fix: Fixes buffs don't start/stop properly. Streamlines constructor and Add/Remove buffs. (#2082)

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mark1145 2025-01-25 13:20:23 +11:00 • committed by GitHub
parent c8f13b2933
commit d5160bd6db
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GPG key ID: B5690EEEBB952194
50 changed files with 651 additions and 616 deletions

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@ -1,5 +1,7 @@
using System;
using System.Collections.Generic;
using Server.Engines.BuffIcons;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Necromancy;
@ -80,7 +82,7 @@ public class CorpseSkinSpell : NecromancerSpell, ITargetingSpell<Mobile>
timer = new ExpireTimer(m, mods, duration);
timer.Start();
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.CorpseSkin, 1075663, duration, m));
(m as PlayerMobile)?.AddBuff(new BuffInfo(BuffIcon.CorpseSkin, 1075663, duration));
_table[m] = timer;
@ -129,7 +131,7 @@ public class CorpseSkinSpell : NecromancerSpell, ITargetingSpell<Mobile>
}
Stop();
BuffInfo.RemoveBuff(_mobile, BuffIcon.CorpseSkin);
(_mobile as PlayerMobile)?.RemoveBuff(BuffIcon.CorpseSkin);
_table.Remove(_mobile);
}