Sets a default parameter for OnHit. More casting cleanup.
This commit is contained in:
parent
74f498c1c8
commit
d6c0bf2d4c
96 changed files with 350 additions and 579 deletions
|
|
@ -85,9 +85,7 @@ namespace Server.Items
|
|||
|
||||
public virtual bool CheckWeaponSkill( Mobile from )
|
||||
{
|
||||
BaseWeapon weapon = from.Weapon as BaseWeapon;
|
||||
|
||||
if ( weapon == null )
|
||||
if ( !(from.Weapon is BaseWeapon weapon) )
|
||||
return false;
|
||||
|
||||
Skill skill = from.Skills[weapon.Skill];
|
||||
|
|
@ -141,7 +139,7 @@ namespace Server.Items
|
|||
|
||||
if ( from.Mana < mana )
|
||||
{
|
||||
if ( ( from is BaseCreature ) && ( from as BaseCreature ).HasManaOveride )
|
||||
if ( from is BaseCreature creature && creature.HasManaOveride )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
@ -336,9 +334,7 @@ namespace Server.Items
|
|||
if ( !m.Player )
|
||||
return true;
|
||||
|
||||
BaseWeapon weapon = m.Weapon as BaseWeapon;
|
||||
|
||||
return ( weapon != null && (weapon.PrimaryAbility == a || weapon.SecondaryAbility == a) );
|
||||
return ( m.Weapon is BaseWeapon weapon && (weapon.PrimaryAbility == a || weapon.SecondaryAbility == a) );
|
||||
}
|
||||
|
||||
public virtual bool ValidatesDuringHit => true;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue