feat: Refactors A* Movement to use PriorityQueue (#2244)
### Summary * Replaces the node chain with a PriorityQueue. * Performance difference is up to 3x faster. ### Benchmarks ```cs | Method | Mean | Error | StdDev | Gen0 | Allocated | |-------------------- |---------:|----------:|----------:|-------:|----------:| | FastAStar_PQueue | 2.112 us | 0.0186 us | 0.0165 us | 0.0038 | 64 B | | FastAStar_NodeChain | 6.430 us | 0.0800 us | 0.1807 us | - | 64 B | ``` ### Video https://github.com/user-attachments/assets/3edd2524-5146-4775-be45-3516f0b01c27
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2 changed files with 253 additions and 308 deletions
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using System.Collections;
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2025 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: FastAStarAlgorithm.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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************************************************************************/
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using System;
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using Server.Mobiles;
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using Server.Mobiles;
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using CalcMoves = Server.Movement.Movement;
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using CalcMoves = Server.Movement.Movement;
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using MoveImpl = Server.Movement.MovementImpl;
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using MoveImpl = Server.Movement.MovementImpl;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Server.PathAlgorithms.FastAStar
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namespace Server.PathAlgorithms.FastAStar;
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public class FastAStarAlgorithm : PathAlgorithm
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{
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{
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public struct PathNode
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private struct PathNode
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{
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{
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public int cost, total;
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public int cost;
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public int parent, next, prev;
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public int total;
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public int parent;
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public int z;
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public int z;
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}
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}
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public class FastAStarAlgorithm : PathAlgorithm
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{
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private const int MaxDepth = 300;
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private const int MaxDepth = 300;
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private const int AreaSize = 38;
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private const int AreaSize = 38;
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@ -22,20 +40,20 @@ namespace Server.PathAlgorithms.FastAStar
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private const int PlaneOffset = 128;
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private const int PlaneOffset = 128;
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private const int PlaneCount = 13;
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private const int PlaneCount = 13;
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private const int PlaneHeight = 20;
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private const int PlaneHeight = 20;
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public static PathAlgorithm Instance = new FastAStarAlgorithm();
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public static readonly PathAlgorithm Instance = new FastAStarAlgorithm();
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private static readonly Direction[] _path = new Direction[AreaSize * AreaSize];
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private static readonly Direction[] _path = new Direction[AreaSize * AreaSize];
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private static readonly PathNode[] _nodes = new PathNode[NodeCount];
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private static readonly PathNode[] _nodes = new PathNode[NodeCount];
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private static readonly BitArray _touched = new(NodeCount);
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private static readonly byte[] _nodeStates = new byte[NodeCount];
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private static readonly BitArray _onOpen = new(NodeCount);
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private static readonly int[] _successors = new int[8];
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private static readonly int[] _successors = new int[8];
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private static readonly PriorityQueue<int, int> _openQueue = new();
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private static int _xOffset;
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private static int _xOffset;
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private static int _yOffset;
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private static int _yOffset;
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private static int _openList;
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private Point3D _goal;
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private Point3D _goal;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public int Heuristic(int x, int y, int z)
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public int Heuristic(int x, int y, int z)
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{
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{
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x -= _goal.X - _xOffset;
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x -= _goal.X - _xOffset;
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@ -51,63 +69,6 @@ namespace Server.PathAlgorithms.FastAStar
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public override bool CheckCondition(Mobile m, Map map, Point3D start, Point3D goal) =>
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public override bool CheckCondition(Mobile m, Map map, Point3D start, Point3D goal) =>
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Utility.InRange(start, goal, AreaSize);
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Utility.InRange(start, goal, AreaSize);
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private void RemoveFromChain(int node)
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{
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if (node is < 0 or >= NodeCount)
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{
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return;
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}
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if (!_touched[node] || !_onOpen[node])
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{
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return;
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}
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var prev = _nodes[node].prev;
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var next = _nodes[node].next;
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if (_openList == node)
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{
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_openList = next;
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}
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if (prev != -1)
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{
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_nodes[prev].next = next;
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}
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if (next != -1)
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{
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_nodes[next].prev = prev;
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}
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_nodes[node].prev = -1;
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_nodes[node].next = -1;
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}
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private void AddToChain(int node)
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{
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if (node is < 0 or >= NodeCount)
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{
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return;
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}
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RemoveFromChain(node);
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if (_openList != -1)
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{
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_nodes[_openList].prev = node;
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}
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_nodes[node].next = _openList;
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_nodes[node].prev = -1;
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_openList = node;
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_touched[node] = true;
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_onOpen[node] = true;
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}
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public override Direction[] Find(Mobile m, Map map, Point3D start, Point3D goal)
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public override Direction[] Find(Mobile m, Map map, Point3D start, Point3D goal)
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{
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{
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if (!Utility.InRange(start, goal, AreaSize))
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if (!Utility.InRange(start, goal, AreaSize))
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@ -115,8 +76,7 @@ namespace Server.PathAlgorithms.FastAStar
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return null;
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return null;
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}
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}
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_touched.SetAll(false);
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Array.Clear(_nodeStates);
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_onOpen.SetAll(false);
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_goal = goal;
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_goal = goal;
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@ -126,17 +86,13 @@ namespace Server.PathAlgorithms.FastAStar
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var fromNode = GetIndex(start.X, start.Y, start.Z);
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var fromNode = GetIndex(start.X, start.Y, start.Z);
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var destNode = GetIndex(goal.X, goal.Y, goal.Z);
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var destNode = GetIndex(goal.X, goal.Y, goal.Z);
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_openList = fromNode;
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_nodes[fromNode].cost = 0;
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_nodes[fromNode].total = Heuristic(start.X - _xOffset, start.Y - _yOffset, start.Z);
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_nodes[fromNode].parent = -1;
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_nodes[fromNode].z = start.Z;
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_nodes[_openList].cost = 0;
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_openQueue.Enqueue(fromNode, _nodes[fromNode].total);
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_nodes[_openList].total = Heuristic(start.X - _xOffset, start.Y - _yOffset, start.Z);
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_nodeStates[fromNode] = 1;
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_nodes[_openList].parent = -1;
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_nodes[_openList].next = -1;
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_nodes[_openList].prev = -1;
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_nodes[_openList].z = start.Z;
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_onOpen[_openList] = true;
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_touched[_openList] = true;
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var bc = m as BaseCreature;
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var bc = m as BaseCreature;
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@ -144,15 +100,26 @@ namespace Server.PathAlgorithms.FastAStar
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var path = _path;
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var path = _path;
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while (_openList != -1)
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while (_openQueue.Count > 0)
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{
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{
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var bestNode = FindBest(_openList);
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if (++depth > MaxDepth)
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if (++depth > MaxDepth)
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{
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{
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break;
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break;
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}
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}
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if (!_openQueue.TryDequeue(out var bestNode, out var bestTotal))
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{
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break;
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}
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// Duplicate, lower priority
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if (_nodeStates[bestNode] == 2 || _nodes[bestNode].total != bestTotal)
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{
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continue;
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}
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_nodeStates[bestNode] = 2;
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if (bc != null)
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if (bc != null)
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{
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{
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MoveImpl.AlwaysIgnoreDoors = bc.CanOpenDoors;
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MoveImpl.AlwaysIgnoreDoors = bc.CanOpenDoors;
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if (count == 0)
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if (count == 0)
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{
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{
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break;
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continue;
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}
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}
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for (var i = 0; i < count; ++i)
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for (var i = 0; i < count; ++i)
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{
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{
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var newNode = vals[i];
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var newNode = vals[i];
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var wasTouched = _touched[newNode];
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// Skip if the node is already closed
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if (_nodeStates[newNode] == 2)
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if (wasTouched)
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{
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{
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continue;
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continue;
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}
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}
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var newCost = _nodes[bestNode].cost + 1;
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var isDiagonal = i % 2 == 1;
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var moveCost = isDiagonal ? 14 : 10;
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var newCost = _nodes[bestNode].cost + moveCost;
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var newTotal = newCost + Heuristic(
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var newTotal = newCost + Heuristic(
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newNode % AreaSize,
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newNode % AreaSize,
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newNode / AreaSize % AreaSize,
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newNode / AreaSize % AreaSize,
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_nodes[newNode].z
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_nodes[newNode].z
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);
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);
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if (_nodeStates[newNode] == 0 || newTotal < _nodes[newNode].total)
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{
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_nodes[newNode].parent = bestNode;
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_nodes[newNode].parent = bestNode;
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_nodes[newNode].cost = newCost;
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_nodes[newNode].cost = newCost;
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_nodes[newNode].total = newTotal;
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_nodes[newNode].total = newTotal;
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if (_onOpen[newNode])
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// Requeue (duplicates allowed), and mark as open
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{
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_openQueue.Enqueue(newNode, newTotal);
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continue;
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_nodeStates[newNode] = 1;
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}
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}
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AddToChain(newNode);
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if (newNode != destNode)
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if (newNode != destNode)
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{
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{
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continue;
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continue;
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dirs[backtrack++] = path[--pathCount];
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dirs[backtrack++] = path[--pathCount];
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}
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}
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_openQueue.Clear();
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return dirs;
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return dirs;
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}
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}
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}
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}
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_openQueue.Clear();
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return null;
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return null;
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}
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}
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private int GetIndex(int x, int y, int z)
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private static int GetIndex(int x, int y, int z)
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{
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{
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x -= _xOffset;
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x -= _xOffset;
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y -= _yOffset;
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y -= _yOffset;
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return x + y * AreaSize + z * AreaSize * AreaSize;
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return x + y * AreaSize + z * AreaSize * AreaSize;
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}
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}
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private int FindBest(int node)
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private static int GetSuccessors(int p, Mobile m, Map map)
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{
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var least = _nodes[node].total;
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var leastNode = node;
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while (node != -1)
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{
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if (_nodes[node].total < least)
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{
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least = _nodes[node].total;
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leastNode = node;
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}
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node = _nodes[node].next;
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}
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RemoveFromChain(leastNode);
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_touched[leastNode] = true;
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_onOpen[leastNode] = false;
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return leastNode;
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}
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public int GetSuccessors(int p, Mobile m, Map map)
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{
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{
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var px = p % AreaSize;
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var px = p % AreaSize;
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var py = p / AreaSize % AreaSize;
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var py = p / AreaSize % AreaSize;
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return count;
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return count;
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}
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}
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}
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}
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}
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@ -1,4 +1,4 @@
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{
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{
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"$schema": "https://raw.githubusercontent.com/dotnet/Nerdbank.GitVersioning/master/src/NerdBank.GitVersioning/version.schema.json",
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"$schema": "https://raw.githubusercontent.com/dotnet/Nerdbank.GitVersioning/master/src/NerdBank.GitVersioning/version.schema.json",
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"version": "0.15.0"
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"version": "0.15.1"
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}
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}
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