Sets a default parameter for OnHit. More casting cleanup.

This commit is contained in:
Kamron Batman 2018-09-09 08:54:10 -07:00
parent 74f498c1c8
commit d6c0bf2d4c
96 changed files with 350 additions and 579 deletions

View file

@ -43,7 +43,7 @@ namespace Server.Items
from.Target = new BladedItemTarget( this );
}
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus = 1 )
{
base.OnHit( attacker, defender, damageBonus );

View file

@ -65,14 +65,13 @@ namespace Server.Items
{
return;
}
else if ( !from.Items.Contains( m_Dagger ) )
if ( !from.Items.Contains( m_Dagger ) )
{
from.SendMessage( "You must be holding that weapon to use it." );
}
else if ( targeted is Mobile )
else if ( targeted is Mobile m )
{
Mobile m = (Mobile)targeted;
if ( m != from && from.HarmfulCheck( m ) )
{
Direction to = from.GetDirectionTo( m );
@ -122,4 +121,4 @@ namespace Server.Items
}
}
}
}
}