 569 additions and 495 deletions
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@ -2,6 +2,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Movement
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@ -30,12 +31,12 @@ namespace Server.Movement
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{
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}
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private bool IsOk( bool ignoreDoors, bool ignoreSpellFields, int ourZ, int ourTop, Tile[] tiles, List<Item> items )
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private bool IsOk( bool ignoreDoors, bool ignoreSpellFields, int ourZ, int ourTop, StaticTile[] tiles, List<Item> items )
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{
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for ( int i = 0; i < tiles.Length; ++i )
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{
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Tile check = tiles[i];
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ItemData itemData = TileData.ItemTable[check.ID & 0x3FFF];
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StaticTile check = tiles[i];
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ItemData itemData = TileData.ItemTable[check.ID & TileData.MaxItemValue];
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if ( (itemData.Flags & ImpassableSurface) != 0 ) // Impassable || Surface
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{
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@ -50,7 +51,7 @@ namespace Server.Movement
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for ( int i = 0; i < items.Count; ++i )
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{
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Item item = items[i];
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int itemID = item.ItemID & 0x3FFF;
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int itemID = item.ItemID & TileData.MaxItemValue;
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ItemData itemData = TileData.ItemTable[itemID];
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TileFlag flags = itemData.Flags;
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@ -85,15 +86,15 @@ namespace Server.Movement
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{
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newZ = 0;
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Tile[] tiles = map.Tiles.GetStaticTiles( x, y, true );
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Tile landTile = map.Tiles.GetLandTile( x, y );
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StaticTile[] tiles = map.Tiles.GetStaticTiles( x, y, true );
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LandTile landTile = map.Tiles.GetLandTile( x, y );
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bool landBlocks = (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Impassable) != 0;
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bool landBlocks = (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Impassable) != 0;
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bool considerLand = !landTile.Ignored;
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if ( landBlocks && canSwim && (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Wet) != 0 ) //Impassable, Can Swim, and Is water. Don't block it.
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if ( landBlocks && canSwim && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) != 0 ) //Impassable, Can Swim, and Is water. Don't block it.
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landBlocks = false;
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else if ( cantWalk && (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Wet) == 0 ) //Can't walk and it's not water
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else if ( cantWalk && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) == 0 ) //Can't walk and it's not water
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landBlocks = true;
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int landZ = 0, landCenter = 0, landTop = 0;
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@ -111,8 +112,8 @@ namespace Server.Movement
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#region Tiles
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for ( int i = 0; i < tiles.Length; ++i )
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{
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Tile tile = tiles[i];
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ItemData itemData = TileData.ItemTable[tile.ID & 0x3FFF];
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StaticTile tile = tiles[i];
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ItemData itemData = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
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TileFlag flags = itemData.Flags;
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if ( (flags & ImpassableSurface) == TileFlag.Surface || (canSwim && (flags & TileFlag.Wet) != 0) ) // Surface && !Impassable
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@ -319,13 +320,13 @@ namespace Server.Movement
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if ( (item.ItemData.Flags & reqFlags) == 0 )
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continue;
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if ( sector == sectorStart && item.AtWorldPoint( xStart, yStart ) && item.ItemID < 0x4000 )
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if ( sector == sectorStart && item.AtWorldPoint( xStart, yStart ) && item.ItemID <= TileData.MaxItemValue )
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itemsStart.Add( item );
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else if ( sector == sectorForward && item.AtWorldPoint( xForward, yForward ) && item.ItemID < 0x4000 )
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else if ( sector == sectorForward && item.AtWorldPoint( xForward, yForward ) && item.ItemID <= TileData.MaxItemValue )
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itemsForward.Add( item );
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else if ( sector == sectorLeft && item.AtWorldPoint( xLeft, yLeft ) && item.ItemID < 0x4000 )
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else if ( sector == sectorLeft && item.AtWorldPoint( xLeft, yLeft ) && item.ItemID <= TileData.MaxItemValue )
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itemsLeft.Add( item );
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else if ( sector == sectorRight && item.AtWorldPoint( xRight, yRight ) && item.ItemID < 0x4000 )
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else if ( sector == sectorRight && item.AtWorldPoint( xRight, yRight ) && item.ItemID <= TileData.MaxItemValue )
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itemsRight.Add( item );
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}
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}
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@ -350,9 +351,9 @@ namespace Server.Movement
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if ( (item.ItemData.Flags & reqFlags) == 0 )
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continue;
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if ( item.AtWorldPoint( xStart, yStart ) && item.ItemID < 0x4000 )
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if ( item.AtWorldPoint( xStart, yStart ) && item.ItemID <= TileData.MaxItemValue )
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itemsStart.Add( item );
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else if ( item.AtWorldPoint( xForward, yForward ) && item.ItemID < 0x4000 )
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else if ( item.AtWorldPoint( xForward, yForward ) && item.ItemID <= TileData.MaxItemValue )
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itemsForward.Add( item );
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}
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}
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@ -368,7 +369,7 @@ namespace Server.Movement
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if ( (item.ItemData.Flags & reqFlags) == 0 )
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continue;
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if ( item.AtWorldPoint( xForward, yForward ) && item.ItemID < 0x4000 )
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if ( item.AtWorldPoint( xForward, yForward ) && item.ItemID <= TileData.MaxItemValue )
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itemsForward.Add( item );
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}
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@ -426,13 +427,13 @@ namespace Server.Movement
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{
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int xCheck = loc.X, yCheck = loc.Y;
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Tile landTile = map.Tiles.GetLandTile( xCheck, yCheck );
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LandTile landTile = map.Tiles.GetLandTile( xCheck, yCheck );
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int landZ = 0, landCenter = 0, landTop = 0;
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bool landBlocks = (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Impassable) != 0;
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bool landBlocks = (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Impassable) != 0;
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if ( landBlocks && m.CanSwim && (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Wet) != 0 )
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if ( landBlocks && m.CanSwim && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) != 0 )
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landBlocks = false;
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else if ( m.CantWalk && (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Wet) == 0 )
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else if ( m.CantWalk && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) == 0 )
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landBlocks = true;
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map.GetAverageZ( xCheck, yCheck, ref landZ, ref landCenter, ref landTop );
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@ -453,12 +454,12 @@ namespace Server.Movement
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isSet = true;
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}
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Tile[] staticTiles = map.Tiles.GetStaticTiles( xCheck, yCheck, true );
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StaticTile[] staticTiles = map.Tiles.GetStaticTiles( xCheck, yCheck, true );
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for ( int i = 0; i < staticTiles.Length; ++i )
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{
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Tile tile = staticTiles[i];
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ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
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StaticTile tile = staticTiles[i];
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ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
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int calcTop = (tile.Z + id.CalcHeight);
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