#W# Fixes/Tweaks: A few tweaks and fixes. Fixed escort quest locations. added names to dyetubs. Moongates now have checks and hide you.
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12 changed files with 215 additions and 23 deletions
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@ -39,7 +39,8 @@ public partial class BaseEscortable : BaseCreature
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"the town of Bastion", "the town of Myrish", "the town of Fairwinds",
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"the town of Stonehollow", "the town of Mireport", "the town of Cresthaven",
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"the town of Rivermouth", "the town of Teareek", "the town of Port Grim",
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"the town of Coldbarrow", "the town of Wharf's End", "the town of Landow"
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"the town of Coldbarrow", "the town of Wharf's End", "the town of Landow",
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"East Rivermouth", "West Rivermouth"
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];
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// ML list, pre-ML quest system
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@ -49,14 +50,26 @@ public partial class BaseEscortable : BaseCreature
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"the town of Bastion", "the town of Myrish", "the town of Fairwinds",
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"the town of Stonehollow", "the town of Mireport", "the town of Cresthaven",
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"the town of Rivermouth", "the town of Teareek", "the town of Port Grim",
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"the town of Coldbarrow", "the town of Wharf's End", "the town of Landow"
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"the town of Coldbarrow", "the town of Wharf's End", "the town of Landow",
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"East Rivermouth", "West Rivermouth"
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];
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// ML quest system general list
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// Used when: MLQuestSystem.Enabled && !Region.IsPartOf( "Haven Island" )
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private static readonly Dictionary<Type, (int[], int)> _mlQuestTypes = new()
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{
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{ typeof(EscortToBastion), (Array.Empty<int>(), 0) }
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{ typeof(EscortToBastion), (Array.Empty<int>(), 0) },
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{ typeof(EscortToMirePort), (Array.Empty<int>(), 0) },
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{ typeof(EscortToFairwinds), (Array.Empty<int>(), 0) },
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{ typeof(EscortToCresthaven), (Array.Empty<int>(), 0) },
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{ typeof(EscortToLandow), (Array.Empty<int>(), 0) },
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{ typeof(EscortToEastRivermouth), (Array.Empty<int>(), 0) },
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{ typeof(EscortToWestRivermouth), (Array.Empty<int>(), 0) },
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{ typeof(EscortToStonehollow), (Array.Empty<int>(), 0) },
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{ typeof(EscortToColdbarrow), (Array.Empty<int>(), 0) },
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{ typeof(EscortToWharfsEnd), (Array.Empty<int>(), 0) },
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{ typeof(EscortToLandowDock), (Array.Empty<int>(), 0) },
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{ typeof(EscortToEndPointDock), (Array.Empty<int>(), 0) },
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};
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// ML quest system New Haven list
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