#W# Fixes/Tweaks: A few tweaks and fixes. Fixed escort quest locations. added names to dyetubs. Moongates now have checks and hide you.
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12 changed files with 215 additions and 23 deletions
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@ -33,3 +33,7 @@ CustomMoonGate 0xF6C
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# Shiver Island
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CustomMoonGate 0xF6C
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3012 445 8
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# End Point Dock
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CustomMoonGate 0xF6C
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1505 1009 4
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@ -1,2 +1,13 @@
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IronForTheForge
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EscortToBastion
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EscortToMirePort
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EscortToFairwinds
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EscortToCrestHaven
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EscortToLandow
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EscortToEastRivermouth
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EscortToWestRivermouth
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EscortToStonehollow
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EscortToColdbarrow
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EscortToWharfsEnd
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EscortToLandowDock
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EscortToEndPointDock
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@ -123,6 +123,7 @@
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"locations": [
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{ "name": "Bastion", "location": [1839, 2005, 0], "map": "Veridia" },
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{ "name": "Mireport", "location": [390, 1278, 0], "map": "Veridia" },
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{ "name": "Fairwinds", "location": [2286, 2813, 0], "map": "Veridia" },
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{ "name": "Stonehollow", "location": [756, 1225, 0], "map": "Veridia" },
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{ "name": "Cresthaven", "location": [1604, 1164, 2], "map": "Veridia" },
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{ "name": "West Rivermouth", "location": [1162, 1723, 0], "map": "Veridia" },
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@ -82,12 +82,38 @@ public class BountyRewardGump : Gump
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private static readonly (string Name, int Cost, Func<Item> CreateItem)[] Rewards = new (string, int, Func<Item>)[]
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{
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("Dungeon Hunter Ring", 25, () => new GoldRing()),
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("Decorative Dragon Statue", 50, () => new MonsterStatuette(MonsterStatuetteType.Dragon)),
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("Monster Statue Dyetub", 75, () => new StatuetteDyeTub()),
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("Random Monster Statue", 50, () =>
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{
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var types = Enum.GetValues(typeof(MonsterStatuetteType));
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var randomType = (MonsterStatuetteType)types.GetValue(Utility.Random(types.Length));
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return new MonsterStatuette(randomType);
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}),
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("Random Specialty Dye Tub", 75, () =>
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{
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var tubs = new Func<Item>[]
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{
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() => new BlackDyeTub(),
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() => new BlazeDyeTub(),
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() => new FurnitureDyeTub(),
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() => new LeatherDyeTub(),
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() => new MetallicLeatherDyeTub(),
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() => new RunebookDyeTub(),
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() => new SpecialDyeTub(),
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() => new StatuetteDyeTub(),
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() => new WhiteClothDyeTub(),
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() => new WhiteLeatherDyeTub()
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};
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return tubs[Utility.Random(tubs.Length)]();
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}),
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("Bag of Sending", 100, () => new BagOfSending())
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};
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public BountyRewardGump(PlayerMobile player, BountyVendor vendor) : base(50, 50)
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public BountyRewardGump(PlayerMobile player, BountyVendor vendor) : base(50, 50)
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{
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_player = player;
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_vendor = vendor;
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@ -96,11 +122,9 @@ public class BountyRewardGump : Gump
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AddPage(0);
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// Matching BuildWorld.cs Frame Style
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AddBackground(0, 0, 450, 310, 9270);
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AddAlphaRegion(10, 10, 430, 290);
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// Header Labels
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AddLabel(110, 15, 1152, "BOUNTY QUARTERMASTER STORE");
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AddLabel(20, 40, 0x3F, $"Your Bounty Tokens: {totalTokens}");
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@ -32,4 +32,81 @@ namespace Server.Engines.MLQuests.Definitions
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{
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}
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}
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public class EscortToMirePort : TownEscort
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{
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public EscortToMirePort()
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: base(1072276, 1072290, 1072228, "the town of Mireport")
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{
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}
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}
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public class EscortToFairwinds : TownEscort
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{
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public EscortToFairwinds()
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: base(1072277, 1072291, 1072229, "the town of Fairwinds")
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{
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}
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}
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public class EscortToCresthaven : TownEscort
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{
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public EscortToCresthaven()
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: base(1072278, 1072292, 1072230, "the town of Cresthaven")
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{
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}
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}
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public class EscortToLandow : TownEscort
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{
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public EscortToLandow()
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: base(1072279, 1072293, 1072231, "the town of Landow")
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{
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}
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}
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public class EscortToEastRivermouth : TownEscort
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{
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public EscortToEastRivermouth()
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: base(1072280, 1072294, 1072232, "East Rivermouth")
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{
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}
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}
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public class EscortToWestRivermouth : TownEscort
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{
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public EscortToWestRivermouth()
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: base(1072281, 1072295, 1072233, "West Rivermouth")
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{
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}
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}
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public class EscortToStonehollow : TownEscort
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{
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public EscortToStonehollow()
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: base(1072282, 1072296, 1072234, "the town of Stonehollow")
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{
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}
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}
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public class EscortToColdbarrow : TownEscort
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{
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public EscortToColdbarrow()
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: base(1072283, 1072297, 1072235, "the town of Coldbarrow")
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{
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}
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}
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public class EscortToWharfsEnd : TownEscort
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{
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public EscortToWharfsEnd()
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: base(1072284, 1072298, 1072236, "the town of Wharf's End")
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{
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}
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}
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public class EscortToLandowDock : TownEscort
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{
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public EscortToLandowDock()
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: base(1072285, 1072299, 1072237, "the Landow Docks")
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{
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}
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}
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public class EscortToEndPointDock : TownEscort
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{
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public EscortToEndPointDock()
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: base(1072286, 1072300, 1072238, "the End Point Dock")
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{
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}
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}
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}
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@ -21,7 +21,8 @@ public class CustomMoongateGump : Gump
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new("Coldbarrow Moongate", new Point3D(3285, 2331, 0), Map.Trammel),
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new("Draco Island Moongate", new Point3D(3495, 3491, 2), Map.Trammel),
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new("Piece Island Moongate", new Point3D(754, 3458, 0), Map.Trammel),
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new("Shiver Island Moongate", new Point3D(3012, 445, 8), Map.Trammel)
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new("Shiver Island Moongate", new Point3D(3012, 445, 8), Map.Trammel),
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new("End Point Docks", new Point3D(1505, 1009, 4), Map.Trammel),
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};
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private readonly CustomMoongate _gate;
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@ -72,6 +73,11 @@ public class CustomMoongateGump : Gump
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return;
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}
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if (!_gate.CanUseGate(mobile))
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{
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return; // Stops players who entered combat while the gump was open
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}
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// Subtract 1 from the ButtonID to get the actual array index (0 through 7)
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var index = buttonId - 1;
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@ -86,9 +92,11 @@ public class CustomMoongateGump : Gump
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}
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// Move the player to the selected destination
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Server.Mobiles.BaseCreature.TeleportPets(mobile, dest.Location, dest.Map);
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mobile.MoveToWorld(dest.Location, dest.Map);
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// Play teleport sound and standard moongate visual effect
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mobile.Combatant = null;
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mobile.Warmode = false;
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mobile.Hidden = true;
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mobile.PlaySound(0x1FE);
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Effects.SendLocationEffect(mobile.Location, mobile.Map, 0x3728, 10, 10);
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}
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@ -1,8 +1,13 @@
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using System;
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.Factions;
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using Server.Gumps;
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using Server.Maps;
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using Server.Mobiles;
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using Server.Network;
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using Server.Spells;
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namespace Server.Items;
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@ -17,22 +22,19 @@ public partial class CustomMoongate : Item
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Name = "a moongate";
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}
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// Required for ModernUO Serialization
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public CustomMoongate(Serial serial) : base(serial)
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{
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}
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// Triggers when a player walks onto the gate
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public override bool OnMoveOver(Mobile m)
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{
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if (m.Player && m.Alive)
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{
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SendGateGump(m);
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UseGate(m);
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}
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return true; // Return true to allow the player to step onto the tile
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return true;
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}
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// Triggers when a player double-clicks the gate
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.Player || !from.Alive)
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@ -42,7 +44,7 @@ public partial class CustomMoongate : Item
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if (from.InRange(GetWorldLocation(), 2))
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{
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SendGateGump(from);
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UseGate(from);
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}
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else
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{
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@ -50,13 +52,53 @@ public partial class CustomMoongate : Item
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}
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}
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public bool CanUseGate(Mobile m, bool sendMessage = true)
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{
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if (m == null || !m.Alive || !m.Player)
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return false;
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if (m.Criminal)
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{
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if (sendMessage)
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m.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily.
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return false;
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}
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if (SpellHelper.CheckCombat(m))
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{
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if (sendMessage)
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m.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle??
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return false;
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}
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if (m.Spell != null)
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{
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if (sendMessage)
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m.SendLocalizedMessage(1049616); // You are too busy to do that at the moment.
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return false;
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}
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return true;
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}
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public bool UseGate(Mobile m)
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{
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if (!CanUseGate(m))
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return false;
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SendGateGump(m);
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return true;
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}
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private void SendGateGump(Mobile m)
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{
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if (m is PlayerMobile pm)
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{
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pm.Hidden = true;
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// Close any existing moongate gumps before opening a new one
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pm.CloseGump<CustomMoongateGump>();
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pm.SendGump(new CustomMoongateGump(this));
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Effects.PlaySound(pm.Location, pm.Map, 0x20E);
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}
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}
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}
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@ -10,6 +10,7 @@ namespace Server.Items
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{
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Hue = DyedHue = 0x0001;
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Redyable = false;
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Name = "Black Dyetub";
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}
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}
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}
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@ -10,6 +10,7 @@ namespace Server.Items
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{
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Hue = DyedHue = 0x489;
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Redyable = false;
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Name = "Blaze Dyetub";
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}
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}
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}
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@ -6,9 +6,15 @@ namespace Server.Items
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public partial class MetallicClothDyetub : DyeTub
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{
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[Constructible]
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public MetallicClothDyetub() => LootType = LootType.Blessed;
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public MetallicClothDyetub()
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{
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LootType = LootType.Blessed;
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public override int LabelNumber => 1152920; // Metallic Cloth ...
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// Assign your custom string name here
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Name = "a metallic cloth dyetub";
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}
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// The LabelNumber override has been removed so your custom Name displays correctly.
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public override bool MetallicHues => true;
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}
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@ -6,12 +6,16 @@ namespace Server.Items
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public partial class MetallicLeatherDyeTub : LeatherDyeTub
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{
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[Constructible]
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public MetallicLeatherDyeTub() => LootType = LootType.Blessed;
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public MetallicLeatherDyeTub()
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{
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LootType = LootType.Blessed;
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// Assign your custom string name here
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Name = "a metallic leather dyetub";
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}
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public override CustomHuePicker CustomHuePicker => null;
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public override int LabelNumber => 1153495; // Metallic Leather ...
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public override bool MetallicHues => true;
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public override void GetProperties(IPropertyList list)
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@ -39,7 +39,8 @@ public partial class BaseEscortable : BaseCreature
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"the town of Bastion", "the town of Myrish", "the town of Fairwinds",
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"the town of Stonehollow", "the town of Mireport", "the town of Cresthaven",
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"the town of Rivermouth", "the town of Teareek", "the town of Port Grim",
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"the town of Coldbarrow", "the town of Wharf's End", "the town of Landow"
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"the town of Coldbarrow", "the town of Wharf's End", "the town of Landow",
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"East Rivermouth", "West Rivermouth"
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];
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// ML list, pre-ML quest system
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@ -49,14 +50,26 @@ public partial class BaseEscortable : BaseCreature
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"the town of Bastion", "the town of Myrish", "the town of Fairwinds",
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"the town of Stonehollow", "the town of Mireport", "the town of Cresthaven",
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"the town of Rivermouth", "the town of Teareek", "the town of Port Grim",
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"the town of Coldbarrow", "the town of Wharf's End", "the town of Landow"
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"the town of Coldbarrow", "the town of Wharf's End", "the town of Landow",
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"East Rivermouth", "West Rivermouth"
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];
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// ML quest system general list
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// Used when: MLQuestSystem.Enabled && !Region.IsPartOf( "Haven Island" )
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private static readonly Dictionary<Type, (int[], int)> _mlQuestTypes = new()
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{
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{ typeof(EscortToBastion), (Array.Empty<int>(), 0) }
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{ typeof(EscortToBastion), (Array.Empty<int>(), 0) },
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{ typeof(EscortToMirePort), (Array.Empty<int>(), 0) },
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{ typeof(EscortToFairwinds), (Array.Empty<int>(), 0) },
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{ typeof(EscortToCresthaven), (Array.Empty<int>(), 0) },
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{ typeof(EscortToLandow), (Array.Empty<int>(), 0) },
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{ typeof(EscortToEastRivermouth), (Array.Empty<int>(), 0) },
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{ typeof(EscortToWestRivermouth), (Array.Empty<int>(), 0) },
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{ typeof(EscortToStonehollow), (Array.Empty<int>(), 0) },
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{ typeof(EscortToColdbarrow), (Array.Empty<int>(), 0) },
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{ typeof(EscortToWharfsEnd), (Array.Empty<int>(), 0) },
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{ typeof(EscortToLandowDock), (Array.Empty<int>(), 0) },
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{ typeof(EscortToEndPointDock), (Array.Empty<int>(), 0) },
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};
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// ML quest system New Haven list
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