Sets a default parameter for OnHit. More casting cleanup.

This commit is contained in:
Kamron Batman 2018-09-09 08:54:10 -07:00
parent 74f498c1c8
commit d6c0bf2d4c
96 changed files with 350 additions and 579 deletions

View file

@ -85,9 +85,7 @@ namespace Server.Items
public virtual bool CheckWeaponSkill( Mobile from )
{
BaseWeapon weapon = from.Weapon as BaseWeapon;
if ( weapon == null )
if ( !(from.Weapon is BaseWeapon weapon) )
return false;
Skill skill = from.Skills[weapon.Skill];
@ -141,7 +139,7 @@ namespace Server.Items
if ( from.Mana < mana )
{
if ( ( from is BaseCreature ) && ( from as BaseCreature ).HasManaOveride )
if ( from is BaseCreature creature && creature.HasManaOveride )
{
return true;
}
@ -336,9 +334,7 @@ namespace Server.Items
if ( !m.Player )
return true;
BaseWeapon weapon = m.Weapon as BaseWeapon;
return ( weapon != null && (weapon.PrimaryAbility == a || weapon.SecondaryAbility == a) );
return ( m.Weapon is BaseWeapon weapon && (weapon.PrimaryAbility == a || weapon.SecondaryAbility == a) );
}
public virtual bool ValidatesDuringHit => true;