Sets a default parameter for OnHit. More casting cleanup.
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96 changed files with 350 additions and 579 deletions
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@ -43,7 +43,7 @@ namespace Server.Items
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from.Target = new BladedItemTarget( this );
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}
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus = 1 )
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{
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base.OnHit( attacker, defender, damageBonus );
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@ -65,14 +65,13 @@ namespace Server.Items
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{
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return;
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}
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else if ( !from.Items.Contains( m_Dagger ) )
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if ( !from.Items.Contains( m_Dagger ) )
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{
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from.SendMessage( "You must be holding that weapon to use it." );
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}
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else if ( targeted is Mobile )
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else if ( targeted is Mobile m )
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{
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Mobile m = (Mobile)targeted;
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if ( m != from && from.HarmfulCheck( m ) )
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{
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Direction to = from.GetDirectionTo( m );
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@ -122,4 +121,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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