Sets a default parameter for OnHit. More casting cleanup.

This commit is contained in:
Kamron Batman 2018-09-09 08:54:10 -07:00
parent 74f498c1c8
commit d6c0bf2d4c
96 changed files with 350 additions and 579 deletions

View file

@ -39,9 +39,7 @@ namespace Server.Items
int modifier = (int)(30.0 * ((Math.Max( attacker.Skills[SkillName.Bushido].Value, attacker.Skills[SkillName.Ninjitsu].Value ) - 50.0) / 70.0));
DefenseMasteryInfo info = m_Table[attacker] as DefenseMasteryInfo;
if ( info != null )
if ( m_Table[attacker] is DefenseMasteryInfo info )
EndDefense( (object)info );
ResistanceMod mod = new ResistanceMod( ResistanceType.Physical, 50 + modifier );
@ -74,9 +72,7 @@ namespace Server.Items
public static bool GetMalus( Mobile targ, ref int damageMalus )
{
DefenseMasteryInfo info = m_Table[targ] as DefenseMasteryInfo;
if ( info == null )
if ( !(m_Table[targ] is DefenseMasteryInfo info) )
return false;
damageMalus = info.m_DamageMalus;
@ -90,8 +86,7 @@ namespace Server.Items
if ( info.m_Mod != null )
info.m_From.RemoveResistanceMod( info.m_Mod );
if ( info.m_Timer != null )
info.m_Timer.Stop();
info.m_Timer?.Stop();
// No message is sent to the player.