This commit is contained in:
parent
34d969712e
commit
d444b9ba5c
70 changed files with 569 additions and 495 deletions
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@ -603,6 +603,7 @@ namespace Server
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#region Packet caches
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private Packet m_WorldPacket;
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private Packet m_WorldPacketSA;
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private Packet m_WorldPacketHS;
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private Packet m_RemovePacket;
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private Packet m_OPLPacket;
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@ -1747,10 +1748,33 @@ namespace Server
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}
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}
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public Packet WorldPacketHS
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{
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get
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{
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// This needs to be invalidated when any of the following changes:
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// - ItemID
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// - Amount
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// - Location
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// - Hue
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// - Packet Flags
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// - Direction
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if ( m_WorldPacketHS == null )
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{
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m_WorldPacketHS = new WorldItemHS( this );
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m_WorldPacketHS.SetStatic();
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}
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return m_WorldPacketHS;
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}
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}
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public void ReleaseWorldPackets()
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{
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Packet.Release( ref m_WorldPacket );
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Packet.Release( ref m_WorldPacketSA );
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Packet.Release( ref m_WorldPacketHS );
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}
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[CommandProperty( AccessLevel.GameMaster )]
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@ -2675,7 +2699,12 @@ namespace Server
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}
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protected virtual Packet GetWorldPacketFor( NetState state ) {
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return this.WorldPacket;
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if ( state.HighSeas )
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return this.WorldPacketHS;
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else if ( state.StygianAbyss )
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return this.WorldPacketSA;
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else
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return this.WorldPacket;
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}
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public virtual bool IsVirtualItem{ get{ return false; } }
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@ -2706,7 +2735,10 @@ namespace Server
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{
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get
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{
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return 1020000 + (m_ItemID & 0x3FFF);
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if ( m_ItemID < 0x4000 )
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return 1020000 + m_ItemID;
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else
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return 1078872 + m_ItemID;
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}
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}
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@ -2732,7 +2764,7 @@ namespace Server
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{
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get
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{
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if ( m_ItemID < 0 || m_ItemID >= 0x4000 )
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if ( m_ItemID < 0 || m_ItemID > TileData.MaxItemValue || this is BaseMulti )
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return 0;
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int weight = TileData.ItemTable[m_ItemID].Weight;
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@ -2791,7 +2823,7 @@ namespace Server
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{
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get
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{
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return ( m_ItemID & 0x3FFF );
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return m_ItemID;
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}
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}
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@ -3859,8 +3891,8 @@ namespace Server
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int maxZ = from.Z + 16;
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Tile landTile = map.Tiles.GetLandTile( x, y );
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TileFlag landFlags = TileData.LandTable[landTile.ID & 0x3FFF].Flags;
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LandTile landTile = map.Tiles.GetLandTile( x, y );
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TileFlag landFlags = TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags;
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int landZ = 0, landAvg = 0, landTop = 0;
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map.GetAverageZ( x, y, ref landZ, ref landAvg, ref landTop );
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@ -3871,12 +3903,12 @@ namespace Server
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z = landAvg;
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}
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Tile[] tiles = map.Tiles.GetStaticTiles( x, y, true );
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StaticTile[] tiles = map.Tiles.GetStaticTiles( x, y, true );
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for ( int i = 0; i < tiles.Length; ++i )
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{
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Tile tile = tiles[i];
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ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
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StaticTile tile = tiles[i];
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ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
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if ( !id.Surface )
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continue;
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@ -3895,7 +3927,7 @@ namespace Server
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foreach ( Item item in eable )
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{
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if ( item.ItemID >= 0x4000 )
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if ( item is BaseMulti )
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continue;
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items.Add( item );
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@ -3927,8 +3959,8 @@ namespace Server
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for ( int i = 0; i < tiles.Length; ++i )
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{
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Tile tile = tiles[i];
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ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
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StaticTile tile = tiles[i];
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ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
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int checkZ = tile.Z;
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int checkTop = checkZ + id.CalcHeight;
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@ -4021,8 +4053,8 @@ namespace Server
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for ( int i = 0; i < tiles.Length; ++i )
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{
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Tile tile = tiles[i];
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ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
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StaticTile tile = tiles[i];
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ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
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int checkZ = tile.Z;
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int checkTop = checkZ + id.CalcHeight;
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@ -4323,7 +4355,7 @@ namespace Server
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{
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get
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{
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return TileData.ItemTable[m_ItemID & 0x3FFF];
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return TileData.ItemTable[m_ItemID & TileData.MaxItemValue];
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}
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}
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@ -75,8 +75,14 @@ namespace Server.Items
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{
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MultiComponentList mcl = this.Components;
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if ( mcl.List.Length > 0 )
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return 1020000 + (mcl.List[0].m_ItemID & 0x3FFF);
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if ( mcl.List.Length > 0 ) {
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int id = mcl.List[0].m_ItemID;
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if ( id < 0x4000 )
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return 1020000 + id;
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else
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return 1078872 + id;
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}
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return base.LabelNumber;
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}
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@ -149,7 +155,7 @@ namespace Server.Items
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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@ -157,6 +163,12 @@ namespace Server.Items
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version == 0 ) {
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if ( ItemID >= 0x4000 ) {
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ItemID -= 0x4000;
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}
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}
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}
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}
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}
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@ -360,24 +360,24 @@ namespace Server
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bool hasSurface = false;
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Tile lt = Tiles.GetLandTile( x, y );
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LandTile lt = Tiles.GetLandTile( x, y );
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int lowZ = 0, avgZ = 0, topZ = 0;
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GetAverageZ( x, y, ref lowZ, ref avgZ, ref topZ );
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TileFlag landFlags = TileData.LandTable[lt.ID & 0x3FFF].Flags;
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TileFlag landFlags = TileData.LandTable[lt.ID & TileData.MaxLandValue].Flags;
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if ( ( landFlags & TileFlag.Impassable ) != 0 && avgZ > z && ( z + height ) > lowZ )
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return false;
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else if ( ( landFlags & TileFlag.Impassable ) == 0 && z == avgZ && !lt.Ignored )
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hasSurface = true;
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Tile[] staticTiles = Tiles.GetStaticTiles( x, y, true );
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StaticTile[] staticTiles = Tiles.GetStaticTiles( x, y, true );
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bool surface, impassable;
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for ( int i = 0; i < staticTiles.Length; ++i )
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{
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ItemData id = TileData.ItemTable[staticTiles[i].ID & 0x3FFF];
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ItemData id = TileData.ItemTable[staticTiles[i].ID & TileData.MaxItemValue];
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surface = id.Surface;
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impassable = id.Impassable;
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@ -395,7 +395,7 @@ namespace Server
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{
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Item item = items[i];
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if ( item.ItemID < 0x4000 && item.AtWorldPoint( x, y ) )
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if ( !(item is BaseMulti) && item.AtWorldPoint( x, y ) )
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{
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ItemData id = item.ItemData;
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surface = id.Surface;
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@ -457,12 +457,12 @@ namespace Server
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public void FixColumn( int x, int y )
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{
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Tile landTile = Tiles.GetLandTile( x, y );
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LandTile landTile = Tiles.GetLandTile( x, y );
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int landZ = 0, landAvg = 0, landTop = 0;
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GetAverageZ( x, y, ref landZ, ref landAvg, ref landTop );
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Tile[] tiles = Tiles.GetStaticTiles( x, y, true );
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StaticTile[] tiles = Tiles.GetStaticTiles( x, y, true );
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List<Item> items = new List<Item>();
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@ -470,7 +470,7 @@ namespace Server
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foreach ( Item item in eable )
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{
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if ( item.ItemID < 0x4000 )
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if ( !(item is BaseMulti) )
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{
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items.Add( item );
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@ -501,8 +501,8 @@ namespace Server
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for ( int j = 0; j < tiles.Length; ++j )
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{
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Tile tile = tiles[j];
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ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
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StaticTile tile = tiles[j];
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ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
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int checkZ = tile.Z;
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int checkTop = checkZ + id.CalcHeight;
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@ -537,6 +537,7 @@ namespace Server
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}
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}
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/* This could be probably be re-implemented if necessary (perhaps via an ITile interface?).
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public List<Tile> GetTilesAt( Point2D p, bool items, bool land, bool statics )
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{
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List<Tile> list = new List<Tile>();
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@ -556,11 +557,12 @@ namespace Server
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foreach ( Item item in sector.Items )
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if ( item.AtWorldPoint( p.m_X, p.m_Y ) )
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list.Add( new Tile( (short) ( ( item.ItemID & 0x3FFF ) + 0x4000 ), (sbyte) item.Z ) );
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list.Add( new StaticTile( (ushort)item.ItemID, (sbyte) item.Z ) );
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}
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return list;
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}
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*/
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/// <summary>
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/// Gets the highest surface that is lower than <paramref name="p"/>.
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@ -576,7 +578,7 @@ namespace Server
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int surfaceZ = int.MinValue;
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Tile lt = Tiles.GetLandTile( p.X, p.Y );
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LandTile lt = Tiles.GetLandTile( p.X, p.Y );
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if ( !lt.Ignored )
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{
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@ -593,12 +595,12 @@ namespace Server
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}
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Tile[] staticTiles = Tiles.GetStaticTiles( p.X, p.Y, true );
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StaticTile[] staticTiles = Tiles.GetStaticTiles( p.X, p.Y, true );
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for ( int i = 0; i < staticTiles.Length; i++ )
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{
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Tile tile = staticTiles[i];
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ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
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StaticTile tile = staticTiles[i];
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ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
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if ( id.Surface || ( id.Flags & TileFlag.Wet ) != 0 )
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{
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@ -622,7 +624,7 @@ namespace Server
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{
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Item item = sector.Items[i];
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if ( item.ItemID < 0x4000 && item.AtWorldPoint( p.X, p.Y ) && !item.Movable )
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if ( !(item is BaseMulti) && item.AtWorldPoint( p.X, p.Y ) && !item.Movable )
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{
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ItemData id = item.ItemData;
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@ -1385,12 +1387,12 @@ namespace Server
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if ( xOffset >= 0 && xOffset < list.Width && yOffset >= 0 && yOffset < list.Height )
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{
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Tile[] tiles = list.Tiles[xOffset][yOffset];
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StaticTile[] tiles = list.Tiles[xOffset][yOffset];
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if ( tiles.Length > 0 )
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{
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// TODO: How to avoid this copy?
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Tile[] copy = new Tile[tiles.Length];
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StaticTile[] copy = new StaticTile[tiles.Length];
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for ( int i = 0; i < copy.Length; ++i )
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{
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@ -1779,7 +1781,7 @@ namespace Server
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else if( o is StaticTarget )
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{
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StaticTarget st = (StaticTarget)o;
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ItemData id = TileData.ItemTable[st.ItemID & 0x3FFF];
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ItemData id = TileData.ItemTable[st.ItemID & TileData.MaxItemValue];
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p = new Point3D( st.X, st.Y, st.Z - id.CalcHeight + (id.Height / 2) + 1 );
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}
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@ -1894,7 +1896,7 @@ namespace Server
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{
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Point3D point = path[i];
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Tile landTile = Tiles.GetLandTile( point.X, point.Y );
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LandTile landTile = Tiles.GetLandTile( point.X, point.Y );
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int landZ = 0, landAvg = 0, landTop = 0;
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GetAverageZ( point.m_X, point.m_Y, ref landZ, ref landAvg, ref landTop );
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@ -1902,12 +1904,12 @@ namespace Server
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return false;
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/* --Do land tiles need to be checked? There is never land between two people, always statics.--
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Tile landTile = Tiles.GetLandTile( point.X, point.Y );
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if ( landTile.Z-1 >= point.Z && landTile.Z+1 <= point.Z && (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Impassable) != 0 )
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LandTile landTile = Tiles.GetLandTile( point.X, point.Y );
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if ( landTile.Z-1 >= point.Z && landTile.Z+1 <= point.Z && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Impassable) != 0 )
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return false;
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*/
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Tile[] statics = Tiles.GetStaticTiles( point.m_X, point.m_Y, true );
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StaticTile[] statics = Tiles.GetStaticTiles( point.m_X, point.m_Y, true );
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bool contains = false;
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int ltID = landTile.ID;
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@ -1936,9 +1938,9 @@ namespace Server
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for( int j = 0; j < statics.Length; ++j )
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{
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Tile t = statics[j];
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StaticTile t = statics[j];
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ItemData id = TileData.ItemTable[t.ID & 0x3FFF];
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ItemData id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
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flags = id.Flags;
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height = id.CalcHeight;
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@ -1954,7 +1956,7 @@ namespace Server
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/*if ( t.Z <= point.Z && t.Z+height >= point.Z && (flags&TileFlag.Window)==0 && (flags&TileFlag.NoShoot)!=0
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&& ( (flags&TileFlag.Wall)!=0 || (flags&TileFlag.Roof)!=0 || (((flags&TileFlag.Surface)!=0 && zd != 0)) ) )*/
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/*{
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//Console.WriteLine( "LoS: Blocked by Static \"{0}\" Z:{1} T:{3} P:{2} F:x{4:X}", TileData.ItemTable[t.ID&0x3FFF].Name, t.Z, point, t.Z+height, flags );
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//Console.WriteLine( "LoS: Blocked by Static \"{0}\" Z:{1} T:{3} P:{2} F:x{4:X}", TileData.ItemTable[t.ID&TileData.MaxItemValue].Name, t.Z, point, t.Z+height, flags );
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//Console.WriteLine( "if ( {0} && {1} && {2} && ( {3} || {4} || {5} || ({6} && {7} && {8}) ) )", t.Z <= point.Z, t.Z+height >= point.Z, (flags&TileFlag.Window)==0, (flags&TileFlag.Impassable)!=0, (flags&TileFlag.Wall)!=0, (flags&TileFlag.Roof)!=0, (flags&TileFlag.Surface)!=0, t.Z != dest.Z, zd != 0 ) ;
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return false;
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}*/
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@ -1970,7 +1972,7 @@ namespace Server
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if( !i.Visible )
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continue;
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if( i.ItemID >= 0x4000 )
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if( i is BaseMulti || i.ItemID > TileData.MaxItemValue )
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continue;
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ItemData id = i.ItemData;
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@ -2010,11 +2012,11 @@ namespace Server
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/*if ( (flags & (TileFlag.Impassable | TileFlag.Surface | TileFlag.Roof)) != 0 )
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//flags = TileData.ItemTable[i.ItemID&0x3FFF].Flags;
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//flags = TileData.ItemTable[i.ItemID&TileData.MaxItemValue].Flags;
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//if ( (flags&TileFlag.Window)==0 && (flags&TileFlag.NoShoot)!=0 && ( (flags&TileFlag.Wall)!=0 || (flags&TileFlag.Roof)!=0 || (((flags&TileFlag.Surface)!=0 && zd != 0)) ) )
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{
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//height = TileData.ItemTable[i.ItemID&0x3FFF].Height;
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//Console.WriteLine( "LoS: Blocked by ITEM \"{0}\" P:{1} T:{2} F:x{3:X}", TileData.ItemTable[i.ItemID&0x3FFF].Name, i.Location, i.Location.Z+height, flags );
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//height = TileData.ItemTable[i.ItemID&TileData.MaxItemValue].Height;
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//Console.WriteLine( "LoS: Blocked by ITEM \"{0}\" P:{1} T:{2} F:x{3:X}", TileData.ItemTable[i.ItemID&TileData.MaxItemValue].Name, i.Location, i.Location.Z+height, flags );
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area.Free();
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return false;
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}*/
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@ -35,8 +35,6 @@ namespace Server
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{
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MultiComponentList mcl;
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multiID &= 0x3FFF;
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if ( multiID >= 0 && multiID < m_Components.Length )
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{
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mcl = m_Components[multiID];
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@ -132,11 +130,11 @@ namespace Server
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public struct MultiTileEntry
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{
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public short m_ItemID;
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public ushort m_ItemID;
|
||||
public short m_OffsetX, m_OffsetY, m_OffsetZ;
|
||||
public int m_Flags;
|
||||
|
||||
public MultiTileEntry( short itemID, short xOffset, short yOffset, short zOffset, int flags )
|
||||
public MultiTileEntry( ushort itemID, short xOffset, short yOffset, short zOffset, int flags )
|
||||
{
|
||||
m_ItemID = itemID;
|
||||
m_OffsetX = xOffset;
|
||||
|
|
@ -157,7 +155,7 @@ namespace Server
|
|||
|
||||
private Point2D m_Min, m_Max, m_Center;
|
||||
private int m_Width, m_Height;
|
||||
private Tile[][][] m_Tiles;
|
||||
private StaticTile[][][] m_Tiles;
|
||||
private MultiTileEntry[] m_List;
|
||||
|
||||
public static readonly MultiComponentList Empty = new MultiComponentList();
|
||||
|
|
@ -170,29 +168,26 @@ namespace Server
|
|||
public int Width{ get{ return m_Width; } }
|
||||
public int Height{ get{ return m_Height; } }
|
||||
|
||||
public Tile[][][] Tiles{ get{ return m_Tiles; } }
|
||||
public StaticTile[][][] Tiles{ get{ return m_Tiles; } }
|
||||
public MultiTileEntry[] List{ get{ return m_List; } }
|
||||
|
||||
public void Add( int itemID, int x, int y, int z )
|
||||
{
|
||||
itemID &= 0x3FFF;
|
||||
itemID |= 0x4000;
|
||||
|
||||
int vx = x + m_Center.m_X;
|
||||
int vy = y + m_Center.m_Y;
|
||||
|
||||
if ( vx >= 0 && vx < m_Width && vy >= 0 && vy < m_Height )
|
||||
{
|
||||
Tile[] oldTiles = m_Tiles[vx][vy];
|
||||
StaticTile[] oldTiles = m_Tiles[vx][vy];
|
||||
|
||||
for ( int i = oldTiles.Length - 1; i >= 0; --i )
|
||||
{
|
||||
ItemData data = TileData.ItemTable[itemID & 0x3FFF];
|
||||
ItemData data = TileData.ItemTable[itemID & TileData.MaxItemValue];
|
||||
|
||||
if ( oldTiles[i].Z == z && (oldTiles[i].Height > 0 == data.Height > 0 ) )
|
||||
{
|
||||
bool newIsRoof = ( data.Flags & TileFlag.Roof) != 0;
|
||||
bool oldIsRoof = (TileData.ItemTable[oldTiles[i].ID & 0x3FFF].Flags & TileFlag.Roof ) != 0;
|
||||
bool oldIsRoof = (TileData.ItemTable[oldTiles[i].ID & TileData.MaxItemValue].Flags & TileFlag.Roof ) != 0;
|
||||
|
||||
if ( newIsRoof == oldIsRoof )
|
||||
Remove( oldTiles[i].ID, x, y, z );
|
||||
|
|
@ -201,12 +196,12 @@ namespace Server
|
|||
|
||||
oldTiles = m_Tiles[vx][vy];
|
||||
|
||||
Tile[] newTiles = new Tile[oldTiles.Length + 1];
|
||||
StaticTile[] newTiles = new StaticTile[oldTiles.Length + 1];
|
||||
|
||||
for ( int i = 0; i < oldTiles.Length; ++i )
|
||||
newTiles[i] = oldTiles[i];
|
||||
|
||||
newTiles[oldTiles.Length] = new Tile( (short)itemID, (sbyte)z );
|
||||
newTiles[oldTiles.Length] = new StaticTile( (ushort)itemID, (sbyte)z );
|
||||
|
||||
m_Tiles[vx][vy] = newTiles;
|
||||
|
||||
|
|
@ -216,7 +211,7 @@ namespace Server
|
|||
for ( int i = 0; i < oldList.Length; ++i )
|
||||
newList[i] = oldList[i];
|
||||
|
||||
newList[oldList.Length] = new MultiTileEntry( (short)itemID, (short)x, (short)y, (short)z, 1 );
|
||||
newList[oldList.Length] = new MultiTileEntry( (ushort)itemID, (short)x, (short)y, (short)z, 1 );
|
||||
|
||||
m_List = newList;
|
||||
|
||||
|
|
@ -241,15 +236,15 @@ namespace Server
|
|||
|
||||
if ( vx >= 0 && vx < m_Width && vy >= 0 && vy < m_Height )
|
||||
{
|
||||
Tile[] oldTiles = m_Tiles[vx][vy];
|
||||
StaticTile[] oldTiles = m_Tiles[vx][vy];
|
||||
|
||||
for ( int i = 0; i < oldTiles.Length; ++i )
|
||||
{
|
||||
Tile tile = oldTiles[i];
|
||||
StaticTile tile = oldTiles[i];
|
||||
|
||||
if ( tile.Z == z && tile.Height >= minHeight )
|
||||
{
|
||||
Tile[] newTiles = new Tile[oldTiles.Length - 1];
|
||||
StaticTile[] newTiles = new StaticTile[oldTiles.Length - 1];
|
||||
|
||||
for ( int j = 0; j < i; ++j )
|
||||
newTiles[j] = oldTiles[j];
|
||||
|
|
@ -269,7 +264,7 @@ namespace Server
|
|||
{
|
||||
MultiTileEntry tile = oldList[i];
|
||||
|
||||
if ( tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y && tile.m_OffsetZ == (short)z && TileData.ItemTable[tile.m_ItemID & 0x3FFF].Height >= minHeight )
|
||||
if ( tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y && tile.m_OffsetZ == (short)z && TileData.ItemTable[tile.m_ItemID & TileData.MaxItemValue].Height >= minHeight )
|
||||
{
|
||||
MultiTileEntry[] newList = new MultiTileEntry[oldList.Length - 1];
|
||||
|
||||
|
|
@ -294,15 +289,15 @@ namespace Server
|
|||
|
||||
if ( vx >= 0 && vx < m_Width && vy >= 0 && vy < m_Height )
|
||||
{
|
||||
Tile[] oldTiles = m_Tiles[vx][vy];
|
||||
StaticTile[] oldTiles = m_Tiles[vx][vy];
|
||||
|
||||
for ( int i = 0; i < oldTiles.Length; ++i )
|
||||
{
|
||||
Tile tile = oldTiles[i];
|
||||
StaticTile tile = oldTiles[i];
|
||||
|
||||
if ( (tile.ID & 0x3FFF) == (itemID & 0x3FFF) && tile.Z == z )
|
||||
if ( tile.ID == itemID && tile.Z == z )
|
||||
{
|
||||
Tile[] newTiles = new Tile[oldTiles.Length - 1];
|
||||
StaticTile[] newTiles = new StaticTile[oldTiles.Length - 1];
|
||||
|
||||
for ( int j = 0; j < i; ++j )
|
||||
newTiles[j] = oldTiles[j];
|
||||
|
|
@ -322,7 +317,7 @@ namespace Server
|
|||
{
|
||||
MultiTileEntry tile = oldList[i];
|
||||
|
||||
if ( (tile.m_ItemID & 0x3FFF) == (short)(itemID & 0x3FFF) && tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y && tile.m_OffsetZ == (short)z )
|
||||
if ( tile.m_ItemID == itemID && tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y && tile.m_OffsetZ == (short)z )
|
||||
{
|
||||
MultiTileEntry[] newList = new MultiTileEntry[oldList.Length - 1];
|
||||
|
||||
|
|
@ -343,22 +338,22 @@ namespace Server
|
|||
public void Resize( int newWidth, int newHeight )
|
||||
{
|
||||
int oldWidth = m_Width, oldHeight = m_Height;
|
||||
Tile[][][] oldTiles = m_Tiles;
|
||||
StaticTile[][][] oldTiles = m_Tiles;
|
||||
|
||||
int totalLength = 0;
|
||||
|
||||
Tile[][][] newTiles = new Tile[newWidth][][];
|
||||
StaticTile[][][] newTiles = new StaticTile[newWidth][][];
|
||||
|
||||
for ( int x = 0; x < newWidth; ++x )
|
||||
{
|
||||
newTiles[x] = new Tile[newHeight][];
|
||||
newTiles[x] = new StaticTile[newHeight][];
|
||||
|
||||
for ( int y = 0; y < newHeight; ++y )
|
||||
{
|
||||
if ( x < oldWidth && y < oldHeight )
|
||||
newTiles[x][y] = oldTiles[x][y];
|
||||
else
|
||||
newTiles[x][y] = new Tile[0];
|
||||
newTiles[x][y] = new StaticTile[0];
|
||||
|
||||
totalLength += newTiles[x][y].Length;
|
||||
}
|
||||
|
|
@ -378,11 +373,11 @@ namespace Server
|
|||
{
|
||||
for ( int y = 0; y < newHeight; ++y )
|
||||
{
|
||||
Tile[] tiles = newTiles[x][y];
|
||||
StaticTile[] tiles = newTiles[x][y];
|
||||
|
||||
for ( int i = 0; i < tiles.Length; ++i )
|
||||
{
|
||||
Tile tile = tiles[i];
|
||||
StaticTile tile = tiles[i];
|
||||
|
||||
int vx = x - m_Center.X;
|
||||
int vy = y - m_Center.Y;
|
||||
|
|
@ -399,7 +394,7 @@ namespace Server
|
|||
if ( vy > m_Max.m_Y )
|
||||
m_Max.m_Y = vy;
|
||||
|
||||
m_List[index++] = new MultiTileEntry( (short)tile.ID, (short)vx, (short)vy, (short)tile.Z, 1 );
|
||||
m_List[index++] = new MultiTileEntry( (ushort)tile.ID, (short)vx, (short)vy, (short)tile.Z, 1 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -415,15 +410,15 @@ namespace Server
|
|||
m_Width = toCopy.m_Width;
|
||||
m_Height = toCopy.m_Height;
|
||||
|
||||
m_Tiles = new Tile[m_Width][][];
|
||||
m_Tiles = new StaticTile[m_Width][][];
|
||||
|
||||
for ( int x = 0; x < m_Width; ++x )
|
||||
{
|
||||
m_Tiles[x] = new Tile[m_Height][];
|
||||
m_Tiles[x] = new StaticTile[m_Height][];
|
||||
|
||||
for ( int y = 0; y < m_Height; ++y )
|
||||
{
|
||||
m_Tiles[x][y] = new Tile[toCopy.m_Tiles[x][y].Length];
|
||||
m_Tiles[x][y] = new StaticTile[toCopy.m_Tiles[x][y].Length];
|
||||
|
||||
for ( int i = 0; i < m_Tiles[x][y].Length; ++i )
|
||||
m_Tiles[x][y][i] = toCopy.m_Tiles[x][y][i];
|
||||
|
|
@ -453,7 +448,7 @@ namespace Server
|
|||
{
|
||||
MultiTileEntry ent = m_List[i];
|
||||
|
||||
writer.Write( (short) ent.m_ItemID );
|
||||
writer.Write( (ushort) ent.m_ItemID );
|
||||
writer.Write( (short) ent.m_OffsetX );
|
||||
writer.Write( (short) ent.m_OffsetY );
|
||||
writer.Write( (short) ent.m_OffsetZ );
|
||||
|
|
@ -481,7 +476,7 @@ namespace Server
|
|||
|
||||
for ( int i = 0; i < length; ++i )
|
||||
{
|
||||
allTiles[i].m_ItemID = reader.ReadShort();
|
||||
allTiles[i].m_ItemID = reader.ReadUShort();
|
||||
allTiles[i].m_OffsetX = reader.ReadShort();
|
||||
allTiles[i].m_OffsetY = reader.ReadShort();
|
||||
allTiles[i].m_OffsetZ = reader.ReadShort();
|
||||
|
|
@ -489,12 +484,12 @@ namespace Server
|
|||
}
|
||||
|
||||
TileList[][] tiles = new TileList[m_Width][];
|
||||
m_Tiles = new Tile[m_Width][][];
|
||||
m_Tiles = new StaticTile[m_Width][][];
|
||||
|
||||
for ( int x = 0; x < m_Width; ++x )
|
||||
{
|
||||
tiles[x] = new TileList[m_Height];
|
||||
m_Tiles[x] = new Tile[m_Height][];
|
||||
m_Tiles[x] = new StaticTile[m_Height][];
|
||||
|
||||
for ( int y = 0; y < m_Height; ++y )
|
||||
tiles[x][y] = new TileList();
|
||||
|
|
@ -507,7 +502,7 @@ namespace Server
|
|||
int xOffset = allTiles[i].m_OffsetX + m_Center.m_X;
|
||||
int yOffset = allTiles[i].m_OffsetY + m_Center.m_Y;
|
||||
|
||||
tiles[xOffset][yOffset].Add( (short)((allTiles[i].m_ItemID & 0x3FFF) | 0x4000), (sbyte)allTiles[i].m_OffsetZ );
|
||||
tiles[xOffset][yOffset].Add( (ushort)allTiles[i].m_ItemID, (sbyte)allTiles[i].m_OffsetZ );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -526,7 +521,7 @@ namespace Server
|
|||
|
||||
for ( int i = 0; i < count; ++i )
|
||||
{
|
||||
allTiles[i].m_ItemID = reader.ReadInt16();
|
||||
allTiles[i].m_ItemID = reader.ReadUInt16();
|
||||
allTiles[i].m_OffsetX = reader.ReadInt16();
|
||||
allTiles[i].m_OffsetY = reader.ReadInt16();
|
||||
allTiles[i].m_OffsetZ = reader.ReadInt16();
|
||||
|
|
@ -558,12 +553,12 @@ namespace Server
|
|||
m_Height = (m_Max.m_Y - m_Min.m_Y) + 1;
|
||||
|
||||
TileList[][] tiles = new TileList[m_Width][];
|
||||
m_Tiles = new Tile[m_Width][][];
|
||||
m_Tiles = new StaticTile[m_Width][][];
|
||||
|
||||
for ( int x = 0; x < m_Width; ++x )
|
||||
{
|
||||
tiles[x] = new TileList[m_Height];
|
||||
m_Tiles[x] = new Tile[m_Height][];
|
||||
m_Tiles[x] = new StaticTile[m_Height][];
|
||||
|
||||
for ( int y = 0; y < m_Height; ++y )
|
||||
tiles[x][y] = new TileList();
|
||||
|
|
@ -576,7 +571,7 @@ namespace Server
|
|||
int xOffset = allTiles[i].m_OffsetX + m_Center.m_X;
|
||||
int yOffset = allTiles[i].m_OffsetY + m_Center.m_Y;
|
||||
|
||||
tiles[xOffset][yOffset].Add( (short)((allTiles[i].m_ItemID & 0x3FFF) | 0x4000), (sbyte)allTiles[i].m_OffsetZ );
|
||||
tiles[xOffset][yOffset].Add( (ushort)allTiles[i].m_ItemID, (sbyte)allTiles[i].m_OffsetZ );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -587,7 +582,7 @@ namespace Server
|
|||
|
||||
private MultiComponentList()
|
||||
{
|
||||
m_Tiles = new Tile[0][][];
|
||||
m_Tiles = new StaticTile[0][][];
|
||||
m_List = new MultiTileEntry[0];
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1056,7 +1056,7 @@ namespace Server.Network
|
|||
int flags = pvSrc.ReadByte();
|
||||
Serial serial = pvSrc.ReadInt32();
|
||||
int x = pvSrc.ReadInt16(), y = pvSrc.ReadInt16(), z = pvSrc.ReadInt16();
|
||||
int graphic = pvSrc.ReadInt16();
|
||||
int graphic = pvSrc.ReadUInt16();
|
||||
|
||||
if ( targetID == unchecked( (int) 0xDEADBEEF ) )
|
||||
return;
|
||||
|
|
@ -1100,13 +1100,17 @@ namespace Server.Network
|
|||
}
|
||||
else
|
||||
{
|
||||
Tile[] tiles = map.Tiles.GetStaticTiles( x, y, !t.DisallowMultis );
|
||||
StaticTile[] tiles = map.Tiles.GetStaticTiles( x, y, !t.DisallowMultis );
|
||||
|
||||
bool valid = false;
|
||||
|
||||
ItemData id = TileData.ItemTable[graphic&TileData.MaxItemValue];
|
||||
if ( id.Surface )
|
||||
z -= id.Height;
|
||||
|
||||
for ( int i = 0; !valid && i < tiles.Length; ++i )
|
||||
{
|
||||
if ( tiles[i].Z == z && (tiles[i].ID & 0x3FFF) == (graphic & 0x3FFF) )
|
||||
if ( tiles[i].Z == z && tiles[i].ID == graphic )
|
||||
valid = true;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -265,7 +265,7 @@ namespace Server.Network
|
|||
BuyItemState bis = (BuyItemState)list[i];
|
||||
|
||||
m_Stream.Write( (int)bis.MySerial );
|
||||
m_Stream.Write( (ushort)(bis.ItemID & 0x3FFF) );
|
||||
m_Stream.Write( (ushort)bis.ItemID );
|
||||
m_Stream.Write( (byte)0 );//itemid offset
|
||||
m_Stream.Write( (ushort)bis.Amount );
|
||||
m_Stream.Write( (short)(i+1) );//x
|
||||
|
|
@ -293,7 +293,7 @@ namespace Server.Network
|
|||
BuyItemState bis = (BuyItemState)list[i];
|
||||
|
||||
m_Stream.Write( (int)bis.MySerial );
|
||||
m_Stream.Write( (ushort)(bis.ItemID & 0x3FFF) );
|
||||
m_Stream.Write( (ushort)bis.ItemID );
|
||||
m_Stream.Write( (byte)0 );//itemid offset
|
||||
m_Stream.Write( (ushort)bis.Amount );
|
||||
m_Stream.Write( (short)(i+1) );//x
|
||||
|
|
@ -366,7 +366,7 @@ namespace Server.Network
|
|||
foreach ( SellItemState state in table.Values )
|
||||
{
|
||||
m_Stream.Write( (int) state.Item.Serial );
|
||||
m_Stream.Write( (ushort) (state.Item.ItemID & 0x3FFF) );
|
||||
m_Stream.Write( (ushort) state.Item.ItemID );
|
||||
m_Stream.Write( (ushort) state.Item.Hue );
|
||||
m_Stream.Write( (ushort) state.Item.Amount );
|
||||
m_Stream.Write( (ushort) state.Price );
|
||||
|
|
@ -769,7 +769,7 @@ namespace Server.Network
|
|||
{
|
||||
ItemListEntry e = entries[i];
|
||||
|
||||
m_Stream.Write( (short) (e.ItemID & 0x3FFF) );
|
||||
m_Stream.Write( (ushort) e.ItemID );
|
||||
m_Stream.Write( (short) e.Hue );
|
||||
|
||||
string name = e.Name;
|
||||
|
|
@ -1021,7 +1021,7 @@ namespace Server.Network
|
|||
// +1 - Flags
|
||||
|
||||
uint serial = (uint)item.Serial.Value;
|
||||
int itemID = item.ItemID;
|
||||
int itemID = item.ItemID & 0x3FFF;
|
||||
int amount = item.Amount;
|
||||
Point3D loc = item.Location;
|
||||
int x = loc.m_X;
|
||||
|
|
@ -1040,7 +1040,11 @@ namespace Server.Network
|
|||
}
|
||||
|
||||
m_Stream.Write( (uint) serial );
|
||||
m_Stream.Write( (short) (itemID & 0x7FFF) );
|
||||
|
||||
if ( item is BaseMulti )
|
||||
m_Stream.Write( (short) (itemID | 0x4000) );
|
||||
else
|
||||
m_Stream.Write( (short) itemID );
|
||||
|
||||
if ( amount != 0 )
|
||||
{
|
||||
|
|
@ -1135,12 +1139,12 @@ namespace Server.Network
|
|||
itemID &= 0x3FFF;
|
||||
} else {
|
||||
m_Stream.Write( (byte) 0x00 );
|
||||
itemID &= 0x7FFF;
|
||||
itemID &= 0xFFFF;
|
||||
}
|
||||
|
||||
m_Stream.Write( (int) item.Serial );
|
||||
|
||||
m_Stream.Write( (short) itemID );
|
||||
m_Stream.Write( (ushort) itemID );
|
||||
|
||||
m_Stream.Write( (byte) item.Direction );
|
||||
|
||||
|
|
@ -1701,13 +1705,8 @@ namespace Server.Network
|
|||
parentSerial = Serial.Zero;
|
||||
}
|
||||
|
||||
ushort cid = (ushort) item.ItemID;
|
||||
|
||||
if ( cid > 0x3FFF )
|
||||
cid = 0x9D7;
|
||||
|
||||
m_Stream.Write( (int) item.Serial );
|
||||
m_Stream.Write( (short) cid );
|
||||
m_Stream.Write( (ushort) item.ItemID );
|
||||
m_Stream.Write( (byte) 0 ); // signed, itemID offset
|
||||
m_Stream.Write( (ushort) item.Amount );
|
||||
m_Stream.Write( (short) item.X );
|
||||
|
|
@ -1733,13 +1732,8 @@ namespace Server.Network
|
|||
parentSerial = Serial.Zero;
|
||||
}
|
||||
|
||||
ushort cid = (ushort) item.ItemID;
|
||||
|
||||
if ( cid > 0x3FFF )
|
||||
cid = 0x9D7;
|
||||
|
||||
m_Stream.Write( (int) item.Serial );
|
||||
m_Stream.Write( (short) cid );
|
||||
m_Stream.Write( (ushort) item.ItemID );
|
||||
m_Stream.Write( (byte) 0 ); // signed, itemID offset
|
||||
m_Stream.Write( (ushort) item.Amount );
|
||||
m_Stream.Write( (short) item.X );
|
||||
|
|
@ -1773,13 +1767,8 @@ namespace Server.Network
|
|||
{
|
||||
Point3D loc = child.Location;
|
||||
|
||||
ushort cid = (ushort) child.ItemID;
|
||||
|
||||
if ( cid > 0x3FFF )
|
||||
cid = 0x9D7;
|
||||
|
||||
m_Stream.Write( (int) child.Serial );
|
||||
m_Stream.Write( (ushort) cid );
|
||||
m_Stream.Write( (ushort) child.ItemID );
|
||||
m_Stream.Write( (byte) 0 ); // signed, itemID offset
|
||||
m_Stream.Write( (ushort) child.Amount );
|
||||
m_Stream.Write( (short) loc.m_X );
|
||||
|
|
@ -1819,13 +1808,8 @@ namespace Server.Network
|
|||
{
|
||||
Point3D loc = child.Location;
|
||||
|
||||
ushort cid = (ushort) child.ItemID;
|
||||
|
||||
if ( cid > 0x3FFF )
|
||||
cid = 0x9D7;
|
||||
|
||||
m_Stream.Write( (int) child.Serial );
|
||||
m_Stream.Write( (ushort) cid );
|
||||
m_Stream.Write( (ushort) child.ItemID );
|
||||
m_Stream.Write( (byte) 0 ); // signed, itemID offset
|
||||
m_Stream.Write( (ushort) child.Amount );
|
||||
m_Stream.Write( (short) loc.m_X );
|
||||
|
|
@ -3185,14 +3169,14 @@ namespace Server.Network
|
|||
if ( beheld.SolidHueOverride >= 0 )
|
||||
hue = beheld.SolidHueOverride;
|
||||
|
||||
int itemID = item.ItemID & 0x3FFF;
|
||||
int itemID = item.ItemID & 0x7FFF;
|
||||
bool writeHue = ( hue != 0 );
|
||||
|
||||
if ( writeHue )
|
||||
itemID |= 0x8000;
|
||||
|
||||
m_Stream.Write( (int) item.Serial );
|
||||
m_Stream.Write( (short) itemID );
|
||||
m_Stream.Write( (ushort) itemID );
|
||||
m_Stream.Write( (byte) layer );
|
||||
|
||||
if ( writeHue )
|
||||
|
|
@ -3210,7 +3194,7 @@ namespace Server.Network
|
|||
if( beheld.SolidHueOverride >= 0 )
|
||||
hue = beheld.SolidHueOverride;
|
||||
|
||||
int itemID = beheld.HairItemID & 0x3FFF;
|
||||
int itemID = beheld.HairItemID & 0x7FFF;
|
||||
|
||||
bool writeHue = (hue != 0);
|
||||
|
||||
|
|
@ -3218,7 +3202,7 @@ namespace Server.Network
|
|||
itemID |= 0x8000;
|
||||
|
||||
m_Stream.Write( (int)HairInfo.FakeSerial( beheld ) );
|
||||
m_Stream.Write( (short)itemID );
|
||||
m_Stream.Write( (ushort)itemID );
|
||||
m_Stream.Write( (byte)Layer.Hair );
|
||||
|
||||
if( writeHue )
|
||||
|
|
@ -3236,7 +3220,7 @@ namespace Server.Network
|
|||
if( beheld.SolidHueOverride >= 0 )
|
||||
hue = beheld.SolidHueOverride;
|
||||
|
||||
int itemID = beheld.FacialHairItemID & 0x3FFF;
|
||||
int itemID = beheld.FacialHairItemID & 0x7FFF;
|
||||
|
||||
bool writeHue = (hue != 0);
|
||||
|
||||
|
|
@ -3244,7 +3228,7 @@ namespace Server.Network
|
|||
itemID |= 0x8000;
|
||||
|
||||
m_Stream.Write( (int)FacialHairInfo.FakeSerial( beheld ) );
|
||||
m_Stream.Write( (short)itemID );
|
||||
m_Stream.Write( (ushort)itemID );
|
||||
m_Stream.Write( (byte)Layer.FacialHair );
|
||||
|
||||
if( writeHue )
|
||||
|
|
@ -3309,14 +3293,14 @@ namespace Server.Network
|
|||
if ( beheld.SolidHueOverride >= 0 )
|
||||
hue = beheld.SolidHueOverride;
|
||||
|
||||
int itemID = item.ItemID & 0x3FFF;
|
||||
int itemID = item.ItemID & 0x7FFF;
|
||||
bool writeHue = ( hue != 0 );
|
||||
|
||||
if ( writeHue )
|
||||
itemID |= 0x8000;
|
||||
|
||||
m_Stream.Write( (int) item.Serial );
|
||||
m_Stream.Write( (short) itemID );
|
||||
m_Stream.Write( (ushort) itemID );
|
||||
m_Stream.Write( (byte) layer );
|
||||
|
||||
if ( writeHue )
|
||||
|
|
@ -3334,7 +3318,7 @@ namespace Server.Network
|
|||
if( beheld.SolidHueOverride >= 0 )
|
||||
hue = beheld.SolidHueOverride;
|
||||
|
||||
int itemID = beheld.HairItemID & 0x3FFF;
|
||||
int itemID = beheld.HairItemID & 0x7FFF;
|
||||
|
||||
bool writeHue = (hue != 0);
|
||||
|
||||
|
|
@ -3342,7 +3326,7 @@ namespace Server.Network
|
|||
itemID |= 0x8000;
|
||||
|
||||
m_Stream.Write( (int)HairInfo.FakeSerial( beheld ) );
|
||||
m_Stream.Write( (short)itemID );
|
||||
m_Stream.Write( (ushort)itemID );
|
||||
m_Stream.Write( (byte)Layer.Hair );
|
||||
|
||||
if( writeHue )
|
||||
|
|
@ -3360,7 +3344,7 @@ namespace Server.Network
|
|||
if( beheld.SolidHueOverride >= 0 )
|
||||
hue = beheld.SolidHueOverride;
|
||||
|
||||
int itemID = beheld.FacialHairItemID & 0x3FFF;
|
||||
int itemID = beheld.FacialHairItemID & 0x7FFF;
|
||||
|
||||
bool writeHue = (hue != 0);
|
||||
|
||||
|
|
@ -3368,7 +3352,7 @@ namespace Server.Network
|
|||
itemID |= 0x8000;
|
||||
|
||||
m_Stream.Write( (int)FacialHairInfo.FakeSerial( beheld ) );
|
||||
m_Stream.Write( (short)itemID );
|
||||
m_Stream.Write( (ushort)itemID );
|
||||
m_Stream.Write( (byte)Layer.FacialHair );
|
||||
|
||||
if( writeHue )
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ namespace Server.Targeting
|
|||
if ( map != null )
|
||||
{
|
||||
m_Location.Z = map.GetAverageZ( m_Location.X, m_Location.Y );
|
||||
m_TileID = map.Tiles.GetLandTile( m_Location.X, m_Location.Y ).ID & 0x3FFF;
|
||||
m_TileID = map.Tiles.GetLandTile( m_Location.X, m_Location.Y ).ID & TileData.MaxLandValue;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ namespace Server.Targeting
|
|||
public StaticTarget( Point3D location, int itemID )
|
||||
{
|
||||
m_Location = location;
|
||||
m_ItemID = itemID & 0x3FFF;
|
||||
m_ItemID = itemID & TileData.MaxItemValue;
|
||||
m_Location.Z += TileData.ItemTable[m_ItemID].CalcHeight;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -218,6 +218,17 @@ namespace Server
|
|||
}
|
||||
}
|
||||
|
||||
private static int m_MaxLandValue;
|
||||
private static int m_MaxItemValue;
|
||||
|
||||
public static int MaxLandValue {
|
||||
get { return m_MaxLandValue; }
|
||||
}
|
||||
|
||||
public static int MaxItemValue {
|
||||
get { return m_MaxItemValue; }
|
||||
}
|
||||
|
||||
private static byte[] m_StringBuffer = new byte[20];
|
||||
|
||||
private static string ReadNameString( BinaryReader bin )
|
||||
|
|
@ -344,6 +355,9 @@ namespace Server
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_MaxLandValue = m_LandData.Length - 1;
|
||||
m_MaxItemValue = m_ItemData.Length - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -24,12 +24,12 @@ namespace Server
|
|||
{
|
||||
public class TileList
|
||||
{
|
||||
private Tile[] m_Tiles;
|
||||
private StaticTile[] m_Tiles;
|
||||
private int m_Count;
|
||||
|
||||
public TileList()
|
||||
{
|
||||
m_Tiles = new Tile[8];
|
||||
m_Tiles = new StaticTile[8];
|
||||
m_Count = 0;
|
||||
}
|
||||
|
||||
|
|
@ -41,12 +41,12 @@ namespace Server
|
|||
}
|
||||
}
|
||||
|
||||
public void AddRange( Tile[] tiles )
|
||||
public void AddRange( StaticTile[] tiles )
|
||||
{
|
||||
if ( (m_Count + tiles.Length) > m_Tiles.Length )
|
||||
{
|
||||
Tile[] old = m_Tiles;
|
||||
m_Tiles = new Tile[(m_Count + tiles.Length) * 2];
|
||||
StaticTile[] old = m_Tiles;
|
||||
m_Tiles = new StaticTile[(m_Count + tiles.Length) * 2];
|
||||
|
||||
for ( int i = 0; i < old.Length; ++i )
|
||||
m_Tiles[i] = old[i];
|
||||
|
|
@ -56,12 +56,12 @@ namespace Server
|
|||
m_Tiles[m_Count++] = tiles[i];
|
||||
}
|
||||
|
||||
public void Add( short id, sbyte z )
|
||||
public void Add( ushort id, sbyte z )
|
||||
{
|
||||
if ( (m_Count + 1) > m_Tiles.Length )
|
||||
{
|
||||
Tile[] old = m_Tiles;
|
||||
m_Tiles = new Tile[old.Length * 2];
|
||||
StaticTile[] old = m_Tiles;
|
||||
m_Tiles = new StaticTile[old.Length * 2];
|
||||
|
||||
for ( int i = 0; i < old.Length; ++i )
|
||||
m_Tiles[i] = old[i];
|
||||
|
|
@ -72,14 +72,14 @@ namespace Server
|
|||
++m_Count;
|
||||
}
|
||||
|
||||
private static Tile[] m_EmptyTiles = new Tile[0];
|
||||
private static StaticTile[] m_EmptyTiles = new StaticTile[0];
|
||||
|
||||
public Tile[] ToArray()
|
||||
public StaticTile[] ToArray()
|
||||
{
|
||||
if ( m_Count == 0 )
|
||||
return m_EmptyTiles;
|
||||
|
||||
Tile[] tiles = new Tile[m_Count];
|
||||
StaticTile[] tiles = new StaticTile[m_Count];
|
||||
|
||||
for ( int i = 0; i < m_Count; ++i )
|
||||
tiles[i] = m_Tiles[i];
|
||||
|
|
|
|||
|
|
@ -27,11 +27,11 @@ namespace Server
|
|||
{
|
||||
public class TileMatrix
|
||||
{
|
||||
private Tile[][][][][] m_StaticTiles;
|
||||
private Tile[][][] m_LandTiles;
|
||||
private StaticTile[][][][][] m_StaticTiles;
|
||||
private LandTile[][][] m_LandTiles;
|
||||
|
||||
private Tile[] m_InvalidLandBlock;
|
||||
private Tile[][][] m_EmptyStaticBlock;
|
||||
private LandTile[] m_InvalidLandBlock;
|
||||
private StaticTile[][][] m_EmptyStaticBlock;
|
||||
|
||||
private FileStream m_Map;
|
||||
|
||||
|
|
@ -173,27 +173,27 @@ namespace Server
|
|||
m_Statics = new FileStream( staticsPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite );
|
||||
}
|
||||
|
||||
m_EmptyStaticBlock = new Tile[8][][];
|
||||
m_EmptyStaticBlock = new StaticTile[8][][];
|
||||
|
||||
for ( int i = 0; i < 8; ++i )
|
||||
{
|
||||
m_EmptyStaticBlock[i] = new Tile[8][];
|
||||
m_EmptyStaticBlock[i] = new StaticTile[8][];
|
||||
|
||||
for ( int j = 0; j < 8; ++j )
|
||||
m_EmptyStaticBlock[i][j] = new Tile[0];
|
||||
m_EmptyStaticBlock[i][j] = new StaticTile[0];
|
||||
}
|
||||
|
||||
m_InvalidLandBlock = new Tile[196];
|
||||
m_InvalidLandBlock = new LandTile[196];
|
||||
|
||||
m_LandTiles = new Tile[m_BlockWidth][][];
|
||||
m_StaticTiles = new Tile[m_BlockWidth][][][][];
|
||||
m_LandTiles = new LandTile[m_BlockWidth][][];
|
||||
m_StaticTiles = new StaticTile[m_BlockWidth][][][][];
|
||||
m_StaticPatches = new int[m_BlockWidth][];
|
||||
m_LandPatches = new int[m_BlockWidth][];
|
||||
|
||||
m_Patch = new TileMatrixPatch( this, mapID );
|
||||
}
|
||||
|
||||
public Tile[][][] EmptyStaticBlock
|
||||
public StaticTile[][][] EmptyStaticBlock
|
||||
{
|
||||
get
|
||||
{
|
||||
|
|
@ -201,13 +201,13 @@ namespace Server
|
|||
}
|
||||
}
|
||||
|
||||
public void SetStaticBlock( int x, int y, Tile[][][] value )
|
||||
public void SetStaticBlock( int x, int y, StaticTile[][][] value )
|
||||
{
|
||||
if ( x < 0 || y < 0 || x >= m_BlockWidth || y >= m_BlockHeight )
|
||||
return;
|
||||
|
||||
if ( m_StaticTiles[x] == null )
|
||||
m_StaticTiles[x] = new Tile[m_BlockHeight][][][];
|
||||
m_StaticTiles[x] = new StaticTile[m_BlockHeight][][][];
|
||||
|
||||
m_StaticTiles[x][y] = value;
|
||||
|
||||
|
|
@ -217,15 +217,15 @@ namespace Server
|
|||
m_StaticPatches[x][y >> 5] |= 1 << (y & 0x1F);
|
||||
}
|
||||
|
||||
public Tile[][][] GetStaticBlock( int x, int y )
|
||||
public StaticTile[][][] GetStaticBlock( int x, int y )
|
||||
{
|
||||
if ( x < 0 || y < 0 || x >= m_BlockWidth || y >= m_BlockHeight || m_Statics == null || m_Index == null )
|
||||
return m_EmptyStaticBlock;
|
||||
|
||||
if ( m_StaticTiles[x] == null )
|
||||
m_StaticTiles[x] = new Tile[m_BlockHeight][][][];
|
||||
m_StaticTiles[x] = new StaticTile[m_BlockHeight][][][];
|
||||
|
||||
Tile[][][] tiles = m_StaticTiles[x][y];
|
||||
StaticTile[][][] tiles = m_StaticTiles[x][y];
|
||||
|
||||
if ( tiles == null )
|
||||
{
|
||||
|
|
@ -235,7 +235,7 @@ namespace Server
|
|||
|
||||
if ( x >= 0 && x < shared.m_BlockWidth && y >= 0 && y < shared.m_BlockHeight )
|
||||
{
|
||||
Tile[][][][] theirTiles = shared.m_StaticTiles[x];
|
||||
StaticTile[][][][] theirTiles = shared.m_StaticTiles[x];
|
||||
|
||||
if ( theirTiles != null )
|
||||
tiles = theirTiles[y];
|
||||
|
|
@ -259,18 +259,18 @@ namespace Server
|
|||
return tiles;
|
||||
}
|
||||
|
||||
public Tile[] GetStaticTiles( int x, int y )
|
||||
public StaticTile[] GetStaticTiles( int x, int y )
|
||||
{
|
||||
Tile[][][] tiles = GetStaticBlock( x >> 3, y >> 3 );
|
||||
StaticTile[][][] tiles = GetStaticBlock( x >> 3, y >> 3 );
|
||||
|
||||
return tiles[x & 0x7][y & 0x7];
|
||||
}
|
||||
|
||||
private static TileList m_TilesList = new TileList();
|
||||
|
||||
public Tile[] GetStaticTiles( int x, int y, bool multis )
|
||||
public StaticTile[] GetStaticTiles( int x, int y, bool multis )
|
||||
{
|
||||
Tile[][][] tiles = GetStaticBlock( x >> 3, y >> 3 );
|
||||
StaticTile[][][] tiles = GetStaticBlock( x >> 3, y >> 3 );
|
||||
|
||||
if ( multis )
|
||||
{
|
||||
|
|
@ -281,7 +281,7 @@ namespace Server
|
|||
|
||||
bool any = false;
|
||||
|
||||
foreach ( Tile[] multiTiles in eable )
|
||||
foreach ( StaticTile[] multiTiles in eable )
|
||||
{
|
||||
if ( !any )
|
||||
any = true;
|
||||
|
|
@ -304,13 +304,13 @@ namespace Server
|
|||
}
|
||||
}
|
||||
|
||||
public void SetLandBlock( int x, int y, Tile[] value )
|
||||
public void SetLandBlock( int x, int y, LandTile[] value )
|
||||
{
|
||||
if ( x < 0 || y < 0 || x >= m_BlockWidth || y >= m_BlockHeight )
|
||||
return;
|
||||
|
||||
if ( m_LandTiles[x] == null )
|
||||
m_LandTiles[x] = new Tile[m_BlockHeight][];
|
||||
m_LandTiles[x] = new LandTile[m_BlockHeight][];
|
||||
|
||||
m_LandTiles[x][y] = value;
|
||||
|
||||
|
|
@ -320,15 +320,15 @@ namespace Server
|
|||
m_LandPatches[x][y >> 5] |= 1 << (y & 0x1F);
|
||||
}
|
||||
|
||||
public Tile[] GetLandBlock( int x, int y )
|
||||
public LandTile[] GetLandBlock( int x, int y )
|
||||
{
|
||||
if ( x < 0 || y < 0 || x >= m_BlockWidth || y >= m_BlockHeight || m_Map == null )
|
||||
return m_InvalidLandBlock;
|
||||
|
||||
if ( m_LandTiles[x] == null )
|
||||
m_LandTiles[x] = new Tile[m_BlockHeight][];
|
||||
m_LandTiles[x] = new LandTile[m_BlockHeight][];
|
||||
|
||||
Tile[] tiles = m_LandTiles[x][y];
|
||||
LandTile[] tiles = m_LandTiles[x][y];
|
||||
|
||||
if ( tiles == null )
|
||||
{
|
||||
|
|
@ -338,7 +338,7 @@ namespace Server
|
|||
|
||||
if ( x >= 0 && x < shared.m_BlockWidth && y >= 0 && y < shared.m_BlockHeight )
|
||||
{
|
||||
Tile[][] theirTiles = shared.m_LandTiles[x];
|
||||
LandTile[][] theirTiles = shared.m_LandTiles[x];
|
||||
|
||||
if ( theirTiles != null )
|
||||
tiles = theirTiles[y];
|
||||
|
|
@ -362,9 +362,9 @@ namespace Server
|
|||
return tiles;
|
||||
}
|
||||
|
||||
public Tile GetLandTile( int x, int y )
|
||||
public LandTile GetLandTile( int x, int y )
|
||||
{
|
||||
Tile[] tiles = GetLandBlock( x >> 3, y >> 3 );
|
||||
LandTile[] tiles = GetLandBlock( x >> 3, y >> 3 );
|
||||
|
||||
return tiles[((y & 0x7) << 3) + (x & 0x7)];
|
||||
}
|
||||
|
|
@ -373,7 +373,7 @@ namespace Server
|
|||
|
||||
private static StaticTile[] m_TileBuffer = new StaticTile[128];
|
||||
|
||||
private unsafe Tile[][][] ReadStaticBlock( int x, int y )
|
||||
private unsafe StaticTile[][][] ReadStaticBlock( int x, int y )
|
||||
{
|
||||
try
|
||||
{
|
||||
|
|
@ -423,15 +423,15 @@ namespace Server
|
|||
|
||||
while ( pCur < pEnd )
|
||||
{
|
||||
lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add( (short)((pCur->m_ID & 0x3FFF) + 0x4000), pCur->m_Z );
|
||||
lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add( pCur->m_ID, pCur->m_Z );
|
||||
pCur = pCur + 1;
|
||||
}
|
||||
|
||||
Tile[][][] tiles = new Tile[8][][];
|
||||
StaticTile[][][] tiles = new StaticTile[8][][];
|
||||
|
||||
for ( int i = 0; i < 8; ++i )
|
||||
{
|
||||
tiles[i] = new Tile[8][];
|
||||
tiles[i] = new StaticTile[8][];
|
||||
|
||||
for ( int j = 0; j < 8; ++j )
|
||||
tiles[i][j] = lists[i][j].ToArray();
|
||||
|
|
@ -462,15 +462,15 @@ namespace Server
|
|||
throw new Exception();
|
||||
}
|
||||
|
||||
private unsafe Tile[] ReadLandBlock( int x, int y )
|
||||
private unsafe LandTile[] ReadLandBlock( int x, int y )
|
||||
{
|
||||
try
|
||||
{
|
||||
m_Map.Seek( ((x * m_BlockHeight) + y) * 196 + 4, SeekOrigin.Begin );
|
||||
|
||||
Tile[] tiles = new Tile[64];
|
||||
LandTile[] tiles = new LandTile[64];
|
||||
|
||||
fixed ( Tile *pTiles = tiles )
|
||||
fixed ( LandTile *pTiles = tiles )
|
||||
{
|
||||
#if !MONO
|
||||
NativeReader.Read( m_Map.SafeFileHandle.DangerousGetHandle(), pTiles, 192 );
|
||||
|
|
@ -507,65 +507,34 @@ namespace Server
|
|||
}
|
||||
|
||||
[System.Runtime.InteropServices.StructLayout( System.Runtime.InteropServices.LayoutKind.Sequential, Pack=1 )]
|
||||
public struct StaticTile
|
||||
{
|
||||
public short m_ID;
|
||||
public byte m_X;
|
||||
public byte m_Y;
|
||||
public sbyte m_Z;
|
||||
public short m_Hue;
|
||||
}
|
||||
|
||||
[System.Runtime.InteropServices.StructLayout( System.Runtime.InteropServices.LayoutKind.Sequential, Pack=1 )]
|
||||
public struct Tile
|
||||
public struct LandTile
|
||||
{
|
||||
internal short m_ID;
|
||||
internal sbyte m_Z;
|
||||
|
||||
public int ID
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_ID;
|
||||
}
|
||||
get { return m_ID; }
|
||||
}
|
||||
|
||||
public int Z
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Z;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Z = (sbyte)value;
|
||||
}
|
||||
get { return m_Z; }
|
||||
set { m_Z = (sbyte)value; }
|
||||
}
|
||||
|
||||
public int Height
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_ID < 0x4000 )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return TileData.ItemTable[m_ID & 0x3FFF].Height;
|
||||
}
|
||||
}
|
||||
get { return 0; }
|
||||
|
||||
}
|
||||
|
||||
public bool Ignored
|
||||
{
|
||||
get
|
||||
{
|
||||
return ( m_ID == 2 || m_ID == 0x1DB || ( m_ID >= 0x1AE && m_ID <= 0x1B5 ) );
|
||||
}
|
||||
get { return ( m_ID == 2 || m_ID == 0x1DB || ( m_ID >= 0x1AE && m_ID <= 0x1B5 ) ); }
|
||||
}
|
||||
|
||||
public Tile( short id, sbyte z )
|
||||
public LandTile( short id, sbyte z )
|
||||
{
|
||||
m_ID = id;
|
||||
m_Z = z;
|
||||
|
|
@ -577,4 +546,82 @@ namespace Server
|
|||
m_Z = z;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Runtime.InteropServices.StructLayout( System.Runtime.InteropServices.LayoutKind.Sequential, Pack=1 )]
|
||||
public struct StaticTile
|
||||
{
|
||||
internal ushort m_ID;
|
||||
internal byte m_X;
|
||||
internal byte m_Y;
|
||||
internal sbyte m_Z;
|
||||
internal short m_Hue;
|
||||
|
||||
public int ID
|
||||
{
|
||||
get { return m_ID; }
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get { return m_X; }
|
||||
set { m_X = (byte)value; }
|
||||
}
|
||||
|
||||
public int Y
|
||||
{
|
||||
get { return m_Y; }
|
||||
set { m_Y = (byte)value; }
|
||||
}
|
||||
|
||||
public int Z
|
||||
{
|
||||
get { return m_Z; }
|
||||
set { m_Z = (sbyte)value; }
|
||||
}
|
||||
|
||||
public int Hue
|
||||
{
|
||||
get { return m_Hue; }
|
||||
set { m_Hue = (short)value; }
|
||||
}
|
||||
|
||||
public int Height
|
||||
{
|
||||
get { return TileData.ItemTable[m_ID & TileData.MaxItemValue].Height; }
|
||||
}
|
||||
|
||||
public StaticTile( ushort id, sbyte z )
|
||||
{
|
||||
m_ID = id;
|
||||
m_Z = z;
|
||||
|
||||
m_X = 0;
|
||||
m_Y = 0;
|
||||
m_Hue = 0;
|
||||
}
|
||||
|
||||
public StaticTile( ushort id, byte x, byte y, sbyte z, short hue )
|
||||
{
|
||||
m_ID = id;
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_Z = z;
|
||||
m_Hue = hue;
|
||||
}
|
||||
|
||||
public void Set( ushort id, sbyte z )
|
||||
{
|
||||
m_ID = id;
|
||||
m_Z = z;
|
||||
}
|
||||
|
||||
public void Set( ushort id, byte x, byte y, sbyte z, short hue )
|
||||
{
|
||||
m_ID = id;
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
m_Z = z;
|
||||
m_Hue = hue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -95,9 +95,9 @@ namespace Server
|
|||
|
||||
fsData.Seek( 4, SeekOrigin.Current );
|
||||
|
||||
Tile[] tiles = new Tile[64];
|
||||
LandTile[] tiles = new LandTile[64];
|
||||
|
||||
fixed ( Tile *pTiles = tiles )
|
||||
fixed ( LandTile *pTiles = tiles )
|
||||
{
|
||||
#if !MONO
|
||||
NativeReader.Read( fsData.SafeFileHandle.DangerousGetHandle(), pTiles, 192 );
|
||||
|
|
@ -177,15 +177,15 @@ namespace Server
|
|||
|
||||
while ( pCur < pEnd )
|
||||
{
|
||||
lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add( (short)((pCur->m_ID & 0x3FFF) + 0x4000), pCur->m_Z );
|
||||
lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add( (ushort)pCur->m_ID, pCur->m_Z );
|
||||
pCur = pCur + 1;
|
||||
}
|
||||
|
||||
Tile[][][] tiles = new Tile[8][][];
|
||||
StaticTile[][][] tiles = new StaticTile[8][][];
|
||||
|
||||
for ( int x = 0; x < 8; ++x )
|
||||
{
|
||||
tiles[x] = new Tile[8][];
|
||||
tiles[x] = new StaticTile[8][];
|
||||
|
||||
for ( int y = 0; y < 8; ++y )
|
||||
tiles[x][y] = lists[x][y].ToArray();
|
||||
|
|
|
|||
|
|
@ -684,16 +684,18 @@ namespace Server
|
|||
}
|
||||
}
|
||||
|
||||
public static bool CanMobileFit( int z, Tile[] tiles )
|
||||
/* Should probably be rewritten to use an ITile interface
|
||||
|
||||
public static bool CanMobileFit( int z, StaticTile[] tiles )
|
||||
{
|
||||
int checkHeight = 15;
|
||||
int checkZ = z;
|
||||
|
||||
for ( int i = 0; i < tiles.Length; ++i )
|
||||
{
|
||||
Tile tile = tiles[i];
|
||||
StaticTile tile = tiles[i];
|
||||
|
||||
if ( ((checkZ + checkHeight) > tile.Z && checkZ < (tile.Z + tile.Height))/* || (tile.Z < (checkZ + checkHeight) && (tile.Z + tile.Height) > checkZ)*/ )
|
||||
if ( ((checkZ + checkHeight) > tile.Z && checkZ < (tile.Z + tile.Height))*//* || (tile.Z < (checkZ + checkHeight) && (tile.Z + tile.Height) > checkZ)*//* )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
@ -706,16 +708,16 @@ namespace Server
|
|||
return true;
|
||||
}
|
||||
|
||||
public static bool IsInContact( Tile check, Tile[] tiles )
|
||||
public static bool IsInContact( StaticTile check, StaticTile[] tiles )
|
||||
{
|
||||
int checkHeight = check.Height;
|
||||
int checkZ = check.Z;
|
||||
|
||||
for ( int i = 0; i < tiles.Length; ++i )
|
||||
{
|
||||
Tile tile = tiles[i];
|
||||
StaticTile tile = tiles[i];
|
||||
|
||||
if ( ((checkZ + checkHeight) > tile.Z && checkZ < (tile.Z + tile.Height))/* || (tile.Z < (checkZ + checkHeight) && (tile.Z + tile.Height) > checkZ)*/ )
|
||||
if ( ((checkZ + checkHeight) > tile.Z && checkZ < (tile.Z + tile.Height))*//* || (tile.Z < (checkZ + checkHeight) && (tile.Z + tile.Height) > checkZ)*//* )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
@ -727,6 +729,7 @@ namespace Server
|
|||
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
|
||||
public static object GetArrayCap( Array array, int index )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue