fix: Fixes spell mechanics and misc bugs (#1118)

- [X] Fixes NPE from account tags.
- [X] Fixes bad skill check due to missing cast to double.
- [X] Fixes water elemental duration.
- [X] Standardizes spell summon duration by expansion.
This commit is contained in:
Kamron Batman 2022-07-14 22:01:59 -07:00 committed by GitHub
parent 2ab0a0e063
commit d6d02de296
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GPG key ID: 4AEE18F83AFDEB23
24 changed files with 74 additions and 66 deletions

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@ -163,7 +163,7 @@ namespace Server.Multis
if (m.AccessLevel < AccessLevel.GameMaster && Owner.Owner == null &&
Owner.DecayLevel != DecayLevel.DemolitionPending)
{
var canClaim = Owner?.CoOwners.Count > 0 && Owner.IsCoOwner(m) || Owner.IsFriend(m);
var canClaim = Owner.IsCoOwner(m) || Owner.IsFriend(m);
if (canClaim && !BaseHouse.HasAccountHouse(m))
{

View file

@ -21,7 +21,7 @@ namespace Server.Multis
if (entry.Flags == 0)
{
Item item = new Static((int)entry.ItemId);
Item item = new Static(entry.ItemId);
item.MoveToWorld(new Point3D(X + entry.OffsetX, Y + entry.OffsetY, Z + entry.OffsetZ), Map);